level_item.ts 1.0 KB

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  1. import game_constants from "./game_constants";
  2. const {ccclass, property} = cc._decorator;
  3. @ccclass
  4. export default class NewClass extends cc.Component {
  5. @property(cc.Label)
  6. level_text: cc.Label = null;
  7. @property(cc.Label)
  8. level_grey: cc.Label = null;
  9. @property(cc.Node)
  10. lock_node: cc.Node = null
  11. @property(cc.Node)
  12. currentLv_node: cc.Node = null
  13. current_level=0
  14. protected onLoad(): void {
  15. this.node.on(cc.Node.EventType.TOUCH_END,this.onLevelClick,this)
  16. }
  17. initLevelItem(lv:number,isCurrentLv:boolean,isLock:boolean)
  18. {
  19. this.current_level=lv
  20. this.level_text.string=lv+""
  21. this.level_grey.string=lv+""
  22. if(isCurrentLv)
  23. {
  24. this.currentLv_node.active=true
  25. }
  26. this.lock_node.active=isLock
  27. }
  28. onLevelClick()
  29. {
  30. if(this.lock_node.active==false && this.current_level>0)
  31. {
  32. cc.systemEvent.emit(game_constants.select_level_clicked,this.current_level)
  33. }
  34. }
  35. // update (dt) {}
  36. }