import {nextBlockInfo} from "../../GameView"; import Tools from "../../../../Common/Tools"; import CacheMgr from "../../../../Common/manage/CacheMgr"; export default class gameConfig { //GameConfig public static gridSize: number = 90 // 格子长宽 //生成方块空白格子区间 public static bottomBlankMin: number = 1 public static bottomBlankMax: number = 3 public static price: number = 30 //道具金币 //商城价格 public static price_hammer: number = 200 public static price_sprite: number = 200 public static price_stamina: number = 300 //时间 public static upTime: number = 0.3 public static downTime: number = 0.2 public static lineShake: number = 0.3 public static blockFlyTime: number = 0.1 public static hammerRotation: number = 0.1 public static hide_hint_sprite: number = 1 //隐藏提示图片时间 public static sprite_move: number = 0.5 public static sprite_jump: number = 0.5 public static xinjilu: number = 2 public static hint_hand_move: number = 1 //提示手指移动时间 public static menu_box_move: number = 0.2 //签到 public static signData: signData[] = [ { type: 1, num: 300, title: "金币300", func: (num: number) => { Tools.changeGold(num) } }, { type: 2, num: 2, title: "锤子2个", func: (num: number) => { CacheMgr.setting.hammerNum = CacheMgr.setting.hammerNum + num CacheMgr.setting = CacheMgr.setting } }, { type: 3, num: 3, title: "恶魔3个", func: (num: number) => { CacheMgr.setting.spriteNum = CacheMgr.setting.spriteNum + num CacheMgr.setting = CacheMgr.setting } }, { type: 1, num: 1000, title: "金币1000", func: (num: number) => { Tools.changeGold(num) } }, { type: 2, num: 4, title: "锤子4个", func: (num: number) => { CacheMgr.setting.hammerNum = CacheMgr.setting.hammerNum + num CacheMgr.setting = CacheMgr.setting } }, { type: 3, num: 5, title: "恶魔5个", func: (num: number) => { CacheMgr.setting.spriteNum = CacheMgr.setting.spriteNum + num CacheMgr.setting = CacheMgr.setting } }, ] public static singData7: signDataSeven = { type: [1, 2, 3], title: ["金币1000", "锤子2个", "恶魔2个"], func: (num: number) => { Tools.changeGold(1000 * num) CacheMgr.setting.hammerNum += 2 * num CacheMgr.setting.spriteNum += 2 * num CacheMgr.setting = CacheMgr.setting } } //提示数据 public static hint_data: nextBlockInfo [] [] = [ [ { column: 1, num: 3 }, { column: 4, num: 1 }, { column: 6, num: 1 }, { column: 7, num: 2 }, ], [ { column: 1, num: 3 }, { column: 4, num: 1 }, { column: 6, num: 1 }, { column: 7, num: 2 }, ] ] public static grade_of_difficulty_config: grade_of_difficulty_config [] = [ null, {probability_1: 20, probability_2: 30, probability_3: 10, probability_4: 0}, // {probability_1: 100, probability_2: 0, probability_3: 0, probability_4: 0}, {probability_1: 50, probability_2: 40, probability_3: 20, probability_4: 10}, {probability_1: 40, probability_2: 50, probability_3: 30, probability_4: 20}, {probability_1: 40, probability_2: 60, probability_3: 40, probability_4: 30}, {probability_1: 30, probability_2: 70, probability_3: 50, probability_4: 40}, {probability_1: 20, probability_2: 30, probability_3: 60, probability_4: 60}, // {probability_1: 100, probability_2: 0, probability_3: 0, probability_4: 0}, {probability_1: 50, probability_2: 40, probability_3: 70, probability_4: 70}, {probability_1: 40, probability_2: 50, probability_3: 80, probability_4: 80}, {probability_1: 40, probability_2: 60, probability_3: 90, probability_4: 90}, {probability_1: 30, probability_2: 70, probability_3: 100, probability_4: 100}, ] } interface grade_of_difficulty_config { probability_1: number; //一个方块概率 probability_2: number; //两个方块概率 probability_3: number; //三个方块概率 probability_4: number; //四个方块概率 } export interface signData { type: number //类型 num: number // 2 title: string //介绍 func: Function //handle } export interface signDataSeven { type: number[] //类型 title: string[] //介绍 func: Function //handle }