123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 |
- import Global from "../Global";
- import GameLog from "./GameLogMgr";
- import Texture2D = cc.Texture2D;
- import AudioClip = cc.AudioClip;
- import GameLogMgr from "./GameLogMgr";
- import TestMgr from "../Test";
- import Bundle = cc.AssetManager.Bundle;
- import url = cc.url;
- export default class LoadMgr {
- private static _sprite = {};
- private static alreadyLoadBundle: Map<string, Bundle> = new Map<string, Bundle>()
- public static loadBundle(bundleNames: string[]) {
- return new Promise((resolve, reject) => {
- let functions: any[] = []
- for (let i = 0; i < bundleNames.length; i++) {
- let name = bundleNames[i]
- if (!this.alreadyLoadBundle.has(name)) {
- functions.push(this.loadBundle_Single(name))
- }
- }
- Promise.all(functions).then((data) => {
- resolve(data)
- }, () => {
- reject(false)
- })
- })
- }
- public static loadBundle_Single(name: string) {
- return new Promise((resolve1, reject1) => {
- cc.assetManager.loadBundle(name, (err, data) => {
- if (err) {
- GameLogMgr.error("加载分包失败!!!!!!!!!", err, "name :", name)
- reject1(false)
- return
- }
- this.alreadyLoadBundle.set(name, data)
- resolve1(data)
- })
- })
- }
- public static judgeBundleLoad(name: string): boolean {
- return this.alreadyLoadBundle.has(name)
- }
- public static getBundle(bundle_name: string): Bundle {
- return this.alreadyLoadBundle.get(bundle_name)
- }
- //提前初始化所有分包
- public static init_bundleMgr() {
- this.loadBundle_Single("homeView").then()
- this.loadBundle_Single("gameView").then()
- this.loadBundle_Single("homeView").then()
- this.loadBundle_Single("treaView").then()
- this.loadBundle_Single("oneBox").then()
- }
- /**
- * 加载图片
- * @param sprite
- * @param _url
- * @param bundle 图片所在的分包
- * @param needActive
- */
- public static loadSprite(sprite: cc.Sprite, _url: string, bundle: Bundle = this.getBundle("sub"), needActive = true) {
- let id = bundle.name + "/" + _url
- return new Promise((resolve, reject) => {
- if (this._sprite.hasOwnProperty(id)) {
- sprite.spriteFrame = this._sprite[id];
- if (needActive) {
- sprite.node.active = true;
- }
- resolve(this._sprite[id]);
- return;
- }
- bundle.load("image/" + _url, cc.SpriteFrame, (err: Error, spf: cc.SpriteFrame) => {
- if (err) {
- GameLog.error(id, ' 图片加载错误 ', err);
- reject(false);
- return;
- }
- this._sprite[id] = spf;
- sprite.spriteFrame = spf;
- if (needActive) {
- sprite.node.active = true;
- }
- resolve(spf);
- });
- });
- }
- private static _remote_Sprite: Map<string, cc.SpriteFrame> = new Map<string, cc.SpriteFrame>();
- public static loadRemoteSprite(_url: string, sprite: cc.Sprite = null, needActive: boolean = true) {
- return new Promise((resolve, reject) => {
- if (this._remote_Sprite.get(_url)) {
- if (sprite) {
- sprite.spriteFrame = this._remote_Sprite.get(_url);
- }
- if (needActive) {
- if (sprite) {
- sprite.node.active = true;
- }
- }
- resolve(this._remote_Sprite.get(_url))
- } else {
- cc.assetManager.loadRemote(_url, Texture2D, (err, texture: Texture2D) => {
- if (texture.width == 0) {
- let path = cc.assetManager.cacheManager.getTemp(_url);
- cc.assetManager.loadRemote(path, (err, sp: cc.Texture2D) => {
- if (err) {
- GameLog.warn("第二次加载远程图片失败", err);
- reject(false);
- return;
- }
- this._remote_Sprite.set(_url, new cc.SpriteFrame(sp));
- });
- if (sprite) {
- sprite.spriteFrame = this._remote_Sprite.get(_url);
- }
- resolve(this._remote_Sprite.get(_url));
- } else {
- if (err) {
- GameLog.warn("加载远程图片失败", err);
- reject(false);
- return;
- }
- this._remote_Sprite.set(_url, new cc.SpriteFrame((texture)));
- }
- if (needActive) {
- if (sprite) {
- sprite.node.active = true;
- sprite.spriteFrame = this._remote_Sprite.get(_url);
- // sprite.spriteFrame = new cc.SpriteFrame(texture)
- }
- }
- resolve(this._remote_Sprite.get(_url));
- });
- }
- });
- }
- private static _prefabCaches = {};
- /**
- * 加载 预制体
- * @param _url
- * @param bundle 预制体所在的分包
- */
- public static loadPrefab(_url: string, bundle: Bundle = this.getBundle("sub")) {
- let id = bundle.name + "/" + _url
- return new Promise((resolve, reject) => {
- if (this._prefabCaches.hasOwnProperty(id)) {
- resolve(this._prefabCaches[id]);
- return;
- }
- bundle.load("prefab/" + _url, cc.Prefab, (err: Error, prefab: cc.Prefab) => {
- if (err) {
- GameLog.error('setPrefab error', err, id);
- reject(false);
- return;
- }
- this._prefabCaches[id] = prefab;
- resolve(prefab);
- });
- });
- }
- private static _audio_caches: Map<string, cc.AudioClip> = new Map<string, cc.AudioClip>();
- public static load_AudioClip(_url: string, bundle: Bundle = this.getBundle("sub")) {
- let id = bundle.name + "/" + _url
- return new Promise((resolve, reject) => {
- if (this._audio_caches.get(id)) {
- let audioClip = this._audio_caches.get(id);
- resolve(audioClip);
- } else {
- bundle.load("audio/" + _url, cc.AudioClip, (err, audio: AudioClip) => {
- if (err) {
- GameLog.error("加载音频失败", err, "url : ", id);
- reject(null);
- return;
- }
- this._audio_caches.set(id, audio);
- resolve(audio);
- });
- }
- });
- }
- private static _AtlasCaches = {};
- /**
- * 加载 图集文件
- * @private
- */
- public static loadAtlas(_url: string, bundle: Bundle = this.getBundle("sub")) {
- let id = bundle.name + "/" + _url
- return new Promise((resolve, reject) => {
- if (this._AtlasCaches.hasOwnProperty(id)) {
- resolve(this._AtlasCaches[id]);
- return;
- }
- bundle.load("image/" + _url, cc.SpriteAtlas, (err: Error, atlas: cc.SpriteAtlas) => {
- if (err) {
- GameLog.log('setAtlas error', err, id);
- reject(false);
- return;
- }
- this._AtlasCaches[id] = atlas;
- resolve(atlas);
- });
- });
- }
- }
|