/** * 本地数据处理 */ import GameLog from "./GameLogMgr"; export default class StorageMgr { /** * 读取本地数据 * @param key */ public static read(key: string) { if (key != null) { let result = cc.sys.localStorage.getItem(key); if (result) { result = JSON.parse(result); } GameLog.log('storage read', key, result); return result; } } /** * 写入本地数据 * @param key * @param value */ public static save(key: string, value: any) { try { GameLog.log('storage save', key, value); if (key != null) { return cc.sys.localStorage.setItem(key, JSON.stringify(value)); } } catch (error) { GameLog.error(error); } } /** * 清空本地数据 */ public static clear() { return cc.sys.localStorage.clear(); } /** * 删除本地数据 * @param key */ public static rm(key: string) { if (key != null) { return cc.sys.localStorage.removeItem(key); } } }