UITurntablePage.ts 14 KB

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  1. import { utils } from "../../common-plugin/Scripts/Utils";
  2. import { cocosz } from "../Framework/CocosZ";
  3. import Constant, { PageName, PanelName } from "../Framework/Constant";
  4. import Msg from "../Framework/Msg";
  5. import TweenEffect from "../Framework/TweenEffect";
  6. import UIPage from "../Framework/UIPage";
  7. import GameDate, { RewardType } from "../Game/gameDate";
  8. import Weapon from "../Game/weapon";
  9. import AESUtil from "../AESUtil"
  10. import ATSDK from "../AnyThinkAds/ATJSSDK";
  11. import ATRewardedVideoSDK from "../AnyThinkAds/ATRewardedVideoJSSDK";
  12. import AAJS2 from "../ATAndroidJS2";
  13. import GlobalManager from '../GlobalManager';
  14. // @ts-ignore
  15. const i18n = require('LanguageData');
  16. const { ccclass, property } = cc._decorator;
  17. @ccclass
  18. export default class UITurntablePanel extends UIPage {
  19. constructor() {
  20. super(PanelName.UITurntablePanel);
  21. this.isValid() && this.onLoad();
  22. }
  23. private _panel: cc.Node = null;
  24. private _rewardList: cc.Node = null;
  25. private _totalLabel: cc.Label = null;
  26. private _btnCJ: cc.Node = null;
  27. private _btnAD: cc.Node = null;
  28. private adKey: string = "zh_ad_type";
  29. protected onLoad(): void {
  30. this._panel = this._page.getChildByName("panel");
  31. this._rewardList = this._panel.getChildByName("rewardList");
  32. this._totalLabel = this._panel.getChildByName("totalLabel").getComponent(cc.Label);
  33. const btnNames: string[] = ["BtnBack", "BtnCJ", "BtnAD"];
  34. for (let i = 0; i < btnNames.length; i++) {
  35. const btn: cc.Node = this._panel.getChildByName(btnNames[i]);
  36. if (btn) {
  37. btn.on(cc.Node.EventType.TOUCH_END, this._onBtnClickHandler, this);
  38. if (btnNames[i] == "BtnCJ") {
  39. this._btnCJ = btn;
  40. } else if (btnNames[i] == "BtnAD") {
  41. this._btnAD = btn;
  42. }
  43. }
  44. }
  45. this.initAdForPage();
  46. }
  47. initAdForPage() {
  48. if (cc.sys.os === cc.sys.OS_ANDROID) {
  49. let deviceId = AAJS2.getDeviceUserId();
  50. console.log("zh:checkstatus:", ATRewardedVideoSDK.checkAdStatus(AAJS2.getPlacementId()));
  51. var setting = {};
  52. setting[ATRewardedVideoSDK.userIdKey] = deviceId;
  53. ATRewardedVideoSDK.loadRewardedVideo(AAJS2.getPlacementId(), setting);
  54. }
  55. }
  56. protected onOpen(): void {
  57. // 上报 首页抽奖
  58. utils.umaEvent("gamechoujiang");
  59. utils.SendEvent("页面-抽奖");
  60. this._panel.scale = 0;
  61. cc.tween(this._panel).to(0.3, { scale: 0.8 }, { easing: "backOut" }).start();
  62. // TweenEffect.panel_open_scale(this._panel);
  63. cc.tween(this._page.getChildByName("guang"))
  64. .by(0.5, { angle: 60, opacity: -150 })
  65. .by(0.5, { angle: 60, opacity: 150 })
  66. .union()
  67. .repeatForever()
  68. .start();
  69. this._totalLabel.string = `${cocosz.totalCJTimes > 30 ? 30 : cocosz.totalCJTimes}/30`;
  70. if (cocosz.totalCJTimes > 30 || cocosz.dataMgr.getGunInfo(10).State > 0) { this._panel.getChildByName("w_nnp").color = cc.Color.GRAY; }
  71. this.updateReward();
  72. this.updateBtn();
  73. }
  74. updateReward() {
  75. for (let i = 0; i < 12; i++) {
  76. let str = `reward${i + 1}`;
  77. let reward = this._rewardList.getChildByName(str);
  78. if (GameDate.TurntableReward[i].type == RewardType.Gold) {
  79. let gold = reward.getChildByName("gold");
  80. if (gold) {
  81. gold.active = true;
  82. // gold.setPosition(reward.x + gold.x, reward.y + gold.y);
  83. // gold.setParent(this._rewardList);
  84. }
  85. let label = reward.getChildByName("label");
  86. if (label) {
  87. label.active = true;
  88. label.zIndex = 2;
  89. label.setPosition(reward.x + label.x, reward.y + label.y);
  90. label.setParent(this._rewardList);
  91. label.getComponent(cc.Label).string = `+${GameDate.TurntableReward[i].num}`;
  92. }
  93. }
  94. else if (GameDate.TurntableReward[i].type == RewardType.Diamond) {
  95. let diamond = reward.getChildByName("diamond");
  96. if (diamond) {
  97. diamond.active = true;
  98. // diamond.setPosition(reward.x + diamond.x, reward.y + diamond.y);
  99. // diamond.setParent(this._rewardList);
  100. }
  101. let label = reward.getChildByName("label");
  102. if (label) {
  103. label.active = true;
  104. label.zIndex = 2;
  105. label.setPosition(reward.x + label.x, reward.y + label.y);
  106. label.setParent(this._rewardList);
  107. label.getComponent(cc.Label).string = `+${GameDate.TurntableReward[i].num}`;
  108. }
  109. }
  110. else if (GameDate.TurntableReward[i].type == RewardType.Skin) {
  111. let ani = cc.instantiate(cocosz.resMgr.getRes(`skin${GameDate.TurntableReward[i].num}`, cc.Prefab) as cc.Prefab);
  112. if (ani) {
  113. ani.scale = 0.5;
  114. ani.zIndex = 1;
  115. ani.setParent(this._rewardList);
  116. ani.setPosition(reward.x, reward.y - 65);
  117. }
  118. let nameSpr = reward.getChildByName("nameSpr");
  119. if (nameSpr) {
  120. nameSpr.active = true;
  121. nameSpr.zIndex = 2;
  122. nameSpr.setPosition(reward.x + nameSpr.x, reward.y + nameSpr.y);
  123. nameSpr.setParent(this._rewardList);
  124. nameSpr.getComponent(cc.Sprite).spriteFrame = cocosz.resMgr.getRes(`p_${GameDate.TurntableReward[i].num}`, cc.SpriteFrame);
  125. }
  126. if (cocosz.dataMgr.getSkinInfo(GameDate.TurntableReward[i].num - 1).State != 0) {
  127. let mask = this._rewardList.getChildByName(`mask${i + 1}`);
  128. if (mask) {
  129. mask.active = true;
  130. mask.zIndex = 3;
  131. }
  132. }
  133. }
  134. else if (GameDate.TurntableReward[i].type == RewardType.Weapon) {
  135. let node = new cc.Node;
  136. let str = "w_" + Weapon.WeaponName[GameDate.TurntableReward[i].num];
  137. node.addComponent(cc.Sprite).spriteFrame = cocosz.resMgr.getRes(str, cc.SpriteFrame);
  138. node.setParent(this._rewardList)
  139. node.setPosition(reward.x, reward.y);
  140. let nameSpr = reward.getChildByName("nameSpr");
  141. if (nameSpr) {
  142. nameSpr.active = true;
  143. nameSpr.zIndex = 2;
  144. nameSpr.setPosition(reward.x + nameSpr.x, reward.y + nameSpr.y);
  145. nameSpr.setParent(this._rewardList);
  146. nameSpr.getComponent(cc.Sprite).spriteFrame = cocosz.resMgr.getRes(`w_${GameDate.TurntableReward[i].num + 1}`, cc.SpriteFrame);
  147. }
  148. if (cocosz.dataMgr.getGunInfo(GameDate.TurntableReward[i].num).State != 0) {
  149. let mask = this._rewardList.getChildByName(`mask${i + 1}`);
  150. if (mask) {
  151. mask.active = true;
  152. mask.zIndex = 3;
  153. }
  154. }
  155. }
  156. }
  157. }
  158. startNum: number = 0;
  159. CJ() {
  160. console.log('zh:cj 被触发');
  161. // 上报 首页抽奖
  162. utils.umaEvent(`gamechoujiang${cocosz.useCJTimes}`);
  163. this.isCJ = true;
  164. let num = 20;
  165. num += Math.floor(Math.random() * 12);
  166. let count = 0;
  167. let lastNum = this.startNum;
  168. let cur = 0;
  169. cocosz.audioMgr.playEffect("turntable");
  170. let timeCount = setInterval(() => {
  171. count++;
  172. if (this.getTimeCount(count, cur) == 0) {
  173. this._rewardList.children[lastNum].children[0].opacity = 0;
  174. lastNum++;
  175. if (lastNum >= 12) {
  176. lastNum = 0;
  177. }
  178. if (GameDate.TurntableReward[lastNum].type == RewardType.Skin) {
  179. if (cocosz.dataMgr.getSkinInfo(GameDate.TurntableReward[lastNum].num - 1).State != 0) {
  180. lastNum++;
  181. if (lastNum >= 12) {
  182. lastNum = 0;
  183. }
  184. }
  185. }
  186. else if (GameDate.TurntableReward[lastNum].type == RewardType.Weapon) {
  187. if (cocosz.dataMgr.getGunInfo(GameDate.TurntableReward[lastNum].num).State != 0) {
  188. lastNum++;
  189. if (lastNum >= 12) {
  190. lastNum = 0;
  191. }
  192. }
  193. }
  194. cur++;
  195. this._rewardList.children[lastNum].children[0].opacity = 255;
  196. if (cur >= num) {
  197. this.startNum = lastNum;
  198. clearInterval(timeCount);
  199. if (GameDate.TurntableReward[lastNum].type == RewardType.Gold) {
  200. Msg.Show(i18n.t("msg.gxhdjb") + GameDate.TurntableReward[lastNum].num)
  201. cocosz.dataMgr.CoinCount += GameDate.TurntableReward[lastNum].num;
  202. }
  203. else if (GameDate.TurntableReward[lastNum].type == RewardType.Diamond) {
  204. Msg.Show(i18n.t("msg.gxhdzs") + GameDate.TurntableReward[lastNum].num)
  205. cocosz.dataMgr.DiamondCount += GameDate.TurntableReward[lastNum].num;
  206. }
  207. else if (GameDate.TurntableReward[lastNum].type == RewardType.Skin) {
  208. Msg.Show(i18n.t("msg.gxhdxjs"));
  209. cocosz.dataMgr.CurSkinId = GameDate.TurntableReward[lastNum].num - 1;
  210. cc.game.emit(Constant.E_GAME_LOGIC, { type: Constant.E_CJ_SKIN });
  211. this._rewardList.children[lastNum].children[0].opacity = 0;
  212. this._rewardList.getChildByName(`mask6`).active = true;
  213. this._rewardList.getChildByName(`mask6`).zIndex = 3;
  214. }
  215. else {
  216. Msg.Show(i18n.t("msg.gxhdxwq"));
  217. cocosz.dataMgr.curWeapon = GameDate.TurntableReward[lastNum].num;
  218. cc.game.emit(Constant.E_GAME_LOGIC, { type: Constant.E_CJ_Weapon });
  219. this._rewardList.children[lastNum].children[0].opacity = 0;
  220. this._rewardList.getChildByName(`mask12`).active = true;
  221. this._rewardList.getChildByName(`mask12`).zIndex = 3;
  222. }
  223. this.isCJ = false;
  224. cocosz.useCJTimes++;
  225. cocosz.totalCJTimes++;
  226. this._totalLabel.string = `${cocosz.totalCJTimes > 30 ? 30 : cocosz.totalCJTimes}/30`;
  227. if (cocosz.totalCJTimes == 30 && cocosz.dataMgr.getGunInfo(10).State == 0) {
  228. Msg.Show(i18n.t("msg.gxhdnnp"));//恭喜获得武器鸟鸟炮
  229. cocosz.dataMgr.curWeapon = 10;
  230. this._panel.getChildByName("w_nnp").color = cc.Color.GRAY;
  231. cc.game.emit(Constant.E_GAME_LOGIC, { type: Constant.E_CJ_Weapon });
  232. }
  233. this.updateBtn();
  234. }
  235. }
  236. }, 10)
  237. }
  238. startIntervalTime: number = 10;
  239. addTime: number = 1;
  240. getTimeCount(num1: number, num2: number) {
  241. let num = 0;
  242. for (let i = 0; i < num2; i++) {
  243. num += i * this.addTime;
  244. }
  245. return (num1 - num) % (this.startIntervalTime + num2 * this.addTime);
  246. }
  247. updateBtn() {
  248. if (cocosz.isADON && cocosz.useCJTimes >= Constant.commonCJTimes/* + cocosz.getCJTimes */) {
  249. this._btnCJ.active = false;
  250. this._btnAD.active = true;
  251. } else {
  252. this._btnCJ.active = true;
  253. this._btnAD.active = false;
  254. }
  255. }
  256. isCJ: boolean = false;
  257. protected async _onBtnClickHandler(event: cc.Event.EventTouch) {
  258. await cocosz.audioMgr.playBtnEffect().catch();
  259. if (this.isCJ) return;
  260. switch (event.target.name) {
  261. case "BtnBack": {
  262. cocosz.uiMgr.closePanel(PanelName.UITurntablePanel);
  263. break;
  264. }
  265. case "BtnCJ": {
  266. this.CJ();
  267. break;
  268. }
  269. case "BtnAD": {
  270. utils.SendEvent("视频-抽奖-播放1111")
  271. // 注册方法 , this.ClickClose.bind(this));
  272. GlobalManager.getInstance().registerMethod('event_UITurntablePage_forAd', this.CJ.bind(this));
  273. cc.sys.localStorage.setItem(this.adKey, 'event_UITurntablePage_forAd');//
  274. if (ATRewardedVideoSDK.hasAdReady(AAJS2.getPlacementId())) {
  275. console.log('zh:AD ready for event_UITurntablePage_forAd')
  276. ATRewardedVideoSDK.showAd(AAJS2.getPlacementId());
  277. } else {
  278. console.log('zh:AD not ready for event_UITurntablePage_forAd')
  279. this.CJ();
  280. }
  281. if (2 > 1) {
  282. return;//下面是原始的代码
  283. }
  284. cocosz.watchAD(() => {
  285. utils.SendEvent("视频-抽奖-成功")
  286. this.CJ();
  287. }, () => {
  288. utils.SendEvent("视频-抽奖-失败")
  289. })
  290. break;
  291. }
  292. }
  293. }
  294. // update (dt) {}
  295. }