RetirePanel.js 8.3 KB

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  1. var AchieveCond = require("AchieveCond");
  2. var RecordStruct = require("RecordStruct");
  3. var AdsParam = require("AdsParam");
  4. var RetirePanel = cc.Class({
  5. extends: cc.Component,
  6. properties: {
  7. desLbl:cc.RichText,
  8. crCode:cc.Sprite,
  9. SkillGetLbl:cc.Label,
  10. ReGetLbl:cc.Label,
  11. roundGetSkillPoint:0,
  12. skillPointPanel:cc.Node,
  13. nameLbl:cc.Label,
  14. zongjieLbl:cc.Label,
  15. InitMoneyLbl:cc.Label,
  16. CompanyNode:cc.Node,
  17. CompanyLbl:cc.Label,
  18. MarryNode:cc.Node,
  19. MarryLbl:cc.Label,
  20. MillionNode:cc.Node,
  21. MillionLbl:cc.Label,
  22. TenMillionNode:cc.Node,
  23. TenMillionLabel:cc.Label,
  24. HundredMillionNode:cc.Node,
  25. HundredMillionLbl:cc.Label,
  26. RetireAgeLbl:cc.Label,
  27. RetireAssetLbl:cc.Label,
  28. HighAssetsLbl:cc.Label,
  29. },
  30. ShowPanel:function () {
  31. var playerName = cc.Mgr.UserDataMgr.playerName;
  32. var Assets = cc.Mgr.UserDataMgr.AssetsMoney;
  33. var hasMarry = cc.Mgr.UserDataMgr.JudeHasMarryCond();
  34. var hasCar = cc.Mgr.UserDataMgr.JudeHasCar();
  35. var hasHouse = cc.Mgr.UserDataMgr.JudeHasHouse();
  36. var HasFLL = cc.Mgr.UserDataMgr.JudeHasCarById(2);
  37. var HasGuBao = cc.Mgr.UserDataMgr.JudeHasHouseById(1);//古堡的id
  38. var seed = 0;//Math.floor(Math.random()*2);
  39. var ast = Math.floor(Assets / 10000);
  40. if(ast < 100 && !hasMarry)
  41. {
  42. seed = 0;
  43. }
  44. else if(ast < 100 && hasMarry)
  45. {
  46. seed = 1;
  47. }
  48. else if(ast > 100 && ast < 1000)
  49. {
  50. seed = 2;
  51. }
  52. else if(ast > 1000 && ast < 10000 && (!hasCar || !hasHouse))
  53. {
  54. seed = 3;
  55. }
  56. else if(ast > 1000 && ast < 10000 && hasCar && hasHouse)
  57. {
  58. seed = 4;
  59. }
  60. else if(ast > 10000 && (!HasFLL || !HasGuBao))
  61. {
  62. seed = 5;
  63. }
  64. else if(ast > 10000 && HasFLL && HasGuBao)
  65. {
  66. seed = 6;
  67. }
  68. var str = cc.Mgr.global.getTranslation("Retire_" + seed);
  69. var age = cc.Mgr.UserDataMgr.Age;
  70. if(cc.Mgr.global.useRetireAds == false)
  71. age -= 1;
  72. var HighAssets = cc.Mgr.UserDataMgr.HighAssets;
  73. var k=0;
  74. this.zongjieLbl.string = "";
  75. this.schedule(()=>{
  76. k++;
  77. this.zongjieLbl.string = str.substring(0,k);
  78. }, 0.3, str.length + 1, 0.3);
  79. this.nameLbl.string = playerName;
  80. this.InitMoneyLbl.string = cc.Mgr.global.getTranslation("CashInit_"+cc.Mgr.global.InitGetMoneyId);
  81. if(cc.Mgr.UserDataMgr.MarryAge != 0)
  82. {
  83. this.MarryNode.active = true;
  84. var marryage = cc.Mgr.UserDataMgr.MarryAge;
  85. var marryrole = cc.Mgr.global.getTranslation("role_"+cc.Mgr.UserDataMgr.MarryRoleId);
  86. this.MarryLbl.string = marryage+"岁时同: "+ marryrole+"结成伴侣";
  87. }
  88. else
  89. {
  90. this.MarryNode.active = false;
  91. }
  92. //if(cc.Mgr.UserDataMgr.DivorceAge != 0)
  93. //{
  94. // var marryage = cc.Mgr.UserDataMgr.DivorceAge;
  95. //}
  96. if(cc.Mgr.UserDataMgr.FundationAge != 0)
  97. {
  98. this.CompanyNode.active = true;
  99. var marryage = cc.Mgr.UserDataMgr.FundationAge;
  100. var companyName = cc.Mgr.global.getTranslation("company_" + cc.Mgr.UserDataMgr.FundationCompanyId);
  101. this.CompanyLbl.string = marryage+"岁时创办: "+companyName;
  102. }
  103. else
  104. {
  105. this.CompanyNode.active = false;
  106. }
  107. //if(cc.Mgr.UserDataMgr.BankruptAge != 0)
  108. //{
  109. // var marryage = cc.Mgr.UserDataMgr.BankruptAge;
  110. //}
  111. if(cc.Mgr.UserDataMgr.MillionAge != 0)
  112. {
  113. this.MillionNode.active = true;
  114. var marryage = cc.Mgr.UserDataMgr.MillionAge;
  115. this.MillionLbl.string = marryage+"岁时资产突破百万";
  116. }
  117. else
  118. {
  119. this.MillionNode.active = false;
  120. }
  121. if(cc.Mgr.UserDataMgr.TenMillionAge != 0)
  122. {
  123. this.TenMillionNode.active = true;
  124. var marryage = cc.Mgr.UserDataMgr.TenMillionAge;
  125. this.TenMillionLabel.string = marryage+"岁时资产突破千万";
  126. }
  127. else
  128. {
  129. this.TenMillionNode.active = false;
  130. }
  131. if(cc.Mgr.UserDataMgr.HundredMillionAge != 0)
  132. {
  133. this.HundredMillionNode.active = true;
  134. var marryage = cc.Mgr.UserDataMgr.HundredMillionAge;
  135. this.HundredMillionLbl.string = marryage+"岁时进入亿万富豪榜";
  136. }
  137. else
  138. {
  139. this.HundredMillionNode.active = false;
  140. }
  141. this.RetireAgeLbl.string = age + "退休时资产:";
  142. this.RetireAssetLbl.string = cc.Mgr.global.FormatNum(Assets);
  143. this.HighAssetsLbl.string = cc.Mgr.global.FormatNum(HighAssets);
  144. this.desLbl.string = "";
  145. cc.Mgr.UserDataMgr.playTimes += 1; //玩家的游戏次数增加
  146. cc.Mgr.UserDataMgr.CreateRecord();
  147. this.CaculateSkillPoint();
  148. this.CaculateAchieveState();
  149. },
  150. ClickConfirm:function(){
  151. cc.Mgr.AudioMgr.playSFX("click");
  152. if(cc.Mgr.UserDataMgr.HistoryHighAssets < cc.Mgr.UserDataMgr.AssetsMoney)
  153. {
  154. cc.Mgr.UserDataMgr.RefreshHistoryHighAsset(cc.Mgr.UserDataMgr.AssetsMoney);
  155. cc.Mgr.PlatformController.setUserCloudStorage(cc.Mgr.UserDataMgr.AssetsMoney);
  156. }
  157. cc.Mgr.UserDataMgr.SaveUserData();
  158. cc.director.loadScene("start_scene");
  159. },
  160. ClickShare:function(){
  161. cc.Mgr.PlatformController.ShareToFriend(1);
  162. },
  163. //结算技能点
  164. CaculateSkillPoint:function(){
  165. var asset = Math.floor(cc.Mgr.UserDataMgr.AssetsMoney / 10000);
  166. var skillPoint = 0;
  167. if(asset <= 100)
  168. {
  169. skillPoint = 0;
  170. }
  171. else if(asset > 100 && asset <= 999)
  172. {
  173. skillPoint = Math.floor(asset/100)*10;
  174. }
  175. else if(asset >= 1000 && asset <= 9999)
  176. {
  177. skillPoint = 90 + Math.floor(asset/500)*10;
  178. }
  179. else if(asset >= 10000 && asset <= 99999)
  180. {
  181. skillPoint = 300 + Math.floor(asset/5000)*10;
  182. }
  183. else if(asset >= 100000)
  184. {
  185. skillPoint = 500;
  186. }
  187. this.ReGetLbl.node.active = false;
  188. var reputationSkillPoint = 0;
  189. if(asset >= 100)
  190. {
  191. reputationSkillPoint = Math.floor(cc.Mgr.UserDataMgr.Reputation / 2);
  192. if (reputationSkillPoint > 50)
  193. {
  194. this.ReGetLbl.node.active = true;
  195. reputationSkillPoint = 500;
  196. }
  197. }
  198. this.roundGetSkillPoint += skillPoint + Math.floor(skillPoint * (cc.Mgr.UserDataMgr.SkillPointGetBonus / 100)) + reputationSkillPoint;
  199. cc.Mgr.UserDataMgr.SkillBonusPoint += this.roundGetSkillPoint;
  200. this.SkillGetLbl.string = this.roundGetSkillPoint;
  201. //cc.log("本局获得的技能点 = " + this.roundGetSkillPoint);
  202. this.skillPointPanel.active = true;
  203. if(this.roundGetSkillPoint == 0)
  204. this.skillPointPanel.active = false;
  205. //cc.Mgr.UserDataMgr.SkillBonusPoint = skillPoint + Math.floor(skillPoint * (cc.Mgr.UserDataMgr.SkillPointGetBonus / 100));
  206. },
  207. DoubleSkillPoint:function(){
  208. var self = this;
  209. cc.Mgr.AdsMgr.ShowVideoAds(AdsParam.PointE, function(out){
  210. if(out == 0)
  211. {
  212. cc.Mgr.UserDataMgr.SkillBonusPoint += self.roundGetSkillPoint;
  213. self.CloseDoublePanel();
  214. }
  215. });
  216. //var index = Math.floor(Math.random()*6);
  217. //cc.Mgr.PlatformController.ShareToFriend(index);
  218. },
  219. CloseDoublePanel:function(){
  220. cc.Mgr.AudioMgr.playSFX("click");
  221. this.skillPointPanel.active = false;
  222. },
  223. //结算是否完成了 成就
  224. CaculateAchieveState:function()
  225. {
  226. var AchievementList = cc.Mgr.UserDataMgr.AchievementList;
  227. for (var i = 0; i < AchievementList.length; i++) {
  228. var dt = AchievementList[i];
  229. if(!dt.hasFinish)
  230. {
  231. cc.Mgr.UserDataMgr.JudeFinishAnyAchievement(dt.Id);
  232. }
  233. }
  234. },
  235. });
  236. module.exports = RetirePanel;