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- "use strict";
- cc._RF.push(module, 'acdbc3aRD5AGp4ypzXGP/2Q', 'BgScroll');
- // res/effects/BgScroll.ts
- "use strict";
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = function (d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- var ShaderParamComponent = /** @class */ (function (_super) {
- __extends(ShaderParamComponent, _super);
- function ShaderParamComponent() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.sprite = null;
- _this._material = null;
- _this._start = 0;
- _this.speed = 1;
- return _this;
- }
- ShaderParamComponent.prototype.onLoad = function () {
- this.sprite = this.getComponent(cc.Sprite);
- if (this.sprite) {
- this._material = this.sprite.getMaterial(0);
- }
- this.initParams();
- };
- ShaderParamComponent.prototype.initParams = function () {
- if (this.sprite && this._material && this.speed) {
- this._material.setProperty("speed", this.speed);
- }
- };
- ShaderParamComponent.prototype.update = function (dt) {
- // if (this.sprite) {
- // this._material = this.sprite.getMaterial(0);
- // }
- if (this.node.active && this._material) {
- if (this._material.getProperty("time", 0) != undefined) {
- this._material.setProperty('time', this._start);
- this._start += dt;
- }
- }
- };
- __decorate([
- property({ displayName: "速度" })
- ], ShaderParamComponent.prototype, "speed", void 0);
- ShaderParamComponent = __decorate([
- ccclass
- ], ShaderParamComponent);
- return ShaderParamComponent;
- }(cc.Component));
- exports.default = ShaderParamComponent;
- cc._RF.pop();
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