"use strict"; cc._RF.push(module, '2a6femhqDpCk53HbKVrUmes', 'GameMgr'); // scripts/Framework/GameMgr.ts "use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; 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y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var GameCtr_1 = require("./GameCtr"); var CocosZ_1 = require("./CocosZ"); var Constant_1 = require("./Constant"); var Msg_1 = require("./Msg"); var Utils_1 = require("../../common-plugin/Scripts/Utils"); var YZ_Constant_1 = require("../../common-plugin/Scripts/YZ_Constant"); var YZ_LocalStorage_1 = require("../../common-plugin/Scripts/YZ_LocalStorage"); // @ts-ignore var i18n = require('LanguageData'); /** * 游戏管理 */ var GameMgr = /** @class */ (function () { function GameMgr() { this._state = Constant_1.GameState.None; this._gameCtr = new GameCtr_1.default(); this.gameStartTime = 0; this.canTry = true; this.canGame = true; } Object.defineProperty(GameMgr, "inst", { get: function () { if (!GameMgr._inst) { GameMgr._inst = new GameMgr(); } return GameMgr._inst; }, enumerable: false, configurable: true }); Object.defineProperty(GameMgr.prototype, "State", { get: function () { return this._state; }, set: function (value) { this._state = value; }, enumerable: false, configurable: true }); ; Object.defineProperty(GameMgr.prototype, "gameCtr", { get: function () { return this._gameCtr; }, enumerable: false, configurable: true }); /** * 开始游戏 * @param 关卡ID */ GameMgr.prototype.gameStart = function (levelId) { return __awaiter(this, void 0, void 0, function () { var rangeLevel; return __generator(this, function (_a) { console.log('zh:GM.TS gameStart'); YZ_LocalStorage_1.default.setItem(YZ_Constant_1.default.ST_RED_BAG_PROGRESS, '0'); CocosZ_1.cocosz.curLevel = levelId; // 重置 if (this.canTry) { this.canTry = false; this.gameCtr.curUseSkinId = -1; // 能否弹试用 if (CocosZ_1.cocosz.isShowAd && CocosZ_1.cocosz.isADON && (CocosZ_1.cocosz.isDeBug || Utils_1.utils.isShowTrySkin(levelId))) { rangeLevel = CocosZ_1.cocosz.dataMgr.getGunInfo(CocosZ_1.cocosz.dataMgr.CurRange).Level; if (Math.random() < 0.5 && (rangeLevel < 3)) { // 武器升级弹窗 CocosZ_1.cocosz.uiMgr.openPanel(Constant_1.PanelName.UIWeaponLevelPanel); } else { // 皮肤试用弹窗 CocosZ_1.cocosz.uiMgr.openPanel(Constant_1.PanelName.UITrySkinPanel); } } // 进入游戏 else if (this.canGame) { this.canGame = false; this._loadGameScene(); } } // 能否进入游戏 else if (this.canGame) { this.canGame = false; this._loadGameScene(); } return [2 /*return*/]; }); }); }; GameMgr.prototype._loadGameScene = function () { var _this = this; // 使用皮肤 if (this.gameCtr.curUseSkinId < 0) { this.gameCtr.curUseSkinId = CocosZ_1.cocosz.dataMgr.CurSkinId; } //上报游戏开始 Utils_1.utils.StartGame(CocosZ_1.cocosz.getLevelId().toString()); //进入游戏场景 CocosZ_1.cocosz.sceneMgr.loadScene("Game", function () { _this.gameStartTime = new Date().getTime(); _this.canTry = true; _this.canGame = true; _this._gamePrepare(); //显示过度页面 CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIGameLoadingPage); }); }; /** 游戏预加载 */ GameMgr.prototype._gamePrepare = function () { try { this.State = Constant_1.GameState.Prepare; //调用游戏初始化 this.gameCtr.init(); } catch (error) { cc.error("erro >>", error); // 资源没有准备好, 无法进入游戏 CocosZ_1.cocosz.sceneMgr.loadScene("Home", function () { CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIHomePage); Msg_1.default.Show(i18n.t("msg.net_error")); //当前网络状态不佳,请重启游戏 }); } }; /** 游戏胜利 */ GameMgr.prototype.gameSuccess = function () { cc.log('游戏胜利!'); this.State = Constant_1.GameState.Success; CocosZ_1.cocosz.audioMgr.playEffectWinner(); // 上报游戏时间 var gameTime = Math.round((new Date().getTime() - this.gameStartTime) / 1000 / 60); Utils_1.utils.SendEvent("游戏时间:" + gameTime + "分钟"); //保存关卡解锁数据 var rewardCallFunc = function (res) { cc.log("获取激励组件奖励+" + res.rewardValue); if (res) { CocosZ_1.cocosz.dataMgr.CoinCount += res.rewardValue; cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_COIN_CHANGE }); } }; var closeCallFunc = function () { cc.log("激励组件关闭!!!!!!"); CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIOverPage); }; //显示结算前广告 Utils_1.utils.adManager.showBeforGameOverAd(CocosZ_1.cocosz.getLevelId(), YZ_Constant_1.LevelStatus.GameWin, 100, closeCallFunc, rewardCallFunc); }; /** 游戏失败 */ GameMgr.prototype.gameFailed = function () { cc.log('游戏失败!'); this.State = Constant_1.GameState.Failed; CocosZ_1.cocosz.audioMgr.playEffectFailed(); // 上报游戏时间 var gameTime = Math.round((new Date().getTime() - this.gameStartTime) / 1000 / 60); Utils_1.utils.SendEvent("游戏时间:" + gameTime + "分钟"); var rewardCallFunc = function (res) { cc.log("获取激励组件奖励+" + res.rewardValue); if (res) { //保存奖励值到本地 CocosZ_1.cocosz.dataMgr.CoinCount += res.rewardValue; cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_COIN_CHANGE }); } }; var closeCallFunc = function () { cc.log("激励组件关闭!!!!!!"); CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIOverPage); }; Utils_1.utils.adManager.showBeforGameOverAd(CocosZ_1.cocosz.getLevelId(), YZ_Constant_1.LevelStatus.GameFail, 50, closeCallFunc, rewardCallFunc); }; return GameMgr; }()); exports.default = GameMgr; cc._RF.pop();