global_model.ts 1.0 KB

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  1. import game_constants from "./game_constants";
  2. import game_helpers from "./game_helpers";
  3. import game_model from "./game_model";
  4. export default class global_model {
  5. public static game: game_model = new game_model();
  6. public static save() {
  7. var obj = {}
  8. obj['config_game_obj'] = global_model.game.getData()
  9. global_model.savedata(obj)
  10. }
  11. public static getGameData() {
  12. let strdata = cc.sys.localStorage.getItem(game_constants.localDataKey);
  13. return strdata;
  14. }
  15. public static loadData() {
  16. var localdata = cc.sys.localStorage.getItem(game_constants.localDataKey);
  17. if (localdata) {
  18. localdata = JSON.parse(localdata);
  19. global_model.game.setData(localdata['config_game_obj'])
  20. }
  21. else {
  22. global_model.game.setDefault()
  23. }
  24. }
  25. private static savedata(data) {
  26. var strdata = JSON.stringify(data);
  27. cc.sys.localStorage.setItem(game_constants.localDataKey, strdata);
  28. data.game = {}
  29. }
  30. }