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- import global_model from "./global_model";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class how_to_play_game extends cc.Component {
- @property(cc.Node)
- node_box: cc.Node=null
- @property([cc.Node])
- showTiles: cc.Node[] = []
- oldPos: any = []
- @property(cc.Node)
- node_ui:cc.Node=null
- start() {
- this.node_ui.scale = 1
- this.node.opacity=255
- this.node_ui.opacity=0
- this.oldPos[0]=this.showTiles[0].position
- this.oldPos[1]=this.showTiles[1].position
- this.oldPos[2]=this.showTiles[2].position
- if(global_model.game.selectedLevel==1)
- {
- cc.tween(this.node_ui).to(0.25, { scale: 1,opacity:255 }, { easing: 'sineOut' }).start()
- this.playHelp()
- }
- else
- {
- this.node.active=false
- }
- }
- playHelp() {
- this.showTiles[0].scale=1
- this.showTiles[1].scale=1
- this.showTiles[2].scale=1
- this.showTiles[0].position=this.oldPos[0]
- this.showTiles[1].position=this.oldPos[1]
- this.showTiles[2].position=this.oldPos[2]
- cc.tween(this.showTiles[0]).delay(0.9).to(0.5,{x:-173.907,y:-231}).start()
- cc.tween(this.showTiles[1]).delay(1.3).to(0.5,{x:-86.697,y:-231}).start()
- cc.tween(this.showTiles[2]).delay(1.7).to(0.5,{x:1.942,y:-231}).delay(0.1).call(()=>
- {
- cc.tween(this.showTiles[0]).to(0.2,{scale:0}).start()
- cc.tween(this.showTiles[1]).to(0.2,{scale:0}).start()
- cc.tween(this.showTiles[2]).to(0.2,{scale:0}).delay(0.8).call(()=>
- {
- this.playHelp()
- }).start()
- }).start()
- }
- close(): void {
- this.node.active=false
- }
- }
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