ca02e1d7-13ef-44f9-8ae9-f15f6ec532f1.js 25 KB

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  1. "use strict";
  2. cc._RF.push(module, 'ca02eHXE+9E+Yrp8V9uxTLx', 'UIGamePage');
  3. // scripts/UI/UIGamePage.ts
  4. "use strict";
  5. var __extends = (this && this.__extends) || (function () {
  6. var extendStatics = function (d, b) {
  7. extendStatics = Object.setPrototypeOf ||
  8. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  9. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  10. return extendStatics(d, b);
  11. };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  19. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  20. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  21. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  22. return c > 3 && r && Object.defineProperty(target, key, r), r;
  23. };
  24. var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
  25. function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
  26. return new (P || (P = Promise))(function (resolve, reject) {
  27. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  28. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  29. function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
  30. step((generator = generator.apply(thisArg, _arguments || [])).next());
  31. });
  32. };
  33. var __generator = (this && this.__generator) || function (thisArg, body) {
  34. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  35. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  36. function verb(n) { return function (v) { return step([n, v]); }; }
  37. function step(op) {
  38. if (f) throw new TypeError("Generator is already executing.");
  39. while (_) try {
  40. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  41. if (y = 0, t) op = [op[0] & 2, t.value];
  42. switch (op[0]) {
  43. case 0: case 1: t = op; break;
  44. case 4: _.label++; return { value: op[1], done: false };
  45. case 5: _.label++; y = op[1]; op = [0]; continue;
  46. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  47. default:
  48. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  49. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  50. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  51. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  52. if (t[2]) _.ops.pop();
  53. _.trys.pop(); continue;
  54. }
  55. op = body.call(thisArg, _);
  56. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  57. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  58. }
  59. };
  60. Object.defineProperty(exports, "__esModule", { value: true });
  61. var UIPage_1 = require("../Framework/UIPage");
  62. var Constant_1 = require("../Framework/Constant");
  63. var CocosZ_1 = require("../Framework/CocosZ");
  64. var PlatUtils_1 = require("../../common-plugin/Scripts/PlatUtils");
  65. var Utils_1 = require("../../common-plugin/Scripts/Utils");
  66. var YZ_Constant_1 = require("../../common-plugin/Scripts/YZ_Constant");
  67. var gameMgr_1 = require("../Game/gameMgr");
  68. var ATRewardedVideoJSSDK_1 = require("../AnyThinkAds/ATRewardedVideoJSSDK");
  69. var ATAndroidJS2_1 = require("../ATAndroidJS2");
  70. // @ts-ignore
  71. var i18n = require('LanguageData');
  72. var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
  73. /**
  74. * 游戏页面
  75. */
  76. var UIGamePage = /** @class */ (function (_super) {
  77. __extends(UIGamePage, _super);
  78. function UIGamePage() {
  79. var _this = _super.call(this, Constant_1.PageName.UIGamePage) || this;
  80. _this._handAni = null;
  81. _this._btnCt = null;
  82. _this._btnQpbz = null;
  83. _this.isValid() && _this.onLoad();
  84. return _this;
  85. }
  86. UIGamePage.prototype.onLoad = function () {
  87. var _this = this;
  88. console.log('zh:UIGP.TS onLoad');
  89. this._handAni = cc.find("handAni", this._page);
  90. var btnList1 = ["rangedWeapon", "rangedWeaponAd", "BtnPause", "BtnBullet", "BtnShuxing", "BtnHideBanner", "BtnCt", "BtnQpbz"];
  91. btnList1.forEach(function (btnName) {
  92. var btn = _this._page.getChildByName(btnName);
  93. if (btn) {
  94. btn.on(cc.Node.EventType.TOUCH_END, _this._onBtnClickHandler, _this);
  95. if (btn.name == "rangedWeaponAd") {
  96. if (CocosZ_1.cocosz.isADON && CocosZ_1.cocosz.getConfigByKey("isVideoAd_advanced_weapon") != "false") {
  97. btn.active = true;
  98. }
  99. else {
  100. btn.active = false;
  101. }
  102. }
  103. else if (btn.name == "BtnHideBanner") {
  104. if (CocosZ_1.cocosz.isShowAd && CocosZ_1.cocosz.isADON && CocosZ_1.cocosz.getConfigByKey("isVideoAd_hideBanner") == "true") {
  105. btn.active = true;
  106. }
  107. else {
  108. btn.active = false;
  109. }
  110. }
  111. else if (btn.name == "BtnCt") {
  112. _this._btnCt = btn;
  113. if (CocosZ_1.cocosz.isShowAd && CocosZ_1.cocosz.isADON && !CocosZ_1.cocosz.dataMgr.guide_skill && CocosZ_1.cocosz.getConfigByKey("isVideoAd_Citie") != "false") {
  114. _this._btnCt.active = true;
  115. // 隐藏图标
  116. if (_this._btnCt.childrenCount) {
  117. _this._btnCt.children.forEach(function (child) { child.active = false; });
  118. }
  119. }
  120. else {
  121. _this._btnCt.active = false;
  122. var widget = _this._btnCt.getComponent(cc.Widget);
  123. if (widget) {
  124. widget.enabled = false;
  125. }
  126. }
  127. }
  128. else if (btn.name == "BtnQpbz") {
  129. _this._btnQpbz = btn;
  130. if (CocosZ_1.cocosz.isShowAd && CocosZ_1.cocosz.isADON && !CocosZ_1.cocosz.dataMgr.guide_skill && CocosZ_1.cocosz.getConfigByKey("isVideoAd_Qpbz") != "false") {
  131. _this._btnQpbz.active = true;
  132. // 隐藏图标
  133. if (_this._btnQpbz.childrenCount) {
  134. _this._btnQpbz.children.forEach(function (child) { child.active = false; });
  135. }
  136. }
  137. else {
  138. _this._btnQpbz.active = false;
  139. var widget = _this._btnQpbz.getComponent(cc.Widget);
  140. if (widget) {
  141. widget.enabled = false;
  142. }
  143. }
  144. }
  145. }
  146. });
  147. };
  148. UIGamePage.prototype.initAdForPage = function () {
  149. if (cc.sys.os === cc.sys.OS_ANDROID) {
  150. var deviceId = ATAndroidJS2_1.default.getDeviceUserId();
  151. console.log("zh:checkstatus:", ATRewardedVideoJSSDK_1.default.checkAdStatus(ATAndroidJS2_1.default.getPlacementId()));
  152. var setting = {};
  153. setting[ATRewardedVideoJSSDK_1.default.userIdKey] = deviceId;
  154. ATRewardedVideoJSSDK_1.default.loadRewardedVideo(ATAndroidJS2_1.default.getPlacementId(), setting);
  155. }
  156. };
  157. UIGamePage.prototype.onOpen = function () {
  158. var _this = this;
  159. Utils_1.utils.SendEvent("页面-游戏");
  160. //监听游戏事件
  161. // cc.game.on(Constant.E_GAME_LOGIC, this._onGameMessageHandler, this);
  162. gameMgr_1.gameMgr.uiGamePage = this._page;
  163. gameMgr_1.gameMgr.moveArea = cc.find("moveArea", this._page);
  164. gameMgr_1.gameMgr.yaogan = cc.find("move", this._page);
  165. var widge = gameMgr_1.gameMgr.yaogan.getComponent(cc.Widget);
  166. if (widge) {
  167. gameMgr_1.gameMgr.yaogan.getComponent(cc.Widget).updateAlignment();
  168. widge.enabled = false;
  169. }
  170. // gameMgr.btnSkill = cc.find("BtnSkill", this._page);
  171. // gameMgr.btnSkillAd = cc.find("BtnSkillAd", this._page);
  172. gameMgr_1.gameMgr.rangedWeaponMess = this._page.getChildByName("rangedWeapon");
  173. gameMgr_1.gameMgr.ammo = gameMgr_1.gameMgr.rangedWeaponMess.getChildByName("ammo").getComponent(cc.Label);
  174. gameMgr_1.gameMgr.rangedWeaponAdMess = this._page.getChildByName("rangedWeaponAd");
  175. gameMgr_1.gameMgr.ammoAd = gameMgr_1.gameMgr.rangedWeaponAdMess.getChildByName("ammo").getComponent(cc.Label);
  176. gameMgr_1.gameMgr.qlzc = this._page.getChildByName("qlzc");
  177. gameMgr_1.gameMgr.BtnBullet = this._page.getChildByName("BtnBullet");
  178. // 地下城
  179. if (CocosZ_1.cocosz.gameMode == 6) {
  180. // boss血条
  181. gameMgr_1.gameMgr.model6_bossBar = this._page.getChildByName("bossBar").getComponent(cc.ProgressBar);
  182. // 经验条
  183. gameMgr_1.gameMgr.model6_jingyanBar = this._page.getChildByName("jingyanBar").getComponent(cc.ProgressBar);
  184. // 技能条
  185. gameMgr_1.gameMgr.model6_skillScrollView = this._page.getChildByName("skillScrollView").getComponent(cc.ScrollView);
  186. gameMgr_1.gameMgr.model6_skillScrollView_content = cc.find("skillScrollView/view/content", this._page);
  187. gameMgr_1.gameMgr.model6_skillScrollView_item = this._page.getChildByName("item");
  188. // 头像
  189. var BtnShuxing = this._page.getChildByName("BtnShuxing");
  190. gameMgr_1.gameMgr.model6_touxiang = BtnShuxing.getChildByName("touxiang");
  191. var pre = CocosZ_1.cocosz.resMgr.getRes("head" + (CocosZ_1.cocosz.gameMgr.gameCtr.curUseSkinId + 1), cc.Prefab);
  192. if (pre) {
  193. var touxiang = cc.instantiate(pre);
  194. touxiang.setParent(gameMgr_1.gameMgr.model6_touxiang);
  195. touxiang.scale = 1;
  196. if (touxiang.children[0]) {
  197. touxiang.children[0].active = false;
  198. }
  199. }
  200. // 属性按钮
  201. gameMgr_1.gameMgr.model6_btnShuxing = this._page.getChildByName("BtnShuxing");
  202. if (gameMgr_1.gameMgr.model6_btnShuxing)
  203. gameMgr_1.gameMgr.model6_btnShuxing.active = true;
  204. gameMgr_1.gameMgr.model6_shuxing = BtnShuxing.getChildByName("shuxing");
  205. gameMgr_1.gameMgr.model6_shuxing.active = false;
  206. // 等级
  207. gameMgr_1.gameMgr.model6_levelLabel = this._page.getChildByName("levelLabel").getComponent(cc.Label);
  208. // 计时
  209. gameMgr_1.gameMgr.model6_timeLabel = this._page.getChildByName("timeLabel").getComponent(cc.Label);
  210. // boss提示
  211. gameMgr_1.gameMgr.model6_ts = this._page.getChildByName("ts");
  212. if (CocosZ_1.cocosz.dataMgr.guide_skill && (CocosZ_1.cocosz.getConfigByKey("isVideoAd_Qpbz") != "false" || CocosZ_1.cocosz.getConfigByKey("isVideoAd_Citie") != "false")) {
  213. var count_1 = 0;
  214. var tw_1 = cc.tween(this._page)
  215. .delay(1)
  216. .call(function () {
  217. if (gameMgr_1.gameMgr.isGameStart && !CocosZ_1.cocosz.isPause) {
  218. count_1++;
  219. cc.log("count:", count_1);
  220. if (count_1 == 5) {
  221. if (CocosZ_1.cocosz.getConfigByKey("isVideoAd_Qpbz") != "false") {
  222. _this.showSkill(_this._btnQpbz);
  223. }
  224. }
  225. else if (count_1 == 8) {
  226. if (CocosZ_1.cocosz.getConfigByKey("isVideoAd_Citie") != "false") {
  227. _this.showSkill(_this._btnCt);
  228. }
  229. }
  230. else if (count_1 > 8) {
  231. CocosZ_1.cocosz.dataMgr.guide_skill = false;
  232. tw_1 && tw_1.stop();
  233. }
  234. }
  235. })
  236. .union()
  237. .repeatForever()
  238. .start();
  239. }
  240. }
  241. gameMgr_1.gameMgr.startGame();
  242. this.showAd();
  243. cc.game.on(Constant_1.default.E_GAME_LOGIC, this._onGameMessageHandler, this);
  244. };
  245. UIGamePage.prototype.onClose = function () {
  246. cc.game.targetOff(this);
  247. Utils_1.utils.adManager.hideBlockAd();
  248. Utils_1.utils.adManager.hideNativeTryGameWidget();
  249. Utils_1.utils.hideVivoGamePortalWidget();
  250. Utils_1.utils.adManager.HideSingleNativeAd();
  251. if (PlatUtils_1.default.IsWechat) {
  252. Utils_1.utils.adManager.hideCustomAd({ location: 3 });
  253. Utils_1.utils.adManager.hideCustomAd({ location: 4 });
  254. Utils_1.utils.adManager.hideCustomAd({ location: 8 });
  255. }
  256. else if (PlatUtils_1.default.IsVIVO) {
  257. Utils_1.utils.adManager.hideCustomAd({ location: YZ_Constant_1.BannerLocation.Game });
  258. }
  259. };
  260. UIGamePage.prototype.showAd = function () {
  261. // 录屏
  262. Utils_1.utils.showRecordWidget({ group: "default", scale: 1, top: 50, left: 100, parent: this._page });
  263. if (CocosZ_1.cocosz.isShowAd) {
  264. // banner
  265. if (!CocosZ_1.cocosz.isShowGameBanner || PlatUtils_1.default.IsWechat || PlatUtils_1.default.IsDouyin || PlatUtils_1.default.IsAndroidDouYin) {
  266. Utils_1.utils.adManager.HideBanner(YZ_Constant_1.BannerLocation.Game);
  267. }
  268. else {
  269. Utils_1.utils.adManager.ShowBanner(YZ_Constant_1.BannerLocation.Game, { width: 0.1, bottom: 0 });
  270. }
  271. Utils_1.utils.adManager.showNativeTryGameWidget({ left: 10, top: 500, scale: 1, parent: this._page });
  272. // 原生广告
  273. if (PlatUtils_1.default.IsWechat) {
  274. Utils_1.utils.adManager.showCustomAd({ location: 3 });
  275. Utils_1.utils.adManager.showCustomAd({ location: 4 });
  276. Utils_1.utils.adManager.showCustomAd({ location: 8 });
  277. }
  278. else if (PlatUtils_1.default.IsVIVO) {
  279. Utils_1.utils.adManager.showCustomAd({ location: YZ_Constant_1.BannerLocation.Game });
  280. }
  281. }
  282. };
  283. UIGamePage.prototype.showSkill = function (n) {
  284. var _this = this;
  285. var widget = n.getComponent(cc.Widget);
  286. if (widget)
  287. widget.enabled = false;
  288. if (n && n.isValid) {
  289. CocosZ_1.cocosz.pauseCount++;
  290. n.setPosition(0, cc.winSize.height / 2);
  291. n.scale = 2;
  292. n.active = true;
  293. var call_1 = function () {
  294. n.stopAllActions();
  295. cc.tween(n)
  296. .call(function () {
  297. if (_this._handAni && _this._handAni.isValid) {
  298. _this._handAni.active = false;
  299. }
  300. })
  301. .to(0.5, { scale: 1, x: -cc.winSize.width / 2 + widget.left + n.width / 2, y: -cc.winSize.height / 2 + widget.bottom + n.height / 2 })
  302. .call(function () {
  303. if (widget)
  304. widget.enabled = true;
  305. CocosZ_1.cocosz.pauseCount--;
  306. })
  307. .start();
  308. };
  309. n.once(cc.Node.EventType.TOUCH_END, call_1, this);
  310. n.stopAllActions();
  311. cc.tween(n)
  312. .to(1, { y: 0 }, { easing: "backOut" })
  313. .call(function () {
  314. if (_this._handAni && _this._handAni.isValid) {
  315. _this._handAni.setPosition(0, 0);
  316. _this._handAni.active = true;
  317. var spAni = _this._handAni.getComponent(sp.Skeleton);
  318. if (spAni)
  319. spAni.setAnimation(0, "animation", true);
  320. }
  321. })
  322. .delay(4)
  323. .call(function () {
  324. n.off(cc.Node.EventType.TOUCH_END, call_1, _this);
  325. call_1();
  326. })
  327. .start();
  328. }
  329. };
  330. // 全屏轰炸动画
  331. UIGamePage.prototype.effect_qpbz = function () {
  332. var pre = CocosZ_1.cocosz.resMgr.getRes("effect_qpbz", cc.Prefab);
  333. if (pre) {
  334. var node_1 = cc.instantiate(pre);
  335. node_1.setPosition(gameMgr_1.gameMgr.playerTs.node.position);
  336. cc.director.getScene().getChildByName("Canvas").addChild(node_1);
  337. cc.tween(node_1)
  338. .delay(0.3)
  339. .call(function () {
  340. gameMgr_1.gameMgr.playEffect("QuanPingBaoZha");
  341. cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_Allzombie_Destory });
  342. })
  343. .union()
  344. .repeat(4)
  345. .call(function () { node_1.destroy(); })
  346. .start();
  347. }
  348. };
  349. UIGamePage.prototype._onGameMessageHandler = function (event) {
  350. switch (event.type) {
  351. }
  352. };
  353. UIGamePage.prototype._onBtnClickHandler = function (event) {
  354. return __awaiter(this, void 0, void 0, function () {
  355. var adIcon_1;
  356. var _this = this;
  357. return __generator(this, function (_a) {
  358. CocosZ_1.cocosz.audioMgr.playBtnEffect();
  359. switch (event.target.name) {
  360. case "rangedWeaponAd": {
  361. if (gameMgr_1.gameMgr.rangedWeaponAdMess) {
  362. adIcon_1 = gameMgr_1.gameMgr.rangedWeaponAdMess.getChildByName("adIcon");
  363. if (adIcon_1 && adIcon_1.active) {
  364. Utils_1.utils.SendEvent("视频-高级武器-播放");
  365. CocosZ_1.cocosz.watchAD(function () {
  366. Utils_1.utils.SendEvent("视频-高级武器-成功");
  367. adIcon_1.active = false;
  368. gameMgr_1.gameMgr.useRangedWeaponAd();
  369. gameMgr_1.gameMgr.rangedWeaponAdMess.stopAllActions();
  370. }, function () {
  371. Utils_1.utils.SendEvent("视频-高级武器-失败");
  372. });
  373. }
  374. else {
  375. gameMgr_1.gameMgr.useRangedWeaponAd();
  376. }
  377. }
  378. break;
  379. }
  380. case "rangedWeapon": {
  381. gameMgr_1.gameMgr.useRangedWeapon();
  382. break;
  383. }
  384. case "BtnPause": {
  385. CocosZ_1.cocosz.uiMgr.openPanel(Constant_1.PanelName.UIPausePanel);
  386. break;
  387. }
  388. case "BtnBullet": {
  389. if (gameMgr_1.gameMgr.BtnBullet && gameMgr_1.gameMgr.playerTs && gameMgr_1.gameMgr.playerTs.curWeapon && gameMgr_1.gameMgr.playerTs.curWeapon.isRangeWeapon)
  390. gameMgr_1.gameMgr.playerTs.curWeapon.reloadBullet();
  391. break;
  392. }
  393. case "BtnShuxing": {
  394. gameMgr_1.gameMgr.model6_shuxing.active = !gameMgr_1.gameMgr.model6_shuxing.active;
  395. gameMgr_1.gameMgr.update_model6_shuxing();
  396. break;
  397. }
  398. case "BtnHideBanner": {
  399. Utils_1.utils.SendEvent("视频-游戏中去广告-播放");
  400. CocosZ_1.cocosz.watchAD(function () {
  401. Utils_1.utils.SendEvent("视频-游戏中去广告-成功");
  402. event.target.active = false;
  403. gameMgr_1.gameMgr.canSHowGameBanner = false;
  404. Utils_1.utils.adManager.HideBanner(YZ_Constant_1.BannerLocation.Game);
  405. }, function () {
  406. Utils_1.utils.SendEvent("视频-游戏中去广告-失败");
  407. });
  408. break;
  409. }
  410. case "BtnCt": {
  411. if (this._btnCt && this._btnCt.getChildByName("share") && this._btnCt.getChildByName("share").active) {
  412. Utils_1.utils.SendEvent("分享-磁铁");
  413. CocosZ_1.cocosz.share(function () {
  414. Utils_1.utils.SendEvent("分享-磁铁-成功");
  415. // 磁铁事件
  416. cc.game.emit(Constant_1.default.E_Skill_Citie);
  417. }, function () {
  418. Utils_1.utils.SendEvent("分享-磁铁-失败");
  419. });
  420. }
  421. else if (this._btnCt && this._btnCt.getChildByName("video") && this._btnCt.getChildByName("video").active) {
  422. Utils_1.utils.SendEvent("视频-磁铁-播放");
  423. CocosZ_1.cocosz.watchAD(function () {
  424. Utils_1.utils.SendEvent("视频-磁铁-成功");
  425. // 磁铁事件
  426. cc.game.emit(Constant_1.default.E_Skill_Citie);
  427. }, function () {
  428. Utils_1.utils.SendEvent("视频-磁铁-失败");
  429. });
  430. }
  431. else {
  432. // 磁铁事件
  433. cc.game.emit(Constant_1.default.E_Skill_Citie);
  434. }
  435. break;
  436. }
  437. case "BtnQpbz": {
  438. if (this._btnQpbz && this._btnQpbz.getChildByName("share") && this._btnQpbz.getChildByName("share").active) {
  439. Utils_1.utils.SendEvent("分享-全屏轰炸");
  440. CocosZ_1.cocosz.share(function () {
  441. Utils_1.utils.SendEvent("分享-全屏轰炸-成功");
  442. // 全屏轰炸动画
  443. _this.effect_qpbz();
  444. }, function () {
  445. Utils_1.utils.SendEvent("分享-全屏轰炸-失败");
  446. });
  447. }
  448. else if (this._btnQpbz && this._btnQpbz.getChildByName("video") && this._btnQpbz.getChildByName("video").active) {
  449. // 注册方法 , this.ClickClose.bind(this));
  450. // GlobalManager.getInstance().registerMethod('event_duoBeiJieSuan', this.event_duoBeiJieSuan.bind(this));
  451. //cc.sys.localStorage.setItem(adKey, 'duoBeiJieSuan');//1==消除道具
  452. // if (ATRewardedVideoSDK.hasAdReady(AAJS2.getPlacementId())) {
  453. // console.log('zh:AD ready for idx2')
  454. // ATRewardedVideoSDK.showAd(AAJS2.getPlacementId());
  455. // } else {
  456. // console.log('zh:AD not ready for idx2')
  457. // this.event_quanPinHongZha();
  458. // }
  459. // if (2 > 1) {
  460. // return;
  461. // }
  462. //下面是原先的
  463. Utils_1.utils.SendEvent("视频-全屏轰炸-播放11");
  464. CocosZ_1.cocosz.watchAD(function () {
  465. Utils_1.utils.SendEvent("视频-全屏轰炸-成功11");
  466. 0; // 全屏轰炸动画
  467. _this.effect_qpbz();
  468. }, function () {
  469. Utils_1.utils.SendEvent("视频-全屏轰炸-失败22");
  470. });
  471. }
  472. else {
  473. // 全屏轰炸动画
  474. this.effect_qpbz();
  475. }
  476. break;
  477. }
  478. }
  479. return [2 /*return*/];
  480. });
  481. });
  482. };
  483. UIGamePage.prototype.event_quanPinHongZha = function () {
  484. // 全屏轰炸动画
  485. this.effect_qpbz();
  486. };
  487. UIGamePage = __decorate([
  488. ccclass
  489. ], UIGamePage);
  490. return UIGamePage;
  491. }(UIPage_1.default));
  492. exports.default = UIGamePage;
  493. cc._RF.pop();