const { ccclass, property } = cc._decorator; export enum PriceType { Gold, Diamond, RankReward, ZhuanPanReward, Level } export enum RewardType { Gold = 0, Diamond, Skin, Weapon } @ccclass export default class GameDate { public static readonly TimeReward: { time: number, coinNum: number, diamondNum: number }[] = [ { time: 1 * 60, coinNum: 1000, diamondNum: 100 }, { time: 5 * 60, coinNum: 1500, diamondNum: 150 }, { time: 15 * 60, coinNum: 2000, diamondNum: 200 }, { time: 30 * 60, coinNum: 3000, diamondNum: 250 }, { time: 60 * 60, coinNum: 5000, diamondNum: 300 }, ] public static readonly TurntableReward: { type: RewardType, num: number }[] = [ { type: RewardType.Gold, num: 100 }, { type: RewardType.Gold, num: 50 }, { type: RewardType.Diamond, num: 10 }, { type: RewardType.Gold, num: 50 }, { type: RewardType.Gold, num: 150 }, { type: RewardType.Skin, num: 11 }, { type: RewardType.Gold, num: 200 }, { type: RewardType.Gold, num: 50 }, { type: RewardType.Diamond, num: 20 }, { type: RewardType.Gold, num: 50 }, { type: RewardType.Gold, num: 200 }, { type: RewardType.Weapon, num: 14 } ] public static readonly Weapon = { "ak": { name: "ak步枪", id: 0, atk: [30, 33, 35, 40], atkRange: 1000, flySpeed: 2500, atkSpeed: [1 / 3.5, 1 / 3.5, 1 / 4, 1 / 4], bulletNum: 30, bulletTotal: [90, 90, 90, 120], reload: 3, priceType: PriceType.Gold, price: 0 }, "cfq": { name: "冲锋枪", id: 1, atk: [20, 22, 25, 30], atkRange: 1000, flySpeed: 2500, atkSpeed: [1 / 4, 1 / 4, 1 / 4.5, 1 / 5], bulletNum: 25, bulletTotal: [75, 75, 100, 100], reload: 2.5, priceType: PriceType.Gold, price: 1000 }, "dao": { name: "刀", id: 2, atk: [60, 65, 72, 75], atkRange: 300, flySpeed: 0, atkSpeed: [1 / 2, 1 / 2.5, 1 / 3, 1 / 3], bulletNum: 1, bulletTotal: [1, 1, 1, 1], reload: 3, priceType: PriceType.Gold, price: 2000 }, "gj": { name: "光剑", id: 3, atk: [55, 66, 72, 80], atkRange: 300, flySpeed: 0, atkSpeed: [1 / 2, 1 / 2.5, 1 / 3, 1 / 3], bulletNum: 1, bulletTotal: [1, 1, 1, 1], reload: 3, priceType: PriceType.Gold, price: 3500 }, "jgb": { name: "金箍棒", id: 4, atk: [100, 150, 200, 250], atkRange: 300, flySpeed: 0, atkSpeed: [1 / 1, 1 / 1, 1 / 1.5, 1 / 1.5], bulletNum: 1, bulletTotal: [1, 1, 1, 1], reload: 3, priceType: PriceType.Diamond, price: 500 }, "sd": { name: "散弹枪", id: 5, atk: [140, 160, 180, 200], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 2, 1 / 2, 1 / 2, 1 / 2], bulletNum: 2, bulletTotal: [10, 12, 14, 16], reload: 3, priceType: PriceType.Gold, price: 1500 }, "hdl": { name: "HDL", id: 6, atk: [40, 45, 48, 50], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 3, 1 / 4, 1 / 5, 1 / 5], bulletNum: 20, bulletTotal: [60, 80, 100, 120], reload: 2.5, priceType: PriceType.Gold, price: 2000 }, "sq": { name: "手枪", id: 7, atk: [40, 45, 50, 60], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 2, 1 / 2.5, 1 / 2.5, 1 / 4], bulletNum: 8, bulletTotal: [24, 32, 40, 48], reload: 2, priceType: PriceType.Gold, price: 500 }, "ju": { name: "狙击枪", id: 8, atk: [200, 250, 300, 400], atkRange: 1500, flySpeed: 2500, atkSpeed: [1 / 1, 1 / 1, 1 / 2, 1 / 2], bulletNum: 2, bulletTotal: [8, 10, 12, 14], reload: 3, priceType: PriceType.Gold, price: 5000 }, "ld": { name: "榴弹枪", id: 9, atk: [100, 120, 130, 140], atkRange: 800, flySpeed: 2000, atkSpeed: [1 / 2, 1 / 2.5, 1 / 4, 1 / 4], bulletNum: 3, bulletTotal: [15, 18, 21, 24], reload: 3, priceType: PriceType.Diamond, price: 500 }, "nnp": { name: "鸟鸟枪", id: 10, atk: [75, 80, 90, 100], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 2, 1 / 2, 1 / 3, 1 / 4], bulletNum: 5, bulletTotal: [20, 25, 30, 35], reload: 3, priceType: PriceType.ZhuanPanReward, price: 0, videoCount: 5 }, "gtst": { name: "钢铁手套", id: 11, atk: [30, 40, 45, 60], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 5, 1 / 5, 1 / 5, 1 / 5], bulletNum: 10, bulletTotal: [40, 50, 60, 70], reload: 3, priceType: PriceType.Diamond, price: 300 }, "tb": { name: "铁棒", id: 12, atk: [40, 50, 55, 60], atkRange: 300, flySpeed: 0, atkSpeed: [1 / 2, 1 / 2.5, 1 / 3, 1 / 3], bulletNum: 1, bulletTotal: [1, 1, 1, 1], reload: 3, priceType: PriceType.Gold, price: 1000 }, "mb": { name: "木棒", id: 13, atk: [30, 35, 40, 50], atkRange: 300, flySpeed: 0, atkSpeed: [1 / 2, 1 / 2.5, 1 / 3, 1 / 3], bulletNum: 1, bulletTotal: [1, 1, 1, 1], reload: 3, priceType: PriceType.Gold, price: 500 }, "mq": { name: "喵枪", id: 14, atk: [40, 44, 46, 50], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 5, 1 / 5, 1 / 5, 1 / 5], bulletNum: 30, bulletTotal: [60, 70, 80, 90], reload: 3, priceType: PriceType.ZhuanPanReward, price: 0, videoCount: 1 }, "szg": { name: "弩箭", id: 15, atk: [110, 150, 200, 250], atkRange: 2000, flySpeed: 3000, atkSpeed: [1 / 1, 1 / 1, 1 / 1, 1 / 2], bulletNum: 1, bulletTotal: [11, 12, 13, 15], reload: 3, priceType: PriceType.Diamond, price: 500 }, "rsq": { name: "镭射枪", id: 16, atk: [35, 40, 45, 50], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 5, 1 / 5, 1 / 5, 1 / 5], bulletNum: 15, bulletTotal: [45, 50, 75, 90], reload: 3, priceType: PriceType.Gold, price: 3000 }, "cjj": { name: "尖叫鸡", id: 17, atk: [50, 54, 63, 72], atkRange: 600, flySpeed: 0, atkSpeed: [1 / 2, 1 / 2, 1 / 3, 1 / 3], bulletNum: 5, bulletTotal: [30, 35, 40, 45], reload: 3, priceType: PriceType.Diamond, price: 300, videoCount: 1 }, "jtl": { name: "加特林", id: 18, atk: [30, 35, 40, 45], atkRange: 1000, flySpeed: 2500, atkSpeed: [1 / 9, 1 / 9, 1 / 9, 1 / 9], bulletNum: 50, bulletTotal: [150, 150, 200, 250], reload: 3, priceType: PriceType.Diamond, price: 1000, videoCount: 2 }, "sq2": { name: "双枪", music: "sq", id: 19, atk: [40, 45, 50, 60], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 4, 1 / 4, 1 / 4, 1 / 4], bulletNum: 12, bulletTotal: [48, 48, 60, 60], reload: 2, priceType: PriceType.Gold, price: 2000 }, "tj": { name: "突击步枪", music: "ak", id: 20, atk: [30, 35, 40, 50], atkRange: 1000, flySpeed: 2500, atkSpeed: [1 / 7, 1 / 7, 1 / 7, 1 / 7], bulletNum: 15, bulletTotal: [90, 90, 90, 105], reload: 3, priceType: PriceType.Gold, price: 2000 }, "fs": { name: "辐射", music: "rsq", id: 21, atk: [35, 40, 45, 50], atkRange: 1000, flySpeed: 2000, atkSpeed: [1 / 5, 1 / 5, 1 / 5, 1 / 5], bulletNum: 15, bulletTotal: [45, 45, 60, 60], reload: 3, priceType: PriceType.Gold, price: 2000 } } public static readonly SkinMess = { "1": { name: "小黑人", xuedi: 3, hp: [330, 350, 360, 370, 380, 400, 450], atk: [1, 2, 4, 6, 8, 9, 10], speed: [520, 530, 540, 550, 560, 570, 580], priceType: PriceType.Gold, price: 0 }, "2": { name: "螺丝脑", xuedi: 3, hp: [350, 370, 380, 390, 420, 430, 440], atk: [2, 4, 5, 6, 8, 10, 12], speed: [525, 535, 545, 555, 565, 575, 600], priceType: PriceType.Gold, price: 1000 }, "3": { name: "蝙蝠头", xuedi: 4, hp: [360, 370, 380, 390, 400, 420, 450], atk: [4, 6, 8, 10, 12, 14, 18], speed: [523, 534, 556, 576, 587, 602, 624], priceType: PriceType.Gold, price: 2500 }, "4": { name: "铁盔头", xuedi: 6, hp: [400, 420, 440, 460, 480, 500, 520], atk: [1, 2, 4, 6, 8, 10, 12], speed: [502, 513, 523, 533, 543, 553, 563], priceType: PriceType.Diamond, price: 1000, videoCount: 2 }, "5": { name: "牛头", xuedi: 5, hp: [366, 374, 382, 396, 420, 450, 480], atk: [3, 5, 7, 11, 14, 15, 18], speed: [525, 534, 556, 566, 573, 584, 600], priceType: PriceType.Diamond, price: 500, videoCount: 1 }, "6": { name: "骷髅头", xuedi: 4, hp: [363, 372, 384, 397, 420, 444, 453], atk: [1, 3, 7, 9, 11, 14, 16], speed: [500, 510, 520, 530, 540, 550, 560], priceType: PriceType.Diamond, price: 300 }, "7": { name: "海兵头", xuedi: 4, hp: [363, 372, 386, 393, 424, 452, 463], atk: [2, 3, 6, 8, 11, 13, 14], speed: [515, 534, 555, 572, 584, 603, 610], priceType: PriceType.Gold, price: 2000 }, "8": { name: "小女孩", xuedi: 4, hp: [362, 377, 386, 393, 429, 444, 458], atk: [1, 2, 4, 6, 8, 10, 12], speed: [521, 530, 550, 570, 580, 600, 606], priceType: PriceType.Gold, price: 2000 }, "9": { name: "小盒子", xuedi: 4, hp: [364, 376, 387, 392, 421, 447, 463], atk: [1, 3, 6, 9, 12, 15, 16], speed: [525, 535, 545, 555, 565, 575, 600], priceType: PriceType.Diamond, price: 250 }, "10": { name: "小红帽", xuedi: 3, hp: [362, 373, 385, 396, 421, 456, 480], atk: [2, 5, 8, 12, 14, 15, 16], speed: [523, 544, 554, 573, 585, 509, 606], priceType: PriceType.Gold, price: 1500 }, "11": { name: "拳皇", xuedi: 5, hp: [368, 376, 384, 396, 425, 458, 468], atk: [1, 5, 8, 10, 15, 17, 20], speed: [524, 533, 544, 556, 571, 582, 605], priceType: PriceType.ZhuanPanReward, price: 0, videoCount: 1 }, "12": { name: "灰胡子", xuedi: 4, hp: [353, 372, 385, 403, 421, 444, 459], atk: [1, 2, 3, 5, 6, 9, 11], speed: [502, 513, 534, 543, 558, 563, 584], priceType: PriceType.Gold, price: 2000 } } public static readonly EnemyMess = { "0": { name: "史莱姆", hp: 95, atk: 34, atkSpeed: 1 / 0.5, atkRange: 300, speed: 330 }, "1": { name: "小红人", hp: 130, atk: 0, atkSpeed: 1, atkRange: 800, speed: 450 }, "2": { name: "拳击手", hp: 400, atk: 50, atkSpeed: 1 / 0.5, atkRange: 400, speed: 400 }, "3": { name: "机枪手", hp: 250, atk: 0, atkSpeed: 1, atkRange: 1000, speed: 400 }, "4": { name: "雪人", hp: 600, atk: 40, atkSpeed: 1 / 0.5, atkRange: 300, speed: 400, }, "5": { name: "双枪", hp: 1000, atk: 0, atkSpeed: 1, atkRange: 1000, speed: 450 }, "6": { name: "堡垒", hp: 500, atk: 50, atkSpeed: 1, atkRange: 1000, speed: 0 }, "7": { name: "海豹突击", hp: 400, atk: 0, atkSpeed: 1, atkRange: 1000, speed: 450 }, "8": { name: "辐射者", hp: 400, atk: 0, atkSpeed: 1, atkRange: 1000, speed: 420 }, "9": { name: "坦克炮", hp: 800, atk: 200, atkSpeed: 1 / 0.5, atkRange: 1000, speed: 440 }, "10": { name: "树人", hp: 500, atk: 50, atkSpeed: 1 / 0.5, atkRange: 300, speed: 200 }, "11": { name: "野猪", hp: 400, atk: 50, atkSpeed: 1 / 0.5, atkRange: 400, speed: 300 }, "12": { name: "树精", hp: 1000, atk: 50, atkSpeed: 1 / 0.5, atkRange: 500, speed: 250 }, "13": { name: "蜥蜴", hp: 1000, atk: 60, atkSpeed: 1, atkRange: 500, speed: 450 } } public static readonly SkillMess = { "1": { name: "自愈", cd: 10, num: 30, introduce_zh: "恢复血量", introduce_en: "Restore HP", level: [ { num: "150%", introduce_zh: "回复量提升50%", introduce_en: "Increase the number of replies by 50%" }, { num: "150%", cd: "80%", introduce_zh: "回复量提升50%,冷却时间减少20%", introduce_en: "Recovery increased by 50%, cooling time reduced by 20%" }, { num: "150%", cd: "50%", introduce_zh: "回复量提升50%,冷却时间减少50%", introduce_en: "Recovery increased by 50%, cooling time reduced by 50%" } ] }, "2": { name: "血蝠", cd: 10, num: 50, target: "enemy", introduce_zh: "召唤血蝠攻击敌人", introduce_en: "Summon blood bats to attack enemies", level: [ { num: "125%", scale: "1.5", introduce_zh: "伤害提升25%", introduce_en: "Damage increased by 25%" }, { num: "125%", cd: "70%", scale: "1.5", introduce_zh: "伤害提升25%,冷却时间减少30%", introduce_en: "Damage increased by 25%, cooling time reduced by 30%" }, { num: "145%", cd: "50%", scale: "1.5", introduce_zh: "伤害提升45%,冷却时间减少50%", introduce_en: "Damage increased by 45%, cooling time reduced by 50%" } ] }, "3": { name: "铁甲", cd: 10, num: 2, introduce_zh: "生成护盾抵挡伤害", introduce_en: "Generate shield to resist damage", level: [ { num: "150%", cd: "80%", scale: "1.2", introduce_zh: "持续3秒,冷却时间减少20%", introduce_en: "Lasts for 3 seconds, cooling time reduced by 20%" }, { num: "200%", cd: "70%", scale: "1.4", introduce_zh: "持续4秒,冷却时间减少30%", introduce_en: "Lasts for 4 seconds, cooling time reduced by 30%" }, { num: "250%", cd: "60%", scale: "1.6", introduce_zh: "持续5秒,冷却时间减少40%", introduce_en: "Lasts for 5 seconds, cooling time reduced by 40%" } ] }, "4": { name: "愤怒", cd: 10, num: 40, introduce_zh: "增加攻击力", introduce_en: "Increase attack power", level: [ { num: "120%", introduce_zh: "攻击力提升20%", introduce_en: "Attack power increased by 20%" }, { num: "130%", cd: "90%", introduce_zh: "攻击力提升30%,冷却时间减少10%", introduce_en: "Attack power increased by 30%, cooling time reduced by 10%" }, { num: "140%", cd: "70%", introduce_zh: "攻击力提升40%,冷却时间减少30%", introduce_en: "Attack power increased by 40%, cooling time reduced by 30%" } ] }, "5": { name: "冥火", cd: 10, num: 100, target: "enemy", introduce_zh: "召唤火焰攻击敌人", introduce_en: "Summon fire to attack enemies", level: [ { num: "120%", scale: "1.5", introduce_zh: "伤害提升20%", introduce_en: "Attack power increased by 20%" }, { num: "150%", scale: "1.5", introduce_zh: "伤害提升50%", introduce_en: "Attack power increased by 50%" }, { num: "150%", cd: "50%", scale: "1.5", introduce_zh: "伤害提升50%,冷却时间减少50%", introduce_en: "Damage increased by 50%, cooling time reduced by 50%" } ] }, "6": { name: "水盾", cd: 10, num: 0.5, introduce_zh: "召唤水球护盾", introduce_en: "Summon water polo shield", level: [ { num: "120%", introduce_zh: "护盾增加20%", introduce_en: "Shield increased by 20%" }, { num: "130%", cd: "80%", introduce_zh: "护盾增加30%,冷却时间减少20%", introduce_en: "Shield increased by 30%, cooling time reduced by 20%" }, { num: "130%", cd: "60%", introduce_zh: "护盾增加30%,冷却时间减少40%", introduce_en: "Shield increased by 30%, cooling time reduced by 40%" } ] }, "7": { name: "风刃", cd: 10, num: 40, target: "enemy", introduce_zh: "释放风刃攻击敌人", introduce_en: "Release the wind to attack the enemy", level: [ { num: "120%", cd: "80%", scale: "1.5", introduce_zh: "伤害提升20%,冷却时间减少20%", introduce_en: "Damage increased by 20%, cooling time reduced by 20%" }, { num: "150%", cd: "70%", scale: "1.5", introduce_zh: "伤害提升50%,冷却时间减少30%", introduce_en: "Damage increased by 50%, cooling time reduced by 30%" }, { num: "150%", cd: "50%", scale: "1.5", introduce_zh: "伤害提升50%,冷却时间减少50%", introduce_en: "Damage increased by 50%, cooling time reduced by 50%" } ] }, "8": { name: "盲盒", cd: 20, num: 1, introduce_zh: "随机掉落道具", introduce_en: "Random dropping items", level: [ { num: "200%", introduce_zh: "掉落道具+1", introduce_en: "Drop item+1" }, { num: "300%", introduce_zh: "掉落道具+2", introduce_en: "Drop item+2" }, { num: "300%", cd: "80%", introduce_zh: "掉落道具+2,冷却时间减少20%", introduce_en: "Drop item+2, cooling time reduced by 20%" } ] }, "9": { name: "毒域", cd: 15, num: 4, target: "enemy", introduce_zh: "召唤毒阵", introduce_en: "Random dropping items", level: [ { num: "125%", scale: "1.2", introduce_zh: "持续5秒,范围扩大20%", introduce_en: "Lasts for 5 seconds, the range expands by 20%" }, { num: "150%", scale: "1.5", introduce_zh: "持续6秒,范围扩大50%", introduce_en: "Lasts for 6 seconds, the range expands by 50%" }, { num: "150%", scale: "1.5", cd: "60%", introduce_zh: "持续6秒,范围扩大50,冷却时间减少40%", introduce_en: "Lasts for 6 seconds, the range is expanded by 50%" } ] }, "10": { name: "至高之拳", cd: 10, num: 140, target: "enemy", introduce_zh: "召唤拳头攻击", introduce_en: "Summon fist attack", level: [ { num: "120%", scale: "1.5", introduce_zh: "伤害提升25%", introduce_en: "Damage increased by 25%" }, { num: "130%", cd: "60%", scale: "1.5", introduce_zh: "伤害提升25%,冷却时间减少40%", introduce_en: "Damage increased by 25%, cooling time reduced by 40%" }, { num: "140%", cd: "40%", scale: "1.5", introduce_zh: "伤害提升25%,冷却时间减少60%", introduce_en: "Damage increased by 25%, cooling time reduced by 60%" } ] }, "11": { name: "瞬闪", cd: 2, num: 300, introduce_zh: "闪现一段距离", introduce_en: "Flash a distance", level: [ { num: "120%", introduce_zh: "闪现范围+20%", introduce_en: "Flash range+20%" }, { num: "150%", introduce_zh: "闪现范围+50%", introduce_en: "Flash range+50%" }, { num: "150%", cd: "50%", introduce_zh: "闪现范围+50%,冷却时间减少50%", introduce_en: "Flash range+50%, cooling time reduced by 50%" } ] }, "12": { name: "世界缩小器", cd: 0, num: 1, introduce_zh: "血量增加,人物变大", introduce_en: "The life increases and the character becomes larger", level: [ { num: "120%", scale: "1", introduce_zh: "血量增加20%,人物变大", introduce_en: "HP increased by 20%, and the character became larger" }, { num: "140%", scale: "1.1", introduce_zh: "血量增加40%,人物变大", introduce_en: "HP increased by 40%, and the character became larger" }, { num: "150%", scale: "1.2", introduce_zh: "血量增加50%,人物变大", introduce_en: "HP increased by 50%, and the character became larger" } ] }, "13": { name: "世界扩大仪", cd: 0, num: 1, introduce_zh: "速度增加,人物变小", introduce_en: "The speed increases and the characters become smaller", level: [ { num: "120%", scale: "0.6", introduce_zh: "速度增加20%,人物变小", introduce_en: "Speed increases by 20%, and the characters become smaller" }, { num: "135%", scale: "0.55", introduce_zh: "速度增加35%,人物变小", introduce_en: "Speed increases by 35%, and the characters become smaller" }, { num: "150%", scale: "0.5", introduce_zh: "速度增加50%,人物变小", introduce_en: "Speed increases by 50%, and the characters become smaller" } ] }, "14": { name: "暴走药剂", cd: 0, num: 1, introduce_zh: "射速提升,换弹加快", introduce_en: "Increase the firing speed and speed up the cartridge change", level: [ { num: "80%", introduce_zh: "射速增加20%", introduce_en: "Fire speed increased by 20%" }, { num: "70%", reload: "60%", introduce_zh: "射速增加30%,换弹提升40%", introduce_en: "The firing speed is increased by 30%, cartridge change is increased by 40%" }, { num: "60%", reload: "40%", introduce_zh: "射速增加40%,换弹提升60%", introduce_en: "The firing speed is increased by 40%, cartridge change is increased by 60%" } ] }, "15": { name: "子弹背包", cd: 0, num: 1, introduce_zh: "增加子弹", introduce_en: "Add bullets", level: [ { num: "120%", introduce_zh: "子弹数量增加20%", introduce_en: "Number of bullets increased by 20%" }, { num: "140%", introduce_zh: "子弹数量增加40%", introduce_en: "Number of bullets increased by 40%" }, { num: "160%", introduce_zh: "子弹数量增加60%", introduce_en: "Number of bullets increased by 60%" } ] }, "16": { name: "刀客", cd: 0, num: 1, introduce_zh: "近战武器伤害提升", introduce_en: "Melee weapon damage increased", level: [ { num: "120%", introduce_zh: "近战伤害增加20%", introduce_en: "Melee damage increased by 20%" }, { num: "140%", introduce_zh: "近战伤害增加40%", introduce_en: "Melee damage increased by 40%" }, { num: "180%", introduce_zh: "近战伤害增加80%", introduce_en: "Melee damage increased by 80%" } ] } } public static readonly PathMess = { path: { mapWidth: 6000, mapHeight: 5000, gridWidth: 200, gridHeight: 200, pathArr: [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ] } } public static readonly ZombieMess = { "0": { name: "小僵", hp: 90, atk: 1, atkRange: 200, speed: 420 }, "1": { name: "铁通僵", hp: 200, atk: 1, atkRange: 200, speed: 400 }, "2": { name: "跑步僵", hp: 120, atk: 1, atkRange: 220, speed: 450 }, "3": { name: "跳跃僵", hp: 150, atk: 1, atkRange: 220, speed: 440 }, "4": { name: "菜刀僵", hp: 300, atk: 1, atkRange: 220, speed: 400 }, "5": { name: "炸弹僵", hp: 150, atk: 1, atkRange: 1000, speed: 400 }, "6": { name: "毒药僵", hp: 250, atk: 1, atkRange: 1000, speed: 400 }, "7": { name: "金币僵", hp: 250, atk: 1, atkRange: 200, speed: 400 }, "8": { name: "boss1", hp: 1500, atk: 1, atkRange: 300, speed: 500 }, "9": { name: "boss2", hp: 2000, atk: 1, atkRange: 350, speed: 500 }, "10": { name: "boss3", hp: 2500, atk: 1, atkRange: 200, speed: 500 }, "11": { name: "boss4", hp: 3000, atk: 1, atkRange: 250, speed: 500 }, "12": { name: "boss5", hp: 3500, atk: 1, atkRange: 250, speed: 500 }, "13": { name: "boss6", hp: 4000, atk: 1, atkRange: 250, speed: 500 }, "14": { name: "boss7", hp: 4500, atk: 1, atkRange: 450, speed: 500 }, "15": { name: "boss8", hp: 5000, atk: 1, atkRange: 400, speed: 500 }, "16": { name: "boss9", hp: 5500, atk: 1, atkRange: 300, speed: 500 }, "17": { name: "boss10", hp: 6000, atk: 1, atkRange: 200, speed: 500 }, "18": { name: "boss11", hp: 6600, atk: 1, atkRange: 300, speed: 500 }, "19": { name: "boss12", hp: 7200, atk: 1, atkRange: 450, speed: 500 }, "20": { name: "boss13", hp: 8000, atk: 1, atkRange: 300, speed: 500 } } }