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- "use strict";
- cc._RF.push(module, '09313S8CXZCU4lptDwQuJIg', 'setMap');
- // scripts/Game/setMap.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var CocosZ_1 = require("../Framework/CocosZ");
- var gameMgr_1 = require("./gameMgr");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var setMap = /** @class */ (function (_super) {
- __extends(setMap, _super);
- function setMap() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.dmmArr = [];
- _this.dikuai = null;
- _this.time = -1;
- _this.mainCameraPos = cc.Vec2.ZERO;
- _this.distanceX = 2500;
- _this.distanceY = 1500;
- return _this;
- }
- setMap.prototype.onLoad = function () {
- gameMgr_1.gameMgr.setMapTs = this;
- // 躲猫猫图片
- gameMgr_1.gameMgr.dmmArr = this.dmmArr;
- // 地块
- this.dikuai = this.node.getChildByName("dikuai");
- if (this.dikuai) {
- this.dikuai.zIndex = cc.macro.MIN_ZINDEX;
- }
- // 获取坐标
- if ([1, 2, 4].includes(CocosZ_1.cocosz.gameMode) && this.node.getChildByName("point")) {
- var point = this.node.getChildByName("point");
- for (var i = 0; i < point.childrenCount; i++) {
- gameMgr_1.gameMgr.posList[i] = i;
- }
- }
- };
- setMap.prototype.onDestroy = function () {
- gameMgr_1.gameMgr.setMapTs = null;
- ;
- };
- setMap.prototype.start = function () {
- for (var i = 0; i < this.node.children.length; i++) {
- // 初始zindex
- var child = this.node.children[i];
- }
- };
- setMap.prototype.lateUpdate = function () {
- if (CocosZ_1.cocosz.isPause || gameMgr_1.gameMgr.isWin || gameMgr_1.gameMgr.isFail)
- return;
- if (this.time++ % 30 == 0) {
- this.checkAllNode();
- }
- };
- setMap.prototype.checkAllNode = function () {
- if (gameMgr_1.gameMgr && gameMgr_1.gameMgr.mainCamereRootNode) {
- this.mainCameraPos = gameMgr_1.gameMgr.mainCamereRootNode.getPosition();
- this.distanceX = cc.winSize.width / 2 / gameMgr_1.gameMgr.mainCamera.zoomRatio + 500;
- this.distanceY = cc.winSize.height / 2 / gameMgr_1.gameMgr.mainCamera.zoomRatio + 500;
- }
- // 地图节点
- var excludeArr = ["guide", "guidePath", "player", "colllider", "dikuai", "point", "itemPoint", "tree", "tipLayer", "jingyanLayer", "posLayer"];
- for (var i = 0; i < this.node.childrenCount; i++) {
- var child = this.node.children[i];
- if (excludeArr.includes(child.name) == false) {
- this.checkNode(child);
- }
- }
- // 地图地块
- var dikuai = this.node.getChildByName("dikuai");
- if (dikuai) {
- for (var i = 0; i < dikuai.childrenCount; i++) {
- var child = dikuai.children[i];
- this.checkNode(child);
- }
- }
- };
- setMap.prototype.checkNode = function (n, isRefresh) {
- if (isRefresh === void 0) { isRefresh = false; }
- if (isRefresh) {
- if (gameMgr_1.gameMgr && gameMgr_1.gameMgr.mainCamereRootNode) {
- this.mainCameraPos = gameMgr_1.gameMgr.mainCamereRootNode.getPosition();
- this.distanceX = cc.winSize.width / 2 / gameMgr_1.gameMgr.mainCamera.zoomRatio + 500;
- this.distanceY = cc.winSize.height / 2 / gameMgr_1.gameMgr.mainCamera.zoomRatio + 500;
- }
- }
- if (n && n.isValid && n.activeInHierarchy) {
- if (n.parent.name == this.node.name || n.parent.name == "dikuai") {
- if (n.opacity == 0 || n.opacity == 255) {
- if (((n.x + n.width * Math.abs(n.scaleX) / 2) < (this.mainCameraPos.x - this.distanceX)) || ((n.x - n.width * Math.abs(n.scaleX) / 2) > (this.mainCameraPos.x + this.distanceX) ||
- (n.y + n.height * Math.abs(n.scaleY) / 2) < (this.mainCameraPos.y - this.distanceY)) || ((n.y - n.height * Math.abs(n.scaleY) / 2) > (this.mainCameraPos.y + this.distanceY))) {
- n.opacity = 0;
- return false;
- }
- else {
- n.opacity = 255;
- return true;
- }
- }
- }
- }
- };
- // 释放资源节点
- setMap.prototype.release = function (call) {
- var _this = this;
- // 删除dikaui子节点
- if (this.dikuai && this.dikuai.isValid && this.dikuai.childrenCount) {
- for (var i = 0; i < 2; i++) {
- var child = this.dikuai.children[i];
- if (child && child.isValid) {
- child.destroy();
- }
- }
- setTimeout(function () { _this.release(call); });
- }
- // 删除普通节点
- else if (this.node.childrenCount) {
- for (var i = 0; i < 10; i++) {
- var child = this.node.children[i];
- if (child && child.isValid) {
- child.destroy();
- }
- }
- setTimeout(function () { _this.release(call); });
- }
- // 结束后回调
- else {
- call && call();
- }
- };
- __decorate([
- property([cc.SpriteFrame])
- ], setMap.prototype, "dmmArr", void 0);
- setMap = __decorate([
- ccclass
- ], setMap);
- return setMap;
- }(cc.Component));
- exports.default = setMap;
- cc._RF.pop();
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