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- "use strict";
- cc._RF.push(module, '2a6femhqDpCk53HbKVrUmes', 'GameMgr');
- // scripts/Framework/GameMgr.ts
- "use strict";
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
- return new (P || (P = Promise))(function (resolve, reject) {
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
- step((generator = generator.apply(thisArg, _arguments || [])).next());
- });
- };
- var __generator = (this && this.__generator) || function (thisArg, body) {
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
- function verb(n) { return function (v) { return step([n, v]); }; }
- function step(op) {
- if (f) throw new TypeError("Generator is already executing.");
- while (_) try {
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
- if (y = 0, t) op = [op[0] & 2, t.value];
- switch (op[0]) {
- case 0: case 1: t = op; break;
- case 4: _.label++; return { value: op[1], done: false };
- case 5: _.label++; y = op[1]; op = [0]; continue;
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
- default:
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
- if (t[2]) _.ops.pop();
- _.trys.pop(); continue;
- }
- op = body.call(thisArg, _);
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
- }
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var GameCtr_1 = require("./GameCtr");
- var CocosZ_1 = require("./CocosZ");
- var Constant_1 = require("./Constant");
- var Msg_1 = require("./Msg");
- var Utils_1 = require("../../common-plugin/Scripts/Utils");
- var YZ_Constant_1 = require("../../common-plugin/Scripts/YZ_Constant");
- var YZ_LocalStorage_1 = require("../../common-plugin/Scripts/YZ_LocalStorage");
- // @ts-ignore
- var i18n = require('LanguageData');
- /**
- * 游戏管理
- */
- var GameMgr = /** @class */ (function () {
- function GameMgr() {
- this._state = Constant_1.GameState.None;
- this._gameCtr = new GameCtr_1.default();
- this.gameStartTime = 0;
- this.canTry = true;
- this.canGame = true;
- }
- Object.defineProperty(GameMgr, "inst", {
- get: function () {
- if (!GameMgr._inst) {
- GameMgr._inst = new GameMgr();
- }
- return GameMgr._inst;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GameMgr.prototype, "State", {
- get: function () {
- return this._state;
- },
- set: function (value) {
- this._state = value;
- },
- enumerable: false,
- configurable: true
- });
- ;
- Object.defineProperty(GameMgr.prototype, "gameCtr", {
- get: function () {
- return this._gameCtr;
- },
- enumerable: false,
- configurable: true
- });
- /**
- * 开始游戏
- * @param 关卡ID
- */
- GameMgr.prototype.gameStart = function (levelId) {
- return __awaiter(this, void 0, void 0, function () {
- var rangeLevel;
- return __generator(this, function (_a) {
- console.log('zh:GM.TS gameStart');
- YZ_LocalStorage_1.default.setItem(YZ_Constant_1.default.ST_RED_BAG_PROGRESS, '0');
- CocosZ_1.cocosz.curLevel = levelId;
- // 重置
- if (this.canTry) {
- this.canTry = false;
- this.gameCtr.curUseSkinId = -1;
- // 能否弹试用
- if (CocosZ_1.cocosz.isShowAd && CocosZ_1.cocosz.isADON && (CocosZ_1.cocosz.isDeBug || Utils_1.utils.isShowTrySkin(levelId))) {
- rangeLevel = CocosZ_1.cocosz.dataMgr.getGunInfo(CocosZ_1.cocosz.dataMgr.CurRange).Level;
- if (Math.random() < 0.5 && (rangeLevel < 3)) {
- // 武器升级弹窗
- CocosZ_1.cocosz.uiMgr.openPanel(Constant_1.PanelName.UIWeaponLevelPanel);
- }
- else {
- // 皮肤试用弹窗
- CocosZ_1.cocosz.uiMgr.openPanel(Constant_1.PanelName.UITrySkinPanel);
- }
- }
- // 进入游戏
- else if (this.canGame) {
- this.canGame = false;
- this._loadGameScene();
- }
- }
- // 能否进入游戏
- else if (this.canGame) {
- this.canGame = false;
- this._loadGameScene();
- }
- return [2 /*return*/];
- });
- });
- };
- GameMgr.prototype._loadGameScene = function () {
- var _this = this;
- // 使用皮肤
- if (this.gameCtr.curUseSkinId < 0) {
- this.gameCtr.curUseSkinId = CocosZ_1.cocosz.dataMgr.CurSkinId;
- }
- //上报游戏开始
- Utils_1.utils.StartGame(CocosZ_1.cocosz.getLevelId().toString());
- //进入游戏场景
- CocosZ_1.cocosz.sceneMgr.loadScene("Game", function () {
- _this.gameStartTime = new Date().getTime();
- _this.canTry = true;
- _this.canGame = true;
- _this._gamePrepare();
- //显示过度页面
- CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIGameLoadingPage);
- });
- };
- /** 游戏预加载 */
- GameMgr.prototype._gamePrepare = function () {
- try {
- this.State = Constant_1.GameState.Prepare;
- //调用游戏初始化
- this.gameCtr.init();
- }
- catch (error) {
- cc.error("erro >>", error);
- // 资源没有准备好, 无法进入游戏
- CocosZ_1.cocosz.sceneMgr.loadScene("Home", function () {
- CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIHomePage);
- Msg_1.default.Show(i18n.t("msg.net_error")); //当前网络状态不佳,请重启游戏
- });
- }
- };
- /** 游戏胜利 */
- GameMgr.prototype.gameSuccess = function () {
- cc.log('游戏胜利!');
- this.State = Constant_1.GameState.Success;
- CocosZ_1.cocosz.audioMgr.playEffectWinner();
- // 上报游戏时间
- var gameTime = Math.round((new Date().getTime() - this.gameStartTime) / 1000 / 60);
- Utils_1.utils.SendEvent("游戏时间:" + gameTime + "分钟");
- //保存关卡解锁数据
- var rewardCallFunc = function (res) {
- cc.log("获取激励组件奖励+" + res.rewardValue);
- if (res) {
- CocosZ_1.cocosz.dataMgr.CoinCount += res.rewardValue;
- cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_COIN_CHANGE });
- }
- };
- var closeCallFunc = function () {
- cc.log("激励组件关闭!!!!!!");
- CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIOverPage);
- };
- //显示结算前广告
- Utils_1.utils.adManager.showBeforGameOverAd(CocosZ_1.cocosz.getLevelId(), YZ_Constant_1.LevelStatus.GameWin, 100, closeCallFunc, rewardCallFunc);
- };
- /** 游戏失败 */
- GameMgr.prototype.gameFailed = function () {
- cc.log('游戏失败!');
- this.State = Constant_1.GameState.Failed;
- CocosZ_1.cocosz.audioMgr.playEffectFailed();
- // 上报游戏时间
- var gameTime = Math.round((new Date().getTime() - this.gameStartTime) / 1000 / 60);
- Utils_1.utils.SendEvent("游戏时间:" + gameTime + "分钟");
- var rewardCallFunc = function (res) {
- cc.log("获取激励组件奖励+" + res.rewardValue);
- if (res) {
- //保存奖励值到本地
- CocosZ_1.cocosz.dataMgr.CoinCount += res.rewardValue;
- cc.game.emit(Constant_1.default.E_GAME_LOGIC, { type: Constant_1.default.E_COIN_CHANGE });
- }
- };
- var closeCallFunc = function () {
- cc.log("激励组件关闭!!!!!!");
- CocosZ_1.cocosz.uiMgr.openPage(Constant_1.PageName.UIOverPage);
- };
- Utils_1.utils.adManager.showBeforGameOverAd(CocosZ_1.cocosz.getLevelId(), YZ_Constant_1.LevelStatus.GameFail, 50, closeCallFunc, rewardCallFunc);
- };
- return GameMgr;
- }());
- exports.default = GameMgr;
- cc._RF.pop();
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