"use strict"; cc._RF.push(module, 'acdbc3aRD5AGp4ypzXGP/2Q', 'BgScroll'); // res/effects/BgScroll.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var ShaderParamComponent = /** @class */ (function (_super) { __extends(ShaderParamComponent, _super); function ShaderParamComponent() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.sprite = null; _this._material = null; _this._start = 0; _this.speed = 1; return _this; } ShaderParamComponent.prototype.onLoad = function () { this.sprite = this.getComponent(cc.Sprite); if (this.sprite) { this._material = this.sprite.getMaterial(0); } this.initParams(); }; ShaderParamComponent.prototype.initParams = function () { if (this.sprite && this._material && this.speed) { this._material.setProperty("speed", this.speed); } }; ShaderParamComponent.prototype.update = function (dt) { // if (this.sprite) { // this._material = this.sprite.getMaterial(0); // } if (this.node.active && this._material) { if (this._material.getProperty("time", 0) != undefined) { this._material.setProperty('time', this._start); this._start += dt; } } }; __decorate([ property({ displayName: "速度" }) ], ShaderParamComponent.prototype, "speed", void 0); ShaderParamComponent = __decorate([ ccclass ], ShaderParamComponent); return ShaderParamComponent; }(cc.Component)); exports.default = ShaderParamComponent; cc._RF.pop();