import LayerPanel, {UrlInfo} from "../../../../Common/manage/Layer/LayerPanel"; import Tools from "../../../../Common/Tools"; import gameConfig from "../common/config"; import CacheMgr from "../../../../Common/manage/CacheMgr"; import PanelMgr from "../../../../Common/manage/PanelMgr"; const {ccclass, property} = cc._decorator; @ccclass export default class Shop extends LayerPanel { private hammer_btn: cc.Node = null private sprite_btn: cc.Node = null private stamina_btn: cc.Node = null private close_btn: cc.Node = null public static getUrl(): UrlInfo { return { bundle: "game", name: "shop" } } initUI() { this.hammer_btn = this.getNode("content/hammer/btn") this.onTouch(this.hammer_btn, () => { console.log('zh:shop.js 点击了 hammer_btn') Tools.changeGold(-gameConfig.price_hammer, () => { CacheMgr.setting.hammerNum++ CacheMgr.setting = CacheMgr.setting }) }) this.change_price(this.hammer_btn, gameConfig.price_hammer) this.sprite_btn = this.getNode("content/sprite/btn") this.onTouch(this.sprite_btn, () => { console.log('zh:shop.js 点击了 sprite_btn') Tools.changeGold(-gameConfig.price_sprite, () => { CacheMgr.setting.spriteNum++ CacheMgr.setting = CacheMgr.setting }) }) this.change_price(this.sprite_btn, gameConfig.price_sprite) this.stamina_btn = this.getNode("content/stamina/btn") this.onTouch(this.stamina_btn, () => { console.log('zh:shop.js 点击了 stamina_btn') Tools.changeGold(-gameConfig.price_stamina, () => { CacheMgr.stamina = CacheMgr.stamina + 1 }) }) this.change_price(this.stamina_btn, gameConfig.price_stamina) this.close_btn = this.getNode("btn") this.onTouch(this.close_btn, () => { PanelMgr.INS.closePanel(Shop) ; }) } change_price(node: cc.Node, num: number) { let label = node.getChildByName("num").getComponent(cc.Label) label.string = num.toString() } show(param: any): void { } hide() { } }