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- CCEffect %{
- techniques:
- - passes:
- - vert: vs
- frag: fs
- blendState:
- targets:
- - blend: true
- rasterizerState:
- cullMode: none
- properties:
- texture: { value: white }
- alphaThreshold: { value: 0.5 }
- time: {value: 0.0 }
- speed: {value: 1.0 } // time 和speed 共同决定采样的偏移量.
- }%
- CCProgram vs %{
- precision highp float;
- #include <cc-global>
- #include <cc-local>
- in vec3 a_position;
- in vec4 a_color;
- out vec4 v_color;
- #if USE_TEXTURE
- in vec2 a_uv0;
- out vec2 v_uv0;
- #endif
- void main () {
- vec4 pos = vec4(a_position, 1);
- #if CC_USE_MODEL
- pos = cc_matViewProj * cc_matWorld * pos;
- #else
- pos = cc_matViewProj * pos;
- #endif
- #if USE_TEXTURE
- v_uv0 = a_uv0;
- #endif
- v_color = a_color;
- gl_Position = pos;
- }
- }%
- CCProgram fs %{
- precision highp float;
-
- #include <alpha-test>
- in vec4 v_color;
- #if USE_TEXTURE
- in vec2 v_uv0;
- uniform sampler2D texture;
- #endif
- uniform Param {
- float time;
- float speed;
- };
- void main () {
- vec4 o = vec4(1, 1, 1, 1);
- float offset = fract( time* speed + v_uv0.y);
- o *= texture(texture, vec2(v_uv0.x, offset));
-
- o *= v_color;
- ALPHA_TEST(o);
- gl_FragColor = o;
- }
- }%
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