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- import PlatUtils from "./PlatUtils";
- import { AldEventType, LevelStatus } from "./YZ_Constant";
- import { utils } from "./Utils";
- const { ccclass, property } = cc._decorator;
- /**
- * 阿拉丁辅助类
- */
- @ccclass
- export default class AldUtils {
- /**
- * 游戏开始上报
- * @param level 当前关卡
- * @param model 当前模式: 没有则省略
- */
- public static StartGame(level: string, model?: string): void {
- let stageName = model ? `${model},第${level}关` : `第${level}关`;
- let prarm: any = {
- stageId: `${level}`,
- stageName: stageName
- }
- utils.showLog(`关卡:${stageName}开始`)
- utils.cur_tool && utils.cur_tool.postLevel && utils.cur_tool.postLevel(level, LevelStatus.GameStart, stageName);
- }
- /**
- * 游戏胜利上报
- * @param level 当前关卡
- * @param star 获得星星: 默认为0
- * @param model 当前模式: 没有则省略
- */
- public static GameWin(level: string, star: number = 0, model?: string): void {
- let stageName = model ? `${model},第${level}关` : `第${level}关`;
- let desc = model ? `${model},第${level}关,游戏胜利!获得${star}星` : `第${level}关,游戏胜利!获得${star}星`;
- let prarm: any = {
- stageId: `${level}`,
- stageName: stageName,
- event: 'complete',
- params: { desc: desc }
- }
- utils.showLog(`关卡:${stageName}胜利`)
- utils.cur_tool && utils.cur_tool.postLevel && utils.cur_tool.postLevel(level, LevelStatus.GameWin, stageName);
- }
- /**
- * 游戏失败上报
- * @param level 当前关卡
- * @param model 当前模式: 没有则省略
- */
- public static GameFail(level: string, model?: string): void {
- let stageName = model ? `${model},第${level}关` : `第${level}关`;
- let desc = model ? `${model},第${level}关,游戏失败!` : `第${level}关,游戏失败!`;
- let prarm: any = {
- stageId: `${level}`,
- stageName: stageName,
- event: 'fail',
- params: { desc: desc }
- }
- utils.showLog(`关卡:${stageName}失败`)
- utils.cur_tool && utils.cur_tool.postLevel && utils.cur_tool.postLevel(level, LevelStatus.GameFail, stageName);
- }
- /**
- * 跳过关卡上报
- * @param level 当前关卡
- * @param model 当前模式: 没有则省略
- */
- public static GameSkip(level: string, model?: string): void {
- let stageName = model ? `${model},第${level}关` : `第${level}关`;
- utils.cur_tool && utils.cur_tool.postLevel && utils.cur_tool.postLevel(level, LevelStatus.GameSkip, stageName);
- }
- /**
- * 游戏中使用道具上报
- * @param level 当前关卡
- * @param tooName 道具名称
- * @param model 当前模式: 没有则省略
- */
- public static UseTool(level: string, toolName: string, model?: string): void {
- }
- /**
- * 事件上报
- * @param eventName 事件名称
- */
- public static SendEvent(eventName: string) {
- utils.showLog(`事件上报:${eventName}`);
- utils.cur_tool && utils.cur_tool.sendEvent && utils.cur_tool.sendEvent(eventName);
- }
- }
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