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@@ -90,7 +90,8 @@ export class Stage extends Component {
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UIMgr.open(UI.Game)
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this.tip.active = GameMgr.mode === Mode.tp && GameMgr.CurLevel === 0
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this.scheduleOnce(() => {
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- if (GameMgr.isHardLevel) UIMgr.open(UI.StageTip, '难度飙升')
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+ //Difficulty increase 难度飙升
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+ if (GameMgr.isHardLevel) UIMgr.open(UI.StageTip, 'Difficulty increase')
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}, 1)
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switch (GameMgr.mode) {
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