"use strict"; cc._RF.push(module, '6fc8aO5YvdLWLunFhyStsI8', 'QMoveAction'); // scripts/Framework/QMoveAction.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var QEasing_1 = require("./QEasing"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var QMoveAction = /** @class */ (function (_super) { __extends(QMoveAction, _super); function QMoveAction() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.delay = 0; _this.delPos = cc.Vec2.ZERO; _this.duration = 0; _this.interval = 0; _this.loop = false; _this.revert = false; _this._tween = null; _this._originPos = cc.Vec3.ZERO; return _this; } QMoveAction.prototype.onLoad = function () { var _this = this; this._originPos = cc.v3(this.node.x, this.node.y); this.node.position = cc.v3(this._originPos.x - this.delPos.x, this._originPos.y - this.delPos.y); var widget = this.getComponent(cc.Widget); if (widget) { widget.enabled = false; } var delayTween = cc.tween().delay(this.delay); var actionTween = cc.tween(); actionTween.call(function () { _this.node.position = cc.v3(_this._originPos.x - _this.delPos.x, _this._originPos.y - _this.delPos.y); }); if (this.revert) { actionTween.by(this.duration * 0.5, { position: cc.v3(this.delPos.x, this.delPos.y) }, { easing: this._getEase() }); actionTween.by(this.duration * 0.5, { position: cc.v3(-this.delPos.x, -this.delPos.y) }, { easing: this._getEase() }); } else { actionTween.by(this.duration, { position: cc.v3(this.delPos.x, this.delPos.y) }, { easing: this._getEase() }); } actionTween.delay(this.interval); this._tween = cc.tween(this.node); this._tween.then(delayTween); this._tween.then(actionTween); if (this.loop) { this._tween.repeatForever(); } }; QMoveAction.prototype.onEnable = function () { this.node.position = cc.v3(this._originPos.x - this.delPos.x, this._originPos.y - this.delPos.y); this._tween.start(); }; __decorate([ property() ], QMoveAction.prototype, "delay", void 0); __decorate([ property(cc.Vec2) ], QMoveAction.prototype, "delPos", void 0); __decorate([ property() ], QMoveAction.prototype, "duration", void 0); __decorate([ property() ], QMoveAction.prototype, "interval", void 0); __decorate([ property() ], QMoveAction.prototype, "loop", void 0); __decorate([ property() ], QMoveAction.prototype, "revert", void 0); QMoveAction = __decorate([ ccclass ], QMoveAction); return QMoveAction; }(QEasing_1.default)); exports.default = QMoveAction; cc._RF.pop();