class constant_game { public static readonly GAME_FAIL = "GAME_FAIL"; //游戏失败 public static readonly GAME_SUCCESS = "GAME_SUCCESS";//游戏胜利 public static isNeedGuideVideo = false;//ui引导看视频 public static isShowInnerCrazyAward = false; public static crazyByZombieNumTimes = 10; public static firstCrazyByZombieNum = 1; public static crazyAwardPopMaxTimes = 5; } export let GameEvent = constant_game;