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- "use strict";
- cc._RF.push(module, '6b4ebcCT0lEhoZZWJGVc0YS', 'UIUpgradePanel');
- // scripts/UI/UIUpgradePanel.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
- return new (P || (P = Promise))(function (resolve, reject) {
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
- step((generator = generator.apply(thisArg, _arguments || [])).next());
- });
- };
- var __generator = (this && this.__generator) || function (thisArg, body) {
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
- function verb(n) { return function (v) { return step([n, v]); }; }
- function step(op) {
- if (f) throw new TypeError("Generator is already executing.");
- while (_) try {
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
- if (y = 0, t) op = [op[0] & 2, t.value];
- switch (op[0]) {
- case 0: case 1: t = op; break;
- case 4: _.label++; return { value: op[1], done: false };
- case 5: _.label++; y = op[1]; op = [0]; continue;
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
- default:
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
- if (t[2]) _.ops.pop();
- _.trys.pop(); continue;
- }
- op = body.call(thisArg, _);
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
- }
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var UIPage_1 = require("../Framework/UIPage");
- var Constant_1 = require("../Framework/Constant");
- var CocosZ_1 = require("../Framework/CocosZ");
- var Utils_1 = require("../../common-plugin/Scripts/Utils");
- var TweenEffect_1 = require("../Framework/TweenEffect");
- var UpgradeMgr_1 = require("../Game/UpgradeMgr");
- var PlatUtils_1 = require("../../common-plugin/Scripts/PlatUtils");
- var gameMgr_1 = require("../Game/gameMgr");
- var ATRewardedVideoJSSDK_1 = require("../AnyThinkAds/ATRewardedVideoJSSDK");
- var ATAndroidJS2_1 = require("../ATAndroidJS2");
- var GlobalManager_1 = require("../GlobalManager");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- /**
- * 皮肤试用面板
- */
- var UIUpgradePanel = /** @class */ (function (_super) {
- __extends(UIUpgradePanel, _super);
- function UIUpgradePanel() {
- var _this = _super.call(this, Constant_1.PanelName.UIUpgradePanel) || this;
- _this._mask = null;
- _this._panel = null;
- _this._skill0 = null;
- _this._skill1 = null;
- _this._skill2 = null;
- _this._skill3 = null;
- _this._skill4 = null;
- _this._btnRefresh = null;
- _this._betterArr = [];
- _this._otherArr = []; // 可以获取的技能数组
- _this._uiSkillIdArr = []; // 随机4个技能
- _this._curIndex = -1; // 当前选中下标
- _this._canClick = true; // 能否点击
- _this._lockArr = [false, false, false, false, false];
- _this.isValid() && _this.onLoad();
- return _this;
- }
- UIUpgradePanel.prototype.onLoad = function () {
- this._mask = this._page.getChildByName("Mask");
- this._panel = this._page.getChildByName("Panel");
- var btnNames = ["skill0", "skill1", "skill2", "skill3", "skill4", "btnRefresh"];
- for (var i = 0; i < btnNames.length; i++) {
- var btn = cc.find(btnNames[i], this._panel);
- if (btn) {
- btn.on(cc.Node.EventType.TOUCH_END, this._onBtnClickedHandler, this);
- if (btn.name == "skill0") {
- this._skill0 = btn;
- }
- else if (btn.name == "skill1") {
- this._skill1 = btn;
- }
- else if (btn.name == "skill2") {
- this._skill2 = btn;
- }
- else if (btn.name == "skill3") {
- this._skill3 = btn;
- }
- else if (btn.name == "skill4") {
- this._skill4 = btn;
- }
- else if (btn.name == "btnRefresh") {
- this._btnRefresh = btn;
- btn.active = CocosZ_1.cocosz.isADON;
- }
- }
- }
- // 服务器锁的数量
- var serverValue = CocosZ_1.cocosz.getConfigByKey("skillLockNum");
- if (Number.isInteger(serverValue)) {
- for (var i = 0; i < 5; i++) {
- if (i + serverValue >= 5) {
- this._lockArr[i] = true;
- }
- else {
- this._lockArr[i] = false;
- }
- }
- }
- this.initAdForPage();
- };
- UIUpgradePanel.prototype.initAdForPage = function () {
- if (cc.sys.os === cc.sys.OS_ANDROID) {
- var deviceId = ATAndroidJS2_1.default.getDeviceUserId();
- console.log("zh:checkstatus:", ATRewardedVideoJSSDK_1.default.checkAdStatus(ATAndroidJS2_1.default.getPlacementId()));
- var setting = {};
- setting[ATRewardedVideoJSSDK_1.default.userIdKey] = deviceId;
- ATRewardedVideoJSSDK_1.default.loadRewardedVideo(ATAndroidJS2_1.default.getPlacementId(), setting);
- }
- };
- UIUpgradePanel.prototype.onOpen = function () {
- Utils_1.utils.SendEvent("页面-技能");
- // 优先技能数组
- var better = [
- UpgradeMgr_1.SkillType.双发, UpgradeMgr_1.SkillType.子弹碎片, UpgradeMgr_1.SkillType.枪林弹雨, UpgradeMgr_1.SkillType.谢幕,
- UpgradeMgr_1.SkillType.瞬斩, UpgradeMgr_1.SkillType.冰霜精通, UpgradeMgr_1.SkillType.火焰精通, UpgradeMgr_1.SkillType.萃取,
- UpgradeMgr_1.SkillType.再生, UpgradeMgr_1.SkillType.护甲靴子, UpgradeMgr_1.SkillType.疾走, UpgradeMgr_1.SkillType.神圣守护,
- UpgradeMgr_1.SkillType.通灵匕首, UpgradeMgr_1.SkillType.飞轮, UpgradeMgr_1.SkillType.闪电, UpgradeMgr_1.SkillType.燃烧瓶
- ];
- // 可以获取的技能数组
- for (var i = 0; i <= 34; i++) {
- if ([UpgradeMgr_1.SkillType.雷电精通, UpgradeMgr_1.SkillType.龙卵, UpgradeMgr_1.SkillType.通灵镰刀].includes(i)) {
- // 剔除的技能
- }
- else if (UpgradeMgr_1.upgradeMgr && UpgradeMgr_1.upgradeMgr.isValid && UpgradeMgr_1.upgradeMgr.upgradeSkillArr[i] >= UpgradeMgr_1.upgradeMgr.upgradeSkillMaxLevelArr[i]) {
- // 达到最大级
- }
- else if (better.includes(i)) {
- // 优先数组
- this._betterArr.push(i);
- }
- else {
- // 其它数组
- this._otherArr.push(i);
- }
- }
- this._initPanel();
- if (PlatUtils_1.default.IsWechat) {
- Utils_1.utils.adManager.hideCustomAd({ location: 3 });
- Utils_1.utils.adManager.hideCustomAd({ location: 4 });
- }
- };
- UIUpgradePanel.prototype.onClose = function () {
- CocosZ_1.cocosz.pauseCount--;
- if (PlatUtils_1.default.IsWechat) {
- Utils_1.utils.adManager.showCustomAd({ location: 3 });
- Utils_1.utils.adManager.showCustomAd({ location: 4 });
- }
- };
- UIUpgradePanel.prototype._initPanel = function () {
- TweenEffect_1.default.panel_mask_opacity(this._mask);
- TweenEffect_1.default.panel_open_moveY(this._panel);
- this._curIndex = -1;
- // 刷新技能
- this._skill_refresh();
- };
- /**
- * 所有按钮点击事件
- * @param event
- * @param data
- */
- UIUpgradePanel.prototype._onBtnClickedHandler = function (event, data) {
- return __awaiter(this, void 0, void 0, function () {
- var adKey, adKey, callback_1, lockNode;
- var _this = this;
- return __generator(this, function (_a) {
- switch (_a.label) {
- case 0:
- //播放按钮点击音效
- return [4 /*yield*/, CocosZ_1.cocosz.audioMgr.playBtnEffect().catch()];
- case 1:
- //播放按钮点击音效
- _a.sent();
- if (!this._canClick)
- return [2 /*return*/];
- switch (event.target.name) {
- case "btnRefresh": {
- this._canClick = false;
- // 分享
- if (event.target.getChildByName("share") && event.target.getChildByName("share").active) {
- Utils_1.utils.SendEvent("分享-刷新技能");
- adKey = "zh_ad_type";
- // 注册方法 , this.ClickClose.bind(this));
- GlobalManager_1.default.getInstance().registerMethod('event_shuaXinJiNeng', this.event_shuaXinJiNeng.bind(this));
- cc.sys.localStorage.setItem(adKey, 'event_shuaXinJiNeng'); //
- if (ATRewardedVideoJSSDK_1.default.hasAdReady(ATAndroidJS2_1.default.getPlacementId())) {
- console.log('zh:AD ready for event_shuaXinJiNeng');
- ATRewardedVideoJSSDK_1.default.showAd(ATAndroidJS2_1.default.getPlacementId());
- }
- else {
- console.log('zh:AD not ready for event_shuaXinJiNeng');
- this.event_shuaXinJiNeng();
- }
- if (2 > 1) {
- return [2 /*return*/]; //下面是原始的代码
- }
- CocosZ_1.cocosz.share(function () {
- Utils_1.utils.SendEvent("分享-刷新技能-成功");
- _this._skill_refresh();
- _this._canClick = true;
- }, function () {
- Utils_1.utils.SendEvent("分享-刷新技能-失败");
- _this._canClick = true;
- });
- }
- // 视频
- else if (event.target.getChildByName("video") && event.target.getChildByName("video").active) {
- Utils_1.utils.SendEvent("视频-技能刷新(地下城僵尸)-播放");
- adKey = "zh_ad_type";
- // 注册方法 , this.ClickClose.bind(this));
- GlobalManager_1.default.getInstance().registerMethod('event_shuaXinJiNeng', this.event_shuaXinJiNeng.bind(this));
- cc.sys.localStorage.setItem(adKey, 'event_shuaXinJiNeng'); //
- if (ATRewardedVideoJSSDK_1.default.hasAdReady(ATAndroidJS2_1.default.getPlacementId())) {
- console.log('zh:AD ready for event_shuaXinJiNeng');
- ATRewardedVideoJSSDK_1.default.showAd(ATAndroidJS2_1.default.getPlacementId());
- }
- else {
- console.log('zh:AD not ready for event_shuaXinJiNeng');
- this.event_shuaXinJiNeng();
- }
- if (2 > 1) {
- return [2 /*return*/]; //下面是原始的代码
- }
- CocosZ_1.cocosz.watchAD(function () {
- Utils_1.utils.SendEvent("视频-技能刷新(地下城僵尸)-成功");
- _this._skill_refresh();
- _this._canClick = true;
- }, function () {
- Utils_1.utils.SendEvent("视频-技能刷新(地下城僵尸)-失败");
- _this._canClick = true;
- });
- }
- break;
- }
- case "skill0":
- case "skill1":
- case "skill2":
- case "skill3":
- case "skill4": {
- this._canClick = false;
- callback_1 = function () {
- if ("skill0" == event.target.name)
- _this._curIndex = 0;
- else if ("skill1" == event.target.name)
- _this._curIndex = 1;
- else if ("skill2" == event.target.name)
- _this._curIndex = 2;
- else if ("skill3" == event.target.name)
- _this._curIndex = 3;
- else if ("skill4" == event.target.name)
- _this._curIndex = 4;
- // 刷新
- _this.updateFrame();
- // 选中技能
- _this._selectSkill();
- };
- lockNode = event.target.getChildByName("lock");
- if (lockNode && lockNode.active) {
- // 分享
- if (lockNode.getChildByName("share") && lockNode.getChildByName("share").active) {
- Utils_1.utils.SendEvent("分享-技能解锁");
- CocosZ_1.cocosz.share(function () {
- Utils_1.utils.SendEvent("分享-技能解锁-成功");
- callback_1 && callback_1();
- }, function () {
- Utils_1.utils.SendEvent("分享-技能解锁-失败");
- _this._canClick = true;
- });
- }
- // 视频
- else if (lockNode.getChildByName("video") && lockNode.getChildByName("video").active) {
- Utils_1.utils.SendEvent("视频-技能解锁-播放");
- CocosZ_1.cocosz.watchAD(function () {
- Utils_1.utils.SendEvent("视频-技能解锁-成功");
- callback_1 && callback_1();
- }, function () {
- Utils_1.utils.SendEvent("视频-技能解锁-失败");
- _this._canClick = true;
- });
- }
- else {
- callback_1 && callback_1();
- }
- }
- else {
- callback_1 && callback_1();
- }
- break;
- }
- }
- return [2 /*return*/];
- }
- });
- });
- };
- UIUpgradePanel.prototype.event_shuaXinJiNeng = function () {
- console.log('zh: event_shuaXinJiNeng 刷新技能 被触发');
- Utils_1.utils.SendEvent("zh:-刷新技能 被触发");
- this._skill_refresh();
- this._canClick = true;
- };
- UIUpgradePanel.prototype._selectSkill = function () {
- var _this = this;
- this._canClick = false;
- // 获取技能
- if (this._uiSkillIdArr[this._curIndex]) {
- UpgradeMgr_1.upgradeMgr && UpgradeMgr_1.upgradeMgr.isValid && UpgradeMgr_1.upgradeMgr.getSkill(this._uiSkillIdArr[this._curIndex]);
- }
- // 卡片效果
- var arr = [this._skill0, this._skill1, this._skill2, this._skill3, this._skill4];
- arr.forEach(function (v, i) {
- if (i == _this._curIndex) {
- _this.card_click(v);
- }
- else {
- _this.card_recycle(v);
- }
- });
- // 关闭弹窗
- CocosZ_1.cocosz.scheduleOnce(function () {
- CocosZ_1.cocosz.uiMgr.closePanel(Constant_1.PanelName.UIUpgradePanel);
- if (gameMgr_1.gameMgr && gameMgr_1.gameMgr.playerTs && gameMgr_1.gameMgr.playerTs.isValid) {
- gameMgr_1.gameMgr.playerTs.avoidInjury(2);
- }
- }, 1.5);
- };
- UIUpgradePanel.prototype._getSkillIDName = function (id) {
- return id + (UpgradeMgr_1.upgradeMgr.upgradeSkillMaxLevelArr[id] > 1 ? "_" + (UpgradeMgr_1.upgradeMgr.upgradeSkillArr[id] + 1) : "");
- };
- UIUpgradePanel.prototype._skill_load = function (card, id) {
- // 名字
- var node_name = card.getChildByName("name");
- if (node_name) {
- var spr_name_1 = node_name.getComponent(cc.Sprite);
- if (spr_name_1) {
- CocosZ_1.cocosz.resMgr.loadAndCacheRes("i18n/tex_zombie/" + CocosZ_1.cocosz.curLanguage + "/zombieSkill_name_" + this._getSkillIDName(id), cc.SpriteFrame, null, function (err, res) {
- if (spr_name_1 && spr_name_1.isValid) {
- spr_name_1.spriteFrame = res;
- }
- });
- }
- }
- // 图标
- var node_icon = card.getChildByName("icon");
- if (node_icon) {
- var spr_icon_1 = node_icon.getComponent(cc.Sprite);
- if (spr_icon_1) {
- CocosZ_1.cocosz.resMgr.loadAndCacheRes("tex_zombie/zombieSkill_icon_" + this._getSkillIDName(id), cc.SpriteFrame, null, function (err, res) {
- if (spr_icon_1 && spr_icon_1.isValid) {
- spr_icon_1.spriteFrame = res;
- }
- });
- }
- }
- // 介绍
- var node_introduce = card.getChildByName("introduce");
- if (node_introduce) {
- var spr_introduce_1 = node_introduce.getComponent(cc.Sprite);
- if (spr_introduce_1) {
- CocosZ_1.cocosz.resMgr.loadAndCacheRes("i18n/tex_zombie/" + CocosZ_1.cocosz.curLanguage + "/zombieSkill_introduce_" + this._getSkillIDName(id), cc.SpriteFrame, null, function (err, res) {
- if (spr_introduce_1 && spr_introduce_1.isValid) {
- spr_introduce_1.spriteFrame = res;
- }
- });
- }
- }
- };
- /** 技能刷新 */
- UIUpgradePanel.prototype._skill_refresh = function () {
- var _a;
- this._uiSkillIdArr.length = 0;
- // 从技能数组中获取5个技能
- if (this._betterArr.length) {
- for (var i = Math.min(5 - this._uiSkillIdArr.length, this._betterArr.length); i > 0; i--) {
- var index = Math.floor(Math.random() * this._betterArr.length);
- if (this._betterArr[index] >= 0) {
- this._uiSkillIdArr.push(this._betterArr[index]);
- this._betterArr.splice(index, 1);
- }
- }
- }
- if (this._otherArr.length) {
- for (var i = Math.min(5 - this._uiSkillIdArr.length, this._otherArr.length); i > 0; i--) {
- var index = Math.floor(Math.random() * this._otherArr.length);
- if (this._otherArr[index] >= 0) {
- this._uiSkillIdArr.push(this._otherArr[index]);
- this._otherArr.splice(index, 1);
- }
- }
- }
- // 排序
- for (var i = 0; i < this._uiSkillIdArr.length; i++) {
- // 3级技能(非视频位置)
- if (UpgradeMgr_1.upgradeMgr.upgradeSkillArr[this._uiSkillIdArr[i]] == 2 && !this._lockArr[i]) {
- // 与视频位置交换
- for (var j = this._uiSkillIdArr.length - 1; j > i; j--) {
- if (this._lockArr[j] && UpgradeMgr_1.upgradeMgr.upgradeSkillArr[this._uiSkillIdArr[j]] != 2) {
- // 交换
- _a = [this._uiSkillIdArr[j], this._uiSkillIdArr[i]], this._uiSkillIdArr[i] = _a[0], this._uiSkillIdArr[j] = _a[1];
- }
- }
- }
- }
- // 技能0 ///////////////////////////////////////////////////////////////////////////////////////////////
- if (this._uiSkillIdArr[0] >= 0) {
- this._skill0.active = true;
- var id = this._uiSkillIdArr[0];
- this._skill_load(this._skill0, id);
- }
- else {
- this._skill0.active = false;
- }
- // 技能1 ///////////////////////////////////////////////////////////////////////////////////////////////
- if (this._uiSkillIdArr[1] >= 0) {
- this._skill1.active = true;
- var id = this._uiSkillIdArr[1];
- this._skill_load(this._skill1, id);
- }
- else {
- this._skill1.active = false;
- }
- // 技能2 ///////////////////////////////////////////////////////////////////////////////////////////////
- if (this._uiSkillIdArr[2] >= 0) {
- this._skill2.active = true;
- var id = this._uiSkillIdArr[2];
- this._skill_load(this._skill2, id);
- }
- else {
- this._skill2.active = false;
- }
- // 技能3 ///////////////////////////////////////////////////////////////////////////////////////////////
- if (this._uiSkillIdArr[3] >= 0) {
- this._skill3.active = true;
- var id = this._uiSkillIdArr[3];
- this._skill_load(this._skill3, id);
- }
- else {
- this._skill3.active = false;
- }
- // 技能4 ///////////////////////////////////////////////////////////////////////////////////////////////
- if (this._uiSkillIdArr[4] >= 0) {
- this._skill4.active = true;
- var id = this._uiSkillIdArr[4];
- this._skill_load(this._skill4, id);
- }
- else {
- this._skill4.active = false;
- }
- // 视频按钮隐藏
- if (this._otherArr.length == 0 && this._btnRefresh && this._btnRefresh.active) {
- this._btnRefresh.active = false;
- }
- this.updateFrame();
- };
- // 更新外发光
- UIUpgradePanel.prototype.updateFrame = function () {
- // 选中框
- this._skill0.children[0].active = (this._curIndex == 0);
- this._skill1.children[0].active = (this._curIndex == 1);
- this._skill2.children[0].active = (this._curIndex == 2);
- this._skill3.children[0].active = (this._curIndex == 3);
- this._skill4.children[0].active = (this._curIndex == 4);
- // 解锁框
- this._skill0.children[5].active = this._lockArr[0] && this._curIndex != 0;
- this._skill1.children[5].active = this._lockArr[1] && this._curIndex != 1;
- this._skill2.children[5].active = this._lockArr[2] && this._curIndex != 2;
- this._skill3.children[5].active = this._lockArr[3] && this._curIndex != 3;
- this._skill4.children[5].active = this._lockArr[4] && this._curIndex != 4;
- };
- /** 卡牌选中特效 */
- UIUpgradePanel.prototype.card_click = function (card) {
- card.zIndex = cc.macro.MAX_ZINDEX;
- cc.tween(card)
- .to(0.5, { x: 0, y: 200 }, { easing: "sineIn" })
- .to(1, { scale: 2, opacity: 0 }, { easing: "fade" })
- .start();
- };
- /** 卡牌回收 */
- UIUpgradePanel.prototype.card_recycle = function (card) {
- var btnUnLock = card.getChildByName("btnUnLock");
- if (btnUnLock)
- btnUnLock.active = false;
- cc.tween(card)
- .to(0.5, { opacity: 0 }, { easing: "sineIn" })
- .start();
- };
- UIUpgradePanel = __decorate([
- ccclass
- ], UIUpgradePanel);
- return UIUpgradePanel;
- }(UIPage_1.default));
- exports.default = UIUpgradePanel;
- cc._RF.pop();
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