export default class LayerMgr { //这里是初始化三个父节点而已 ,实在Main中调用的,之后可以用于 UIMgr openUI 的参数 public static init(param: any) { this.gameLayer = param.gameLayer; this.bannerLayer = param.bannerLayer; this.gameInfoLayer = param.gameInfoLayer; } public static gameLayer: cc.Node = null; public static bannerLayer: cc.Node = null; public static gameInfoLayer: cc.Node = null; }