"use strict";
cc._RF.push(module, '83dfcUFp79CK5jLHVT/rcgh', 'UIWeaponLevelPanel');
// scripts/UI/UIWeaponLevelPanel.ts
"use strict";
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extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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extendStatics(d, b);
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Object.defineProperty(exports, "__esModule", { value: true });
var Utils_1 = require("../../common-plugin/Scripts/Utils");
var CocosZ_1 = require("../Framework/CocosZ");
var Constant_1 = require("../Framework/Constant");
var Msg_1 = require("../Framework/Msg");
var UIPage_1 = require("../Framework/UIPage");
var gameDate_1 = require("../Game/gameDate");
var weapon_1 = require("../Game/weapon");
// @ts-ignore
var i18n = require('LanguageData');
var ccclass = cc._decorator.ccclass;
var UIWeaponLevelPanel = /** @class */ (function (_super) {
__extends(UIWeaponLevelPanel, _super);
function UIWeaponLevelPanel() {
var _this = _super.call(this, Constant_1.PanelName.UIWeaponLevelPanel) || this;
_this._panel = null;
_this.weapon = null;
_this.weaponId = 0;
_this.isRange = true;
_this.isValid() && _this.onLoad();
return _this;
}
UIWeaponLevelPanel.prototype.onLoad = function () {
this._panel = this._page.getChildByName("Panel");
this.weapon = this._panel.getChildByName("weapon").getComponent(cc.Sprite);
var btnNames = ["BtnPass", "BtnVideo"];
for (var i = 0; i < btnNames.length; i++) {
var btn = cc.find(btnNames[i], this._panel);
if (btn) {
btn.on(cc.Node.EventType.TOUCH_END, this._onBtnClickedHandler, this);
}
}
};
UIWeaponLevelPanel.prototype.onOpen = function () {
Utils_1.utils.SendEvent("页面-武器升级");
// 暂停游戏逻辑
CocosZ_1.cocosz.pauseCount++;
var weaponName = "";
var level = 0;
var rangeLevel = CocosZ_1.cocosz.dataMgr.getGunInfo(CocosZ_1.cocosz.dataMgr.CurRange).Level;
var meleeLevel = CocosZ_1.cocosz.dataMgr.getGunInfo(CocosZ_1.cocosz.dataMgr.CurMelee).Level;
if (rangeLevel < 3) {
// 显示远程
this.isRange = true;
this.weaponId = CocosZ_1.cocosz.dataMgr.CurRange;
weaponName = weapon_1.default.WeaponName[this.weaponId];
level = rangeLevel;
this.weapon.spriteFrame = CocosZ_1.cocosz.resMgr.getRes("w_" + weaponName, cc.SpriteFrame);
}
else if (meleeLevel < 3) {
// 显示近程
this.isRange = false;
this.weaponId = CocosZ_1.cocosz.dataMgr.CurMelee;
weaponName = weapon_1.default.WeaponName[this.weaponId];
level = meleeLevel;
this.weapon.spriteFrame = CocosZ_1.cocosz.resMgr.getRes("w_" + weaponName, cc.SpriteFrame);
}
else {
// 直接关闭
CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel);
return;
}
// 显示数据
var info = gameDate_1.default.Weapon[weaponName];
var txt1 = cc.find("kuang/txt1", this._panel);
if (txt1) {
var richText = txt1.getComponent(cc.RichText);
if (richText) {
var curNum = info.atk[level];
var nextNum = info.atk[3];
var difNum = nextNum - curNum;
richText.string = "" + (i18n.t("try.gjl") + ": " + curNum) + "" + (difNum > 0 ? (" +" + difNum) : "") + "";
}
}
var txt2 = cc.find("kuang/txt2", this._panel);
if (txt2) {
var richText = txt2.getComponent(cc.RichText);
if (richText) {
var curNum = 1 / info.atkSpeed[level];
var nextNum = 1 / info.atkSpeed[3];
var difNum = nextNum - curNum;
richText.string = "" + (i18n.t("try.gjpl") + ": " + curNum) + "" + (difNum > 0 ? (" +" + difNum) : "") + "";
}
}
var txt3 = cc.find("kuang/txt3", this._panel);
if (txt3) {
var richText = txt3.getComponent(cc.RichText);
if (richText) {
var curNum = info.atkRange;
richText.string = "" + (i18n.t("try.gjfw") + ": " + curNum) + "";
}
}
var txt4 = cc.find("kuang/txt4", this._panel);
if (txt4) {
var richText = txt4.getComponent(cc.RichText);
if (richText) {
var curNum = info.bulletTotal[level];
var nextNum = info.bulletTotal[3];
var difNum = nextNum - curNum;
richText.string = "" + (i18n.t("try.dyl") + ": " + (this.isRange ? curNum : "♾")) + "" + (difNum > 0 ? (" +" + difNum) : "") + "";
}
}
};
UIWeaponLevelPanel.prototype.onClose = function () {
CocosZ_1.cocosz.gameMgr.gameStart(CocosZ_1.cocosz.curLevel);
};
/**
* 所有按钮点击事件
* @param event
* @param data
*/
UIWeaponLevelPanel.prototype._onBtnClickedHandler = function (event, data) {
return __awaiter(this, void 0, void 0, function () {
var _this = this;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
//播放按钮点击音效
return [4 /*yield*/, CocosZ_1.cocosz.audioMgr.playBtnEffect().catch()];
case 1:
//播放按钮点击音效
_a.sent();
switch (event.target.name) {
case "BtnPass": {
CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel);
break;
}
case "BtnVideo": {
Utils_1.utils.SendEvent("视频-弹窗武器升级-播放");
CocosZ_1.cocosz.watchAD(function () {
// 视频成功
Utils_1.utils.SendEvent("视频-弹窗武器升级-成功");
var info = CocosZ_1.cocosz.dataMgr.getGunInfo(_this.weaponId);
info.Level = 3; // 升到最高级别
CocosZ_1.cocosz.dataMgr.setGunInfo(_this.weaponId, info);
Msg_1.default.Show(i18n.t("msg.sjcg")); //升级成功
CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel);
}, function () {
// 视频失败
Utils_1.utils.SendEvent("视频-弹窗武器升级-失败");
CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIWeaponLevelPanel);
});
break;
}
}
return [2 /*return*/];
}
});
});
};
UIWeaponLevelPanel = __decorate([
ccclass
], UIWeaponLevelPanel);
return UIWeaponLevelPanel;
}(UIPage_1.default));
exports.default = UIWeaponLevelPanel;
cc._RF.pop();