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- import GameItem from "./GameItem";
- import { utils } from "./Utils";
- import { BannerLocation, SubLocation } from "./YZ_Constant";
- import PlatUtils from "./PlatUtils";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class BeforGameOverRecGamesPanel extends cc.Component {
- _panel: cc.Node = null;
- _gameList: cc.Node = null;
- _originScale: number = 1;
- _gameItems: GameItem[] = [];
- _jumpList: any = null;
- _dataDirty: boolean = false;
- _is_Horizontal: boolean = false;
- _closeBtnRight: cc.Node = null;
- _closeBtnLine: cc.Node = null;
- _star: cc.Node = null;
- private gameItemNode: cc.Node = null;
- _location: SubLocation = SubLocation.isMoreGame;
- onLoad() {
- if (utils.otherConfig && utils.otherConfig.group) {
- this.node.group = utils.otherConfig.group;
- }
- if (!PlatUtils.IsNativeAndroid) {
- utils.adManager.HideBanner(BannerLocation.Home);
- }
- this._panel = this.node.getChildByName("Panel");
- this.node.active = false;
- let ratio: number = 1;
- if (cc.winSize.height < cc.winSize.width) {
- // 横屏游戏
- ratio = cc.winSize.width / 1920;
- this._is_Horizontal = true;
- } else {
- ratio = cc.winSize.width / 1080;
- }
- if (this._is_Horizontal) {
- this._panel.getChildByName("VGameScrollView").active = false
- this._panel.getChildByName("VHead").active = false
- this._gameList = this._panel.getChildByName("HGameScrollView").getComponent(cc.ScrollView).content;
- this.gameItemNode = this._gameList.children[0];
- this._gameList.removeAllChildren();
- } else {
- this._panel.getChildByName("HGameScrollView").active = false;
- this._panel.getChildByName("HHead").active = false
- this._gameList = this._panel.getChildByName("VGameScrollView").getComponent(cc.ScrollView).content;
- this.gameItemNode = this._gameList.children[0];
- this._gameList.removeAllChildren();
- }
- this._panel.scale = ratio;
- this._originScale = this._panel.scale;
- }
- private _initWidget() {
- this.scheduleOnce(() => {
- this._gameList.removeAllChildren();
- let clo = this._is_Horizontal ? 7 : 4;
- let totalRow = Math.floor(this._jumpList.length / clo);
- let totalClo = clo * totalRow;
- for (let i = 0; i < totalClo; i++) {
- let data: any = this._jumpList[i];
- if (data && data.logo) {
- let tempNode = cc.instantiate(this.gameItemNode);
- let gameItem: GameItem = tempNode.getComponent("GameItem");
- gameItem.init(data, this._location);
- this._gameList.addChild(tempNode);
- }
- }
- })
- }
- update() {
- if (this._dataDirty) {
- this._dataDirty = false;
- this._updatePanel();
- }
- }
- _updatePanel() {
- utils.postRecommentShowData(this._location);
- this._initWidget();
- return;
- }
- public init(jumpList: any) {
- this._jumpList = jumpList;
- this._dataDirty = true;
- }
- public show() {
- this.node.active = true;
- }
- public hide() {
- let self = this;
- self.node.active = false;
- if (utils.rewardRecGamePanelCloseFunc) {
- utils.rewardRecGamePanelCloseFunc();
- utils.rewardRecGamePanelCloseFunc = null;;
- } else {
- utils.rewardCloseFunc && utils.rewardCloseFunc();
- utils.rewardCloseFunc = null;
- }
- }
- public onCloseBtnHandler(event: any, data: any) {
- this.hide();
- }
- }
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