"use strict"; cc._RF.push(module, '83dfcUFp79CK5jLHVT/rcgh', 'UIWeaponLevelPanel'); // scripts/UI/UIWeaponLevelPanel.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var Utils_1 = require("../../common-plugin/Scripts/Utils"); var CocosZ_1 = require("../Framework/CocosZ"); var Constant_1 = require("../Framework/Constant"); var Msg_1 = require("../Framework/Msg"); var UIPage_1 = require("../Framework/UIPage"); var gameDate_1 = require("../Game/gameDate"); var weapon_1 = require("../Game/weapon"); // @ts-ignore var i18n = require('LanguageData'); var ccclass = cc._decorator.ccclass; var UIWeaponLevelPanel = /** @class */ (function (_super) { __extends(UIWeaponLevelPanel, _super); function UIWeaponLevelPanel() { var _this = _super.call(this, Constant_1.PanelName.UIWeaponLevelPanel) || this; _this._panel = null; _this.weapon = null; _this.weaponId = 0; _this.isRange = true; _this.isValid() && _this.onLoad(); return _this; } UIWeaponLevelPanel.prototype.onLoad = function () { this._panel = this._page.getChildByName("Panel"); this.weapon = this._panel.getChildByName("weapon").getComponent(cc.Sprite); var btnNames = ["BtnPass", "BtnVideo"]; for (var i = 0; i < btnNames.length; i++) { var btn = cc.find(btnNames[i], this._panel); if (btn) { btn.on(cc.Node.EventType.TOUCH_END, this._onBtnClickedHandler, this); } } }; UIWeaponLevelPanel.prototype.onOpen = function () { Utils_1.utils.SendEvent("页面-武器升级"); // 暂停游戏逻辑 CocosZ_1.cocosz.pauseCount++; var weaponName = ""; var level = 0; var rangeLevel = CocosZ_1.cocosz.dataMgr.getGunInfo(CocosZ_1.cocosz.dataMgr.CurRange).Level; var meleeLevel = CocosZ_1.cocosz.dataMgr.getGunInfo(CocosZ_1.cocosz.dataMgr.CurMelee).Level; if (rangeLevel < 3) { // 显示远程 this.isRange = true; this.weaponId = CocosZ_1.cocosz.dataMgr.CurRange; weaponName = weapon_1.default.WeaponName[this.weaponId]; level = rangeLevel; this.weapon.spriteFrame = CocosZ_1.cocosz.resMgr.getRes("w_" + weaponName, cc.SpriteFrame); } else if (meleeLevel < 3) { // 显示近程 this.isRange = false; this.weaponId = CocosZ_1.cocosz.dataMgr.CurMelee; weaponName = weapon_1.default.WeaponName[this.weaponId]; level = meleeLevel; this.weapon.spriteFrame = CocosZ_1.cocosz.resMgr.getRes("w_" + weaponName, cc.SpriteFrame); } else { // 直接关闭 CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel); return; } // 显示数据 var info = gameDate_1.default.Weapon[weaponName]; var txt1 = cc.find("kuang/txt1", this._panel); if (txt1) { var richText = txt1.getComponent(cc.RichText); if (richText) { var curNum = info.atk[level]; var nextNum = info.atk[3]; var difNum = nextNum - curNum; richText.string = "" + (i18n.t("try.gjl") + ": " + curNum) + "" + (difNum > 0 ? (" +" + difNum) : "") + ""; } } var txt2 = cc.find("kuang/txt2", this._panel); if (txt2) { var richText = txt2.getComponent(cc.RichText); if (richText) { var curNum = 1 / info.atkSpeed[level]; var nextNum = 1 / info.atkSpeed[3]; var difNum = nextNum - curNum; richText.string = "" + (i18n.t("try.gjpl") + ": " + curNum) + "" + (difNum > 0 ? (" +" + difNum) : "") + ""; } } var txt3 = cc.find("kuang/txt3", this._panel); if (txt3) { var richText = txt3.getComponent(cc.RichText); if (richText) { var curNum = info.atkRange; richText.string = "" + (i18n.t("try.gjfw") + ": " + curNum) + ""; } } var txt4 = cc.find("kuang/txt4", this._panel); if (txt4) { var richText = txt4.getComponent(cc.RichText); if (richText) { var curNum = info.bulletTotal[level]; var nextNum = info.bulletTotal[3]; var difNum = nextNum - curNum; richText.string = "" + (i18n.t("try.dyl") + ": " + (this.isRange ? curNum : "♾")) + "" + (difNum > 0 ? (" +" + difNum) : "") + ""; } } }; UIWeaponLevelPanel.prototype.onClose = function () { CocosZ_1.cocosz.gameMgr.gameStart(CocosZ_1.cocosz.curLevel); }; /** * 所有按钮点击事件 * @param event * @param data */ UIWeaponLevelPanel.prototype._onBtnClickedHandler = function (event, data) { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { switch (_a.label) { case 0: //播放按钮点击音效 return [4 /*yield*/, CocosZ_1.cocosz.audioMgr.playBtnEffect().catch()]; case 1: //播放按钮点击音效 _a.sent(); switch (event.target.name) { case "BtnPass": { CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel); break; } case "BtnVideo": { Utils_1.utils.SendEvent("视频-弹窗武器升级-播放"); CocosZ_1.cocosz.watchAD(function () { // 视频成功 Utils_1.utils.SendEvent("视频-弹窗武器升级-成功"); var info = CocosZ_1.cocosz.dataMgr.getGunInfo(_this.weaponId); info.Level = 3; // 升到最高级别 CocosZ_1.cocosz.dataMgr.setGunInfo(_this.weaponId, info); Msg_1.default.Show(i18n.t("msg.sjcg")); //升级成功 CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel); }, function () { // 视频失败 Utils_1.utils.SendEvent("视频-弹窗武器升级-失败"); CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel); }); break; } } return [2 /*return*/]; } }); }); }; UIWeaponLevelPanel = __decorate([ ccclass ], UIWeaponLevelPanel); return UIWeaponLevelPanel; }(UIPage_1.default)); exports.default = UIWeaponLevelPanel; cc._RF.pop();