"use strict"; cc._RF.push(module, '63a41cIPQJDv6DXfWU7Rp52', 'GamePage'); // common-plugin/Scripts/GamePage.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var YZ_Constant_1 = require("./YZ_Constant"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var GamePage = /** @class */ (function (_super) { __extends(GamePage, _super); function GamePage() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._gameList = null; _this._gameItemNodes = []; _this._isContentFilled = false; _this._dataDirty = false; return _this; } GamePage.prototype.init = function (data) { this._gameList = data; this._dataDirty = true; }; GamePage.prototype.onLoad = function () { this._gameItemNodes = this.node.children; for (var i = 0; i < this._gameItemNodes.length; i++) { this._gameItemNodes[i].active = false; } }; GamePage.prototype.update = function (dt) { if (this._dataDirty) { this._dataDirty = false; this._updateContent(); } }; GamePage.prototype._updateContent = function () { if (this._gameList && this._gameList.length > 0 && this._gameList.length <= 5) { this._isContentFilled = true; var itemData = null; for (var i = 0; i < this._gameList.length; i++) { itemData = this._gameList[i]; var newGameItemNode = this._gameItemNodes[i]; var gameItem = newGameItemNode.getComponent("GameItem"); gameItem.init(itemData, YZ_Constant_1.SubLocation.isScrollbar); newGameItemNode.active = true; } } }; GamePage = __decorate([ ccclass ], GamePage); return GamePage; }(cc.Component)); exports.default = GamePage; cc._RF.pop();