a2b2a434-387b-4818-85b4-4626c8ca3b64.js 20 KB

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  1. "use strict";
  2. cc._RF.push(module, 'a2b2aQ0OHtIGIW0RibIyjtk', 'UITurntablePage');
  3. // scripts/UI/UITurntablePage.ts
  4. "use strict";
  5. var __extends = (this && this.__extends) || (function () {
  6. var extendStatics = function (d, b) {
  7. extendStatics = Object.setPrototypeOf ||
  8. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  9. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  10. return extendStatics(d, b);
  11. };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  19. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  20. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  21. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  22. return c > 3 && r && Object.defineProperty(target, key, r), r;
  23. };
  24. var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
  25. function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
  26. return new (P || (P = Promise))(function (resolve, reject) {
  27. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  28. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  29. function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
  30. step((generator = generator.apply(thisArg, _arguments || [])).next());
  31. });
  32. };
  33. var __generator = (this && this.__generator) || function (thisArg, body) {
  34. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  35. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  36. function verb(n) { return function (v) { return step([n, v]); }; }
  37. function step(op) {
  38. if (f) throw new TypeError("Generator is already executing.");
  39. while (_) try {
  40. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  41. if (y = 0, t) op = [op[0] & 2, t.value];
  42. switch (op[0]) {
  43. case 0: case 1: t = op; break;
  44. case 4: _.label++; return { value: op[1], done: false };
  45. case 5: _.label++; y = op[1]; op = [0]; continue;
  46. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  47. default:
  48. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  49. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  50. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  51. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  52. if (t[2]) _.ops.pop();
  53. _.trys.pop(); continue;
  54. }
  55. op = body.call(thisArg, _);
  56. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  57. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  58. }
  59. };
  60. Object.defineProperty(exports, "__esModule", { value: true });
  61. var Utils_1 = require("../../common-plugin/Scripts/Utils");
  62. var CocosZ_1 = require("../Framework/CocosZ");
  63. var Constant_1 = require("../Framework/Constant");
  64. var Msg_1 = require("../Framework/Msg");
  65. var UIPage_1 = require("../Framework/UIPage");
  66. var gameDate_1 = require("../Game/gameDate");
  67. var weapon_1 = require("../Game/weapon");
  68. var ATRewardedVideoJSSDK_1 = require("../AnyThinkAds/ATRewardedVideoJSSDK");
  69. var ATAndroidJS2_1 = require("../ATAndroidJS2");
  70. var GlobalManager_1 = require("../GlobalManager");
  71. // @ts-ignore
  72. var i18n = require('LanguageData');
  73. var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
  74. var UITurntablePanel = /** @class */ (function (_super) {
  75. __extends(UITurntablePanel, _super);
  76. function UITurntablePanel() {
  77. var _this = _super.call(this, Constant_1.PanelName.UITurntablePanel) || this;
  78. _this._panel = null;
  79. _this._rewardList = null;
  80. _this._totalLabel = null;
  81. _this._btnCJ = null;
  82. _this._btnAD = null;
  83. _this.startNum = 0;
  84. _this.startIntervalTime = 10;
  85. _this.addTime = 1;
  86. _this.isCJ = false;
  87. _this.isValid() && _this.onLoad();
  88. return _this;
  89. }
  90. UITurntablePanel.prototype.onLoad = function () {
  91. this._panel = this._page.getChildByName("panel");
  92. this._rewardList = this._panel.getChildByName("rewardList");
  93. this._totalLabel = this._panel.getChildByName("totalLabel").getComponent(cc.Label);
  94. var btnNames = ["BtnBack", "BtnCJ", "BtnAD"];
  95. for (var i = 0; i < btnNames.length; i++) {
  96. var btn = this._panel.getChildByName(btnNames[i]);
  97. if (btn) {
  98. btn.on(cc.Node.EventType.TOUCH_END, this._onBtnClickHandler, this);
  99. if (btnNames[i] == "BtnCJ") {
  100. this._btnCJ = btn;
  101. }
  102. else if (btnNames[i] == "BtnAD") {
  103. this._btnAD = btn;
  104. }
  105. }
  106. }
  107. this.initAdForPage();
  108. };
  109. UITurntablePanel.prototype.initAdForPage = function () {
  110. if (cc.sys.os === cc.sys.OS_ANDROID) {
  111. var deviceId = ATAndroidJS2_1.default.getDeviceUserId();
  112. console.log("zh:checkstatus:", ATRewardedVideoJSSDK_1.default.checkAdStatus(ATAndroidJS2_1.default.getPlacementId()));
  113. var setting = {};
  114. setting[ATRewardedVideoJSSDK_1.default.userIdKey] = deviceId;
  115. ATRewardedVideoJSSDK_1.default.loadRewardedVideo(ATAndroidJS2_1.default.getPlacementId(), setting);
  116. }
  117. };
  118. UITurntablePanel.prototype.onOpen = function () {
  119. // 上报 首页抽奖
  120. Utils_1.utils.umaEvent("gamechoujiang");
  121. Utils_1.utils.SendEvent("页面-抽奖");
  122. this._panel.scale = 0;
  123. cc.tween(this._panel).to(0.3, { scale: 0.8 }, { easing: "backOut" }).start();
  124. // TweenEffect.panel_open_scale(this._panel);
  125. cc.tween(this._page.getChildByName("guang"))
  126. .by(0.5, { angle: 60, opacity: -150 })
  127. .by(0.5, { angle: 60, opacity: 150 })
  128. .union()
  129. .repeatForever()
  130. .start();
  131. this._totalLabel.string = (CocosZ_1.cocosz.totalCJTimes > 30 ? 30 : CocosZ_1.cocosz.totalCJTimes) + "/30";
  132. if (CocosZ_1.cocosz.totalCJTimes > 30 || CocosZ_1.cocosz.dataMgr.getGunInfo(10).State > 0) {
  133. this._panel.getChildByName("w_nnp").color = cc.Color.GRAY;
  134. }
  135. this.updateReward();
  136. this.updateBtn();
  137. };
  138. UITurntablePanel.prototype.updateReward = function () {
  139. for (var i = 0; i < 12; i++) {
  140. var str = "reward" + (i + 1);
  141. var reward = this._rewardList.getChildByName(str);
  142. if (gameDate_1.default.TurntableReward[i].type == gameDate_1.RewardType.Gold) {
  143. var gold = reward.getChildByName("gold");
  144. if (gold) {
  145. gold.active = true;
  146. // gold.setPosition(reward.x + gold.x, reward.y + gold.y);
  147. // gold.setParent(this._rewardList);
  148. }
  149. var label = reward.getChildByName("label");
  150. if (label) {
  151. label.active = true;
  152. label.zIndex = 2;
  153. label.setPosition(reward.x + label.x, reward.y + label.y);
  154. label.setParent(this._rewardList);
  155. label.getComponent(cc.Label).string = "+" + gameDate_1.default.TurntableReward[i].num;
  156. }
  157. }
  158. else if (gameDate_1.default.TurntableReward[i].type == gameDate_1.RewardType.Diamond) {
  159. var diamond = reward.getChildByName("diamond");
  160. if (diamond) {
  161. diamond.active = true;
  162. // diamond.setPosition(reward.x + diamond.x, reward.y + diamond.y);
  163. // diamond.setParent(this._rewardList);
  164. }
  165. var label = reward.getChildByName("label");
  166. if (label) {
  167. label.active = true;
  168. label.zIndex = 2;
  169. label.setPosition(reward.x + label.x, reward.y + label.y);
  170. label.setParent(this._rewardList);
  171. label.getComponent(cc.Label).string = "+" + gameDate_1.default.TurntableReward[i].num;
  172. }
  173. }
  174. else if (gameDate_1.default.TurntableReward[i].type == gameDate_1.RewardType.Skin) {
  175. var ani = cc.instantiate(CocosZ_1.cocosz.resMgr.getRes("skin" + gameDate_1.default.TurntableReward[i].num, cc.Prefab));
  176. if (ani) {
  177. ani.scale = 0.5;
  178. ani.zIndex = 1;
  179. ani.setParent(this._rewardList);
  180. ani.setPosition(reward.x, reward.y - 65);
  181. }
  182. var nameSpr = reward.getChildByName("nameSpr");
  183. if (nameSpr) {
  184. nameSpr.active = true;
  185. nameSpr.zIndex = 2;
  186. nameSpr.setPosition(reward.x + nameSpr.x, reward.y + nameSpr.y);
  187. nameSpr.setParent(this._rewardList);
  188. nameSpr.getComponent(cc.Sprite).spriteFrame = CocosZ_1.cocosz.resMgr.getRes("p_" + gameDate_1.default.TurntableReward[i].num, cc.SpriteFrame);
  189. }
  190. if (CocosZ_1.cocosz.dataMgr.getSkinInfo(gameDate_1.default.TurntableReward[i].num - 1).State != 0) {
  191. var mask = this._rewardList.getChildByName("mask" + (i + 1));
  192. if (mask) {
  193. mask.active = true;
  194. mask.zIndex = 3;
  195. }
  196. }
  197. }
  198. else if (gameDate_1.default.TurntableReward[i].type == gameDate_1.RewardType.Weapon) {
  199. var node = new cc.Node;
  200. var str_1 = "w_" + weapon_1.default.WeaponName[gameDate_1.default.TurntableReward[i].num];
  201. node.addComponent(cc.Sprite).spriteFrame = CocosZ_1.cocosz.resMgr.getRes(str_1, cc.SpriteFrame);
  202. node.setParent(this._rewardList);
  203. node.setPosition(reward.x, reward.y);
  204. var nameSpr = reward.getChildByName("nameSpr");
  205. if (nameSpr) {
  206. nameSpr.active = true;
  207. nameSpr.zIndex = 2;
  208. nameSpr.setPosition(reward.x + nameSpr.x, reward.y + nameSpr.y);
  209. nameSpr.setParent(this._rewardList);
  210. nameSpr.getComponent(cc.Sprite).spriteFrame = CocosZ_1.cocosz.resMgr.getRes("w_" + (gameDate_1.default.TurntableReward[i].num + 1), cc.SpriteFrame);
  211. }
  212. if (CocosZ_1.cocosz.dataMgr.getGunInfo(gameDate_1.default.TurntableReward[i].num).State != 0) {
  213. var mask = this._rewardList.getChildByName("mask" + (i + 1));
  214. if (mask) {
  215. mask.active = true;
  216. mask.zIndex = 3;
  217. }
  218. }
  219. }
  220. }
  221. };
  222. UITurntablePanel.prototype.CJ = function () {
  223. var _this = this;
  224. console.log('zh:cj 被触发');
  225. // 上报 首页抽奖
  226. Utils_1.utils.umaEvent("gamechoujiang" + CocosZ_1.cocosz.useCJTimes);
  227. this.isCJ = true;
  228. var num = 20;
  229. num += Math.floor(Math.random() * 12);
  230. var count = 0;
  231. var lastNum = this.startNum;
  232. var cur = 0;
  233. CocosZ_1.cocosz.audioMgr.playEffect("turntable");
  234. var timeCount = setInterval(function () {
  235. count++;
  236. if (_this.getTimeCount(count, cur) == 0) {
  237. _this._rewardList.children[lastNum].children[0].opacity = 0;
  238. lastNum++;
  239. if (lastNum >= 12) {
  240. lastNum = 0;
  241. }
  242. if (gameDate_1.default.TurntableReward[lastNum].type == gameDate_1.RewardType.Skin) {
  243. if (CocosZ_1.cocosz.dataMgr.getSkinInfo(gameDate_1.default.TurntableReward[lastNum].num - 1).State != 0) {
  244. lastNum++;
  245. if (lastNum >= 12) {
  246. lastNum = 0;
  247. }
  248. }
  249. }
  250. else if (gameDate_1.default.TurntableReward[lastNum].type == gameDate_1.RewardType.Weapon) {
  251. if (CocosZ_1.cocosz.dataMgr.getGunInfo(gameDate_1.default.TurntableReward[lastNum].num).State != 0) {
  252. lastNum++;
  253. if (lastNum >= 12) {
  254. lastNum = 0;
  255. }
  256. }
  257. }
  258. cur++;
  259. _this._rewardList.children[lastNum].children[0].opacity = 255;
  260. if (cur >= num) {
  261. _this.startNum = lastNum;
  262. clearInterval(timeCount);
  263. if (gameDate_1.default.TurntableReward[lastNum].type == gameDate_1.RewardType.Gold) {
  264. Msg_1.default.Show(i18n.t("msg.gxhdjb") + gameDate_1.default.TurntableReward[lastNum].num);
  265. CocosZ_1.cocosz.dataMgr.CoinCount += gameDate_1.default.TurntableReward[lastNum].num;
  266. }
  267. else if (gameDate_1.default.TurntableReward[lastNum].type == gameDate_1.RewardType.Diamond) {
  268. Msg_1.default.Show(i18n.t("msg.gxhdzs") + gameDate_1.default.TurntableReward[lastNum].num);
  269. CocosZ_1.cocosz.dataMgr.DiamondCount += gameDate_1.default.TurntableReward[lastNum].num;
  270. }
  271. else if (gameDate_1.default.TurntableReward[lastNum].type == gameDate_1.RewardType.Skin) {
  272. Msg_1.default.Show(i18n.t("msg.gxhdxjs"));
  273. CocosZ_1.cocosz.dataMgr.CurSkinId = gameDate_1.default.TurntableReward[lastNum].num - 1;
  274. cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_CJ_SKIN });
  275. _this._rewardList.children[lastNum].children[0].opacity = 0;
  276. _this._rewardList.getChildByName("mask6").active = true;
  277. _this._rewardList.getChildByName("mask6").zIndex = 3;
  278. }
  279. else {
  280. Msg_1.default.Show(i18n.t("msg.gxhdxwq"));
  281. CocosZ_1.cocosz.dataMgr.curWeapon = gameDate_1.default.TurntableReward[lastNum].num;
  282. cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_CJ_Weapon });
  283. _this._rewardList.children[lastNum].children[0].opacity = 0;
  284. _this._rewardList.getChildByName("mask12").active = true;
  285. _this._rewardList.getChildByName("mask12").zIndex = 3;
  286. }
  287. _this.isCJ = false;
  288. CocosZ_1.cocosz.useCJTimes++;
  289. CocosZ_1.cocosz.totalCJTimes++;
  290. _this._totalLabel.string = (CocosZ_1.cocosz.totalCJTimes > 30 ? 30 : CocosZ_1.cocosz.totalCJTimes) + "/30";
  291. if (CocosZ_1.cocosz.totalCJTimes == 30 && CocosZ_1.cocosz.dataMgr.getGunInfo(10).State == 0) {
  292. Msg_1.default.Show(i18n.t("msg.gxhdnnp")); //恭喜获得武器鸟鸟炮
  293. CocosZ_1.cocosz.dataMgr.curWeapon = 10;
  294. _this._panel.getChildByName("w_nnp").color = cc.Color.GRAY;
  295. cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_CJ_Weapon });
  296. }
  297. _this.updateBtn();
  298. }
  299. }
  300. }, 10);
  301. };
  302. UITurntablePanel.prototype.getTimeCount = function (num1, num2) {
  303. var num = 0;
  304. for (var i = 0; i < num2; i++) {
  305. num += i * this.addTime;
  306. }
  307. return (num1 - num) % (this.startIntervalTime + num2 * this.addTime);
  308. };
  309. UITurntablePanel.prototype.updateBtn = function () {
  310. if (CocosZ_1.cocosz.isADON && CocosZ_1.cocosz.useCJTimes >= Constant_1.default.commonCJTimes /* + cocosz.getCJTimes */) {
  311. this._btnCJ.active = false;
  312. this._btnAD.active = true;
  313. }
  314. else {
  315. this._btnCJ.active = true;
  316. this._btnAD.active = false;
  317. }
  318. };
  319. UITurntablePanel.prototype._onBtnClickHandler = function (event) {
  320. return __awaiter(this, void 0, void 0, function () {
  321. var _this = this;
  322. return __generator(this, function (_a) {
  323. switch (_a.label) {
  324. case 0: return [4 /*yield*/, CocosZ_1.cocosz.audioMgr.playBtnEffect().catch()];
  325. case 1:
  326. _a.sent();
  327. if (this.isCJ)
  328. return [2 /*return*/];
  329. switch (event.target.name) {
  330. case "BtnBack": {
  331. CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UITurntablePanel);
  332. break;
  333. }
  334. case "BtnCJ": {
  335. this.CJ();
  336. break;
  337. }
  338. case "BtnAD": {
  339. Utils_1.utils.SendEvent("视频-抽奖-播放1111");
  340. // 注册方法 , this.ClickClose.bind(this));
  341. GlobalManager_1.default.getInstance().registerMethod('event_UITurntablePage_forAd', this.CJ.bind(this));
  342. // cc.sys.localStorage.setItem(this.adKey, 'qianDao_dblq');//
  343. if (ATRewardedVideoJSSDK_1.default.hasAdReady(ATAndroidJS2_1.default.getPlacementId())) {
  344. console.log('zh:AD ready for idx2');
  345. ATRewardedVideoJSSDK_1.default.showAd(ATAndroidJS2_1.default.getPlacementId());
  346. }
  347. else {
  348. console.log('zh:AD not ready for idx2');
  349. this.CJ();
  350. }
  351. if (2 > 1) {
  352. return [2 /*return*/]; //下面是原始的代码
  353. }
  354. CocosZ_1.cocosz.watchAD(function () {
  355. Utils_1.utils.SendEvent("视频-抽奖-成功");
  356. _this.CJ();
  357. }, function () {
  358. Utils_1.utils.SendEvent("视频-抽奖-失败");
  359. });
  360. break;
  361. }
  362. }
  363. return [2 /*return*/];
  364. }
  365. });
  366. });
  367. };
  368. UITurntablePanel = __decorate([
  369. ccclass
  370. ], UITurntablePanel);
  371. return UITurntablePanel;
  372. }(UIPage_1.default));
  373. exports.default = UITurntablePanel;
  374. cc._RF.pop();