UITurntablePage.ts 12 KB

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  1. import { utils } from "../../common-plugin/Scripts/Utils";
  2. import { cocosz } from "../Framework/CocosZ";
  3. import Constant, { PageName, PanelName } from "../Framework/Constant";
  4. import Msg from "../Framework/Msg";
  5. import TweenEffect from "../Framework/TweenEffect";
  6. import UIPage from "../Framework/UIPage";
  7. import GameDate, { RewardType } from "../Game/gameDate";
  8. import Weapon from "../Game/weapon";
  9. // @ts-ignore
  10. const i18n = require('LanguageData');
  11. const { ccclass, property } = cc._decorator;
  12. @ccclass
  13. export default class UITurntablePanel extends UIPage {
  14. constructor() {
  15. super(PanelName.UITurntablePanel);
  16. this.isValid() && this.onLoad();
  17. }
  18. private _panel: cc.Node = null;
  19. private _rewardList: cc.Node = null;
  20. private _totalLabel: cc.Label = null;
  21. private _btnCJ: cc.Node = null;
  22. private _btnAD: cc.Node = null;
  23. protected onLoad(): void {
  24. this._panel = this._page.getChildByName("panel");
  25. this._rewardList = this._panel.getChildByName("rewardList");
  26. this._totalLabel = this._panel.getChildByName("totalLabel").getComponent(cc.Label);
  27. const btnNames: string[] = ["BtnBack", "BtnCJ", "BtnAD"];
  28. for (let i = 0; i < btnNames.length; i++) {
  29. const btn: cc.Node = this._panel.getChildByName(btnNames[i]);
  30. if (btn) {
  31. btn.on(cc.Node.EventType.TOUCH_END, this._onBtnClickHandler, this);
  32. if (btnNames[i] == "BtnCJ") {
  33. this._btnCJ = btn;
  34. } else if (btnNames[i] == "BtnAD") {
  35. this._btnAD = btn;
  36. }
  37. }
  38. }
  39. }
  40. protected onOpen(): void {
  41. // 上报 首页抽奖
  42. utils.umaEvent("gamechoujiang");
  43. utils.SendEvent("页面-抽奖");
  44. this._panel.scale = 0;
  45. cc.tween(this._panel).to(0.3, { scale: 0.8 }, { easing: "backOut" }).start();
  46. // TweenEffect.panel_open_scale(this._panel);
  47. cc.tween(this._page.getChildByName("guang"))
  48. .by(0.5, { angle: 60, opacity: -150 })
  49. .by(0.5, { angle: 60, opacity: 150 })
  50. .union()
  51. .repeatForever()
  52. .start();
  53. this._totalLabel.string = `${cocosz.totalCJTimes > 30 ? 30 : cocosz.totalCJTimes}/30`;
  54. if (cocosz.totalCJTimes > 30 || cocosz.dataMgr.getGunInfo(10).State > 0) { this._panel.getChildByName("w_nnp").color = cc.Color.GRAY; }
  55. this.updateReward();
  56. this.updateBtn();
  57. }
  58. updateReward() {
  59. for (let i = 0; i < 12; i++) {
  60. let str = `reward${i + 1}`;
  61. let reward = this._rewardList.getChildByName(str);
  62. if (GameDate.TurntableReward[i].type == RewardType.Gold) {
  63. let gold = reward.getChildByName("gold");
  64. if (gold) {
  65. gold.active = true;
  66. // gold.setPosition(reward.x + gold.x, reward.y + gold.y);
  67. // gold.setParent(this._rewardList);
  68. }
  69. let label = reward.getChildByName("label");
  70. if (label) {
  71. label.active = true;
  72. label.zIndex = 2;
  73. label.setPosition(reward.x + label.x, reward.y + label.y);
  74. label.setParent(this._rewardList);
  75. label.getComponent(cc.Label).string = `+${GameDate.TurntableReward[i].num}`;
  76. }
  77. }
  78. else if (GameDate.TurntableReward[i].type == RewardType.Diamond) {
  79. let diamond = reward.getChildByName("diamond");
  80. if (diamond) {
  81. diamond.active = true;
  82. // diamond.setPosition(reward.x + diamond.x, reward.y + diamond.y);
  83. // diamond.setParent(this._rewardList);
  84. }
  85. let label = reward.getChildByName("label");
  86. if (label) {
  87. label.active = true;
  88. label.zIndex = 2;
  89. label.setPosition(reward.x + label.x, reward.y + label.y);
  90. label.setParent(this._rewardList);
  91. label.getComponent(cc.Label).string = `+${GameDate.TurntableReward[i].num}`;
  92. }
  93. }
  94. else if (GameDate.TurntableReward[i].type == RewardType.Skin) {
  95. let ani = cc.instantiate(cocosz.resMgr.getRes(`skin${GameDate.TurntableReward[i].num}`, cc.Prefab) as cc.Prefab);
  96. if (ani) {
  97. ani.scale = 0.5;
  98. ani.zIndex = 1;
  99. ani.setParent(this._rewardList);
  100. ani.setPosition(reward.x, reward.y - 65);
  101. }
  102. let nameSpr = reward.getChildByName("nameSpr");
  103. if (nameSpr) {
  104. nameSpr.active = true;
  105. nameSpr.zIndex = 2;
  106. nameSpr.setPosition(reward.x + nameSpr.x, reward.y + nameSpr.y);
  107. nameSpr.setParent(this._rewardList);
  108. nameSpr.getComponent(cc.Sprite).spriteFrame = cocosz.resMgr.getRes(`p_${GameDate.TurntableReward[i].num}`, cc.SpriteFrame);
  109. }
  110. if (cocosz.dataMgr.getSkinInfo(GameDate.TurntableReward[i].num - 1).State != 0) {
  111. let mask = this._rewardList.getChildByName(`mask${i + 1}`);
  112. if (mask) {
  113. mask.active = true;
  114. mask.zIndex = 3;
  115. }
  116. }
  117. }
  118. else if (GameDate.TurntableReward[i].type == RewardType.Weapon) {
  119. let node = new cc.Node;
  120. let str = "w_" + Weapon.WeaponName[GameDate.TurntableReward[i].num];
  121. node.addComponent(cc.Sprite).spriteFrame = cocosz.resMgr.getRes(str, cc.SpriteFrame);
  122. node.setParent(this._rewardList)
  123. node.setPosition(reward.x, reward.y);
  124. let nameSpr = reward.getChildByName("nameSpr");
  125. if (nameSpr) {
  126. nameSpr.active = true;
  127. nameSpr.zIndex = 2;
  128. nameSpr.setPosition(reward.x + nameSpr.x, reward.y + nameSpr.y);
  129. nameSpr.setParent(this._rewardList);
  130. nameSpr.getComponent(cc.Sprite).spriteFrame = cocosz.resMgr.getRes(`w_${GameDate.TurntableReward[i].num + 1}`, cc.SpriteFrame);
  131. }
  132. if (cocosz.dataMgr.getGunInfo(GameDate.TurntableReward[i].num).State != 0) {
  133. let mask = this._rewardList.getChildByName(`mask${i + 1}`);
  134. if (mask) {
  135. mask.active = true;
  136. mask.zIndex = 3;
  137. }
  138. }
  139. }
  140. }
  141. }
  142. startNum: number = 0;
  143. CJ() {
  144. // 上报 首页抽奖
  145. utils.umaEvent(`gamechoujiang${cocosz.useCJTimes}`);
  146. this.isCJ = true;
  147. let num = 20;
  148. num += Math.floor(Math.random() * 12);
  149. let count = 0;
  150. let lastNum = this.startNum;
  151. let cur = 0;
  152. cocosz.audioMgr.playEffect("turntable");
  153. let timeCount = setInterval(() => {
  154. count++;
  155. if (this.getTimeCount(count, cur) == 0) {
  156. this._rewardList.children[lastNum].children[0].opacity = 0;
  157. lastNum++;
  158. if (lastNum >= 12) {
  159. lastNum = 0;
  160. }
  161. if (GameDate.TurntableReward[lastNum].type == RewardType.Skin) {
  162. if (cocosz.dataMgr.getSkinInfo(GameDate.TurntableReward[lastNum].num - 1).State != 0) {
  163. lastNum++;
  164. if (lastNum >= 12) {
  165. lastNum = 0;
  166. }
  167. }
  168. }
  169. else if (GameDate.TurntableReward[lastNum].type == RewardType.Weapon) {
  170. if (cocosz.dataMgr.getGunInfo(GameDate.TurntableReward[lastNum].num).State != 0) {
  171. lastNum++;
  172. if (lastNum >= 12) {
  173. lastNum = 0;
  174. }
  175. }
  176. }
  177. cur++;
  178. this._rewardList.children[lastNum].children[0].opacity = 255;
  179. if (cur >= num) {
  180. this.startNum = lastNum;
  181. clearInterval(timeCount);
  182. if (GameDate.TurntableReward[lastNum].type == RewardType.Gold) {
  183. Msg.Show(i18n.t("msg.gxhdjb") + GameDate.TurntableReward[lastNum].num)
  184. cocosz.dataMgr.CoinCount += GameDate.TurntableReward[lastNum].num;
  185. }
  186. else if (GameDate.TurntableReward[lastNum].type == RewardType.Diamond) {
  187. Msg.Show(i18n.t("msg.gxhdzs") + GameDate.TurntableReward[lastNum].num)
  188. cocosz.dataMgr.DiamondCount += GameDate.TurntableReward[lastNum].num;
  189. }
  190. else if (GameDate.TurntableReward[lastNum].type == RewardType.Skin) {
  191. Msg.Show(i18n.t("msg.gxhdxjs"));
  192. cocosz.dataMgr.CurSkinId = GameDate.TurntableReward[lastNum].num - 1;
  193. cc.game.emit(Constant.E_GAME_LOGIC, { type: Constant.E_CJ_SKIN });
  194. this._rewardList.children[lastNum].children[0].opacity = 0;
  195. this._rewardList.getChildByName(`mask6`).active = true;
  196. this._rewardList.getChildByName(`mask6`).zIndex = 3;
  197. }
  198. else {
  199. Msg.Show(i18n.t("msg.gxhdxwq"));
  200. cocosz.dataMgr.curWeapon = GameDate.TurntableReward[lastNum].num;
  201. cc.game.emit(Constant.E_GAME_LOGIC, { type: Constant.E_CJ_Weapon });
  202. this._rewardList.children[lastNum].children[0].opacity = 0;
  203. this._rewardList.getChildByName(`mask12`).active = true;
  204. this._rewardList.getChildByName(`mask12`).zIndex = 3;
  205. }
  206. this.isCJ = false;
  207. cocosz.useCJTimes++;
  208. cocosz.totalCJTimes++;
  209. this._totalLabel.string = `${cocosz.totalCJTimes > 30 ? 30 : cocosz.totalCJTimes}/30`;
  210. if (cocosz.totalCJTimes == 30 && cocosz.dataMgr.getGunInfo(10).State == 0) {
  211. Msg.Show(i18n.t("msg.gxhdnnp"));//恭喜获得武器鸟鸟炮
  212. cocosz.dataMgr.curWeapon = 10;
  213. this._panel.getChildByName("w_nnp").color = cc.Color.GRAY;
  214. cc.game.emit(Constant.E_GAME_LOGIC, { type: Constant.E_CJ_Weapon });
  215. }
  216. this.updateBtn();
  217. }
  218. }
  219. }, 10)
  220. }
  221. startIntervalTime: number = 10;
  222. addTime: number = 1;
  223. getTimeCount(num1: number, num2: number) {
  224. let num = 0;
  225. for (let i = 0; i < num2; i++) {
  226. num += i * this.addTime;
  227. }
  228. return (num1 - num) % (this.startIntervalTime + num2 * this.addTime);
  229. }
  230. updateBtn() {
  231. if (cocosz.isADON && cocosz.useCJTimes >= Constant.commonCJTimes/* + cocosz.getCJTimes */) {
  232. this._btnCJ.active = false;
  233. this._btnAD.active = true;
  234. } else {
  235. this._btnCJ.active = true;
  236. this._btnAD.active = false;
  237. }
  238. }
  239. isCJ: boolean = false;
  240. protected async _onBtnClickHandler(event: cc.Event.EventTouch) {
  241. await cocosz.audioMgr.playBtnEffect().catch();
  242. if (this.isCJ) return;
  243. switch (event.target.name) {
  244. case "BtnBack": {
  245. cocosz.uiMgr.closePanel(PanelName.UITurntablePanel);
  246. break;
  247. }
  248. case "BtnCJ": {
  249. this.CJ();
  250. break;
  251. }
  252. case "BtnAD": {
  253. utils.SendEvent("视频-抽奖-播放")
  254. cocosz.watchAD(() => {
  255. utils.SendEvent("视频-抽奖-成功")
  256. this.CJ();
  257. }, () => {
  258. utils.SendEvent("视频-抽奖-失败")
  259. })
  260. break;
  261. }
  262. }
  263. }
  264. // update (dt) {}
  265. }