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- "use strict";
- cc._RF.push(module, '63a41cIPQJDv6DXfWU7Rp52', 'GamePage');
- // common-plugin/Scripts/GamePage.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var YZ_Constant_1 = require("./YZ_Constant");
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var GamePage = /** @class */ (function (_super) {
- __extends(GamePage, _super);
- function GamePage() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this._gameList = null;
- _this._gameItemNodes = [];
- _this._isContentFilled = false;
- _this._dataDirty = false;
- return _this;
- }
- GamePage.prototype.init = function (data) {
- this._gameList = data;
- this._dataDirty = true;
- };
- GamePage.prototype.onLoad = function () {
- this._gameItemNodes = this.node.children;
- for (var i = 0; i < this._gameItemNodes.length; i++) {
- this._gameItemNodes[i].active = false;
- }
- };
- GamePage.prototype.update = function (dt) {
- if (this._dataDirty) {
- this._dataDirty = false;
- this._updateContent();
- }
- };
- GamePage.prototype._updateContent = function () {
- if (this._gameList && this._gameList.length > 0 && this._gameList.length <= 5) {
- this._isContentFilled = true;
- var itemData = null;
- for (var i = 0; i < this._gameList.length; i++) {
- itemData = this._gameList[i];
- var newGameItemNode = this._gameItemNodes[i];
- var gameItem = newGameItemNode.getComponent("GameItem");
- gameItem.init(itemData, YZ_Constant_1.SubLocation.isScrollbar);
- newGameItemNode.active = true;
- }
- }
- };
- GamePage = __decorate([
- ccclass
- ], GamePage);
- return GamePage;
- }(cc.Component));
- exports.default = GamePage;
- cc._RF.pop();
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