import global_model from "./global_model"; const { ccclass, property } = cc._decorator; @ccclass export default class how_to_play_game extends cc.Component { @property(cc.Node) node_box: cc.Node=null @property([cc.Node]) showTiles: cc.Node[] = [] oldPos: any = [] @property(cc.Node) node_ui:cc.Node=null start() { this.node_ui.scale = 1 this.node.opacity=255 this.node_ui.opacity=0 this.oldPos[0]=this.showTiles[0].position this.oldPos[1]=this.showTiles[1].position this.oldPos[2]=this.showTiles[2].position if(global_model.game.selectedLevel==1) { cc.tween(this.node_ui).to(0.25, { scale: 1,opacity:255 }, { easing: 'sineOut' }).start() this.playHelp() } else { this.node.active=false } } playHelp() { this.showTiles[0].scale=1 this.showTiles[1].scale=1 this.showTiles[2].scale=1 this.showTiles[0].position=this.oldPos[0] this.showTiles[1].position=this.oldPos[1] this.showTiles[2].position=this.oldPos[2] cc.tween(this.showTiles[0]).delay(0.9).to(0.5,{x:-173.907,y:-231}).start() cc.tween(this.showTiles[1]).delay(1.3).to(0.5,{x:-86.697,y:-231}).start() cc.tween(this.showTiles[2]).delay(1.7).to(0.5,{x:1.942,y:-231}).delay(0.1).call(()=> { cc.tween(this.showTiles[0]).to(0.2,{scale:0}).start() cc.tween(this.showTiles[1]).to(0.2,{scale:0}).start() cc.tween(this.showTiles[2]).to(0.2,{scale:0}).delay(0.8).call(()=> { this.playHelp() }).start() }).start() } close(): void { this.node.active=false } }