3933604d-63fe-4eb2-bc9d-4153fa75f9f7.js 2.2 KB

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  1. "use strict";
  2. cc._RF.push(module, '39336BNY/5OsrydQVP6dfn3', 'YZ_EventManager');
  3. // common-plugin/Scripts/YZ_EventManager.ts
  4. "use strict";
  5. var __extends = (this && this.__extends) || (function () {
  6. var extendStatics = function (d, b) {
  7. extendStatics = Object.setPrototypeOf ||
  8. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  9. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  10. return extendStatics(d, b);
  11. };
  12. return function (d, b) {
  13. extendStatics(d, b);
  14. function __() { this.constructor = d; }
  15. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  16. };
  17. })();
  18. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  19. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  20. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  21. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  22. return c > 3 && r && Object.defineProperty(target, key, r), r;
  23. };
  24. Object.defineProperty(exports, "__esModule", { value: true });
  25. var YZ_Constant_1 = require("./YZ_Constant");
  26. var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
  27. var YZ_EventManager = /** @class */ (function (_super) {
  28. __extends(YZ_EventManager, _super);
  29. function YZ_EventManager() {
  30. return _super !== null && _super.apply(this, arguments) || this;
  31. }
  32. YZ_EventManager.registerEvent = function (name, handler, target) {
  33. cc.game.on(name, handler, target);
  34. };
  35. YZ_EventManager.unregisterEvent = function (target) {
  36. cc.game.targetOff(target);
  37. };
  38. YZ_EventManager.emitCommonEvent = function (args) {
  39. cc.game.emit(YZ_Constant_1.default.YZ_EventCommon, args);
  40. };
  41. YZ_EventManager = __decorate([
  42. ccclass
  43. ], YZ_EventManager);
  44. return YZ_EventManager;
  45. }(cc.Component));
  46. exports.default = YZ_EventManager;
  47. cc._RF.pop();