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- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class ShaderParamComponent extends cc.Component {
- private sprite: cc.Sprite = null;
- private _material: cc.Material = null;
- private _start = 0;
- @property({ displayName: "速度" })
- private speed: number = 1;
- onLoad() {
- this.sprite = this.getComponent(cc.Sprite);
- if (this.sprite) {
- this._material = this.sprite.getMaterial(0);
- }
- this.initParams()
- }
- private initParams() {
- if (this.sprite && this._material && this.speed) {
- this._material.setProperty("speed", this.speed)
- }
- }
- protected update(dt) {
- // if (this.sprite) {
- // this._material = this.sprite.getMaterial(0);
- // }
- if (this.node.active && this._material) {
- if (this._material.getProperty("time", 0) != undefined) {
- this._material.setProperty('time', this._start);
- this._start += dt;
- }
- }
- }
- }
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