UIReliveView.ts 1.6 KB

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  1. // Learn TypeScript:
  2. // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
  3. // Learn Attribute:
  4. // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
  5. // Learn life-cycle callbacks:
  6. // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
  7. import AccountModel from "../../../data/Account/AccountModel";
  8. import UIBase from "../../../framework/ui/UIBase";
  9. import { EVENT_TYPE } from "../../../gameLogic/utrl/gameEnum";
  10. import gameEventManager from "../../../gameLogic/utrl/gameEventManager";
  11. const { ccclass, property } = cc._decorator;
  12. @ccclass
  13. export default class UIReliveView extends UIBase {
  14. protected static prefabUrl = "Interface/reliveView";
  15. protected static className = "UIReliveView";
  16. @property(cc.Node)
  17. reliveNum = null
  18. start() {
  19. this.reliveNum.getComponent(cc.Label).string = AccountModel.getInstance().reliveNum.toString();
  20. }
  21. reLive_btn(event, isRestart) {
  22. let self = this
  23. if (!isRestart) {
  24. zjSdk?.sendEvent('点击复活按钮')
  25. const params = {
  26. payType: zjSdk?.TYPE.VIDEO,
  27. success() {
  28. self.sendBtnEvent(isRestart);
  29. },
  30. fail() {
  31. self.sendBtnEvent(isRestart);
  32. }
  33. };
  34. zjSdk?.doPay(params);
  35. } else {
  36. self.sendBtnEvent(isRestart);
  37. }
  38. }
  39. sendBtnEvent(isRestart) {
  40. gameEventManager.emit(EVENT_TYPE.GAME_RELIVE, isRestart);
  41. this.node.destroy();
  42. }
  43. }