/* * @Author: your name * @Date: 2021-09-12 12:41:49 * @LastEditTime: 2021-09-12 17:09:55 * @LastEditors: your name * @Description: In User Settings Edit * @FilePath: \zombiefood\assets\script\constant\constant-user.ts */ class constant_user { public static readonly MUSIC = 'music'; //音乐 public static readonly SOUND = 'sound'; //音乐 // public static readonly CUR_USE_ROLESKIN_ID = 'CUR_USE_ROLESKIN_ID'; //当前使用的角色皮肤 public static readonly CUR_LEVEL = 'CUR_LEVEL'; //当前关卡 public static readonly IS_DAYTIME = 'IS_DAYTIME'; //是否是白天 public static readonly IS_NEW = 1;//是否是新用户 public static readonly WELFARE_TOPIC = 'WELFARE_TOPIC';//幸存者福利 public static readonly SIGN_TIMESTAMP = 'SIGN_TIMESTAMP';// 签到时间戳 public static readonly SIGN_TIMES = 'SIGN_TIMES';// 签到次数 public static readonly SHOP_TIME = 'SHOP_TIME';//超市 public static readonly AIRDROP_TIME = 'AIRDROP_TIME';//空投 public static readonly AIRDROP_REWARDS = 'AIRDROP_REWARDS';//空投奖励 public static readonly FIXED_ROLE_IDS = 'FIXED_ROLE_IDS';//需初始化武器的id public static readonly FIXED_WP_IDS = 'FIXED_WP_IDS';//需初始化武器的id public static readonly IS_AIRDROP = 'IS_AIRDROP';//单次是否已经空投 public static readonly MAX_LEVEL = 5; public static readonly CUR_POWER = 'CUR_POWER'; //玩家体力 public static readonly CUR_KILLZOM_NUM = 'CUR_KILLZOM_NUM'; //杀死僵尸数 public static readonly CUR_DAY = 'CUR_DAY'; //游戏天数 public static readonly CUR_BULLET = 'CUR_BULLET'; //玩家子弹 public static readonly PLAYER_DATA_LIST = 'PLAYER_DATA_LIST'; //玩家数据 public static readonly RELIVE = 'RELIVE'; //复活 public static readonly FIRST_DEC_POWER = 'FIRST_DEC_POWER'; //首次消耗食物 public static readonly FIRST_DEC_BULLET = 'FIRST_DEC_BULLET'; //首次消耗子弹 public static readonly SHOW_CRAZY_IN_LEVEL = 'SHOW_CRAZY_IN_LEVEL'; //首次消耗子弹 public static readonly reLiveNum = 5; //复活次数 zh:diy default = 3 todo:000 public static readonly dayTimes = 90; //白天时间 60s public static readonly nightTimes = 50; //黑夜时间 40s public static readonly init_powerNum = 100; public static readonly init_bulletNum = 0; public static readonly init_day = 1; } export let USER = constant_user;