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- "use strict";
- cc._RF.push(module, 'ca28dw/QkVP9IpkNRINo1+D', 'YZ_Constant');
- // common-plugin/Scripts/YZ_Constant.ts
- "use strict";
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- Object.defineProperty(exports, "__esModule", { value: true });
- exports.BannerLocationToEnum = exports.BannerLocationToString = exports.AttributedValue = exports.AttributedKey = exports.AttributedType = exports.AldEventType = exports.AldStageType = exports.ViewLocation = exports.BannerLocation = exports.VibrateType = exports.SubLocation = exports.LevelStatus = exports.YZ_Reward = exports.RewardType = exports.BeForGameOverAdId = void 0;
- var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
- /**
- * banner 的位置
- */
- var BeForGameOverAdId;
- (function (BeForGameOverAdId) {
- BeForGameOverAdId["None"] = "none";
- /**
- * 分享
- */
- BeForGameOverAdId["SharePanel"] = "share_panel";
- /**
- * 宝箱
- */
- BeForGameOverAdId["GoldBox"] = "gold_box";
- /**
- * 抽奖
- */
- BeForGameOverAdId["Turntable"] = "turntable";
- /**
- * 创建快捷桌面
- */
- BeForGameOverAdId["CreateShortCut"] = "create_short_cut";
- /**
- * 更多游戏推荐
- */
- BeForGameOverAdId["RecGame"] = "rec_game";
- /**
- * 幸运宝箱
- */
- BeForGameOverAdId["LuckBox"] = "luck_box";
- /**
- * 同步显示
- */
- BeForGameOverAdId["SyncShow"] = "sync_show";
- /**
- * 模版广告
- */
- BeForGameOverAdId["CustomAd"] = "custom_ad";
- })(BeForGameOverAdId = exports.BeForGameOverAdId || (exports.BeForGameOverAdId = {}));
- ;
- /**
- * banner 的位置
- */
- var RewardType;
- (function (RewardType) {
- /**
- * 金币
- */
- RewardType["Gold"] = "gold";
- /**
- * 皮肤
- */
- RewardType["Skin"] = "Skin";
- })(RewardType = exports.RewardType || (exports.RewardType = {}));
- ;
- var YZ_Reward = /** @class */ (function () {
- function YZ_Reward() {
- /**
- * 奖励类型
- */
- this.rewardType = RewardType.Gold;
- /**
- * 奖励值
- */
- this.rewardValue = 0;
- }
- YZ_Reward = __decorate([
- ccclass("YZ_Reward")
- ], YZ_Reward);
- return YZ_Reward;
- }());
- exports.YZ_Reward = YZ_Reward;
- /**
- * 上报关卡的类型
- * start、complete、fail 、skip
- */
- var LevelStatus;
- (function (LevelStatus) {
- /**
- * 游戏开始
- */
- LevelStatus["GameStart"] = "start";
- /**
- * 游戏胜利
- */
- LevelStatus["GameWin"] = "complete";
- /**
- * 游戏失败
- */
- LevelStatus["GameFail"] = "fail";
- /**
- * 跳过关卡
- */
- LevelStatus["GameSkip"] = "skip";
- })(LevelStatus = exports.LevelStatus || (exports.LevelStatus = {}));
- /**
- * 组件类型
- */
- var SubLocation;
- (function (SubLocation) {
- /**
- * 当前显示的位置
- * isReward //激励插屏
- * isQCross //6个互推组件
- * isMoreGame //更多游戏
- * isStatement //结算组件
- * isTryGame //试玩组件
- * isYzBanner //自定义banner
- * isScrollbar //自定义滚动条
- * isVerticalPanel //竖状互推
- */
- /**
- * 激励插屏
- */
- SubLocation["isReward"] = "isReward";
- /**
- * 6个互推组件
- */
- SubLocation["isQCross"] = "isQCross";
- /**
- * 更多游戏
- */
- SubLocation["isMoreGame"] = "isMoreGame";
- /**
- * 结算组件
- */
- SubLocation["isStatement"] = "isStatement";
- /**
- * 试玩组件
- */
- SubLocation["isTryGame"] = "isTryGame";
- /**
- * 自定义banner
- */
- SubLocation["isYzBanner"] = "isYzBanner";
- /**
- * 自定义滚动条
- */
- SubLocation["isScrollbar"] = "isScrollbar";
- /**
- * 退出弹窗
- */
- SubLocation["isGameExitDialog"] = "isGameExitDialog";
- /**
- * 盒子插屏
- */
- SubLocation["isBoxInsertAd"] = "isBoxInsertAd";
- /**
- * 结算前广告
- */
- SubLocation["isBeforGameOverAd"] = "isBeforGameOverAd";
- /**
- * 竖状互推
- */
- SubLocation["isVerticalPanel"] = "isVerticalPanel";
- })(SubLocation = exports.SubLocation || (exports.SubLocation = {}));
- /**
- * 震动类型
- */
- var VibrateType;
- (function (VibrateType) {
- /**
- * 短振
- */
- VibrateType["Short"] = "short";
- /**
- * 长振
- */
- VibrateType["Long"] = "long";
- })(VibrateType = exports.VibrateType || (exports.VibrateType = {}));
- /**
- * banner 的位置
- */
- var BannerLocation;
- (function (BannerLocation) {
- BannerLocation[BannerLocation["None"] = 0] = "None";
- BannerLocation[BannerLocation["Home"] = 1] = "Home";
- BannerLocation[BannerLocation["Level"] = 2] = "Level";
- BannerLocation[BannerLocation["Skin"] = 3] = "Skin";
- BannerLocation[BannerLocation["Game"] = 4] = "Game";
- BannerLocation[BannerLocation["Pause"] = 5] = "Pause";
- BannerLocation[BannerLocation["Over"] = 6] = "Over";
- })(BannerLocation = exports.BannerLocation || (exports.BannerLocation = {}));
- ;
- /**
- * 视窗 的位置
- */
- var ViewLocation;
- (function (ViewLocation) {
- ViewLocation[ViewLocation["None"] = 0] = "None";
- ViewLocation[ViewLocation["sign"] = 1] = "sign";
- ViewLocation[ViewLocation["trySkin"] = 2] = "trySkin";
- ViewLocation[ViewLocation["box"] = 3] = "box";
- ViewLocation[ViewLocation["over"] = 4] = "over";
- ViewLocation[ViewLocation["failBox"] = 5] = "failBox";
- ViewLocation[ViewLocation["successBox"] = 6] = "successBox";
- ViewLocation[ViewLocation["winPanel"] = 7] = "winPanel";
- ViewLocation[ViewLocation["turntable"] = 8] = "turntable";
- })(ViewLocation = exports.ViewLocation || (exports.ViewLocation = {}));
- ;
- /**
- * 阿拉丁关卡上报类型
- */
- var AldStageType;
- (function (AldStageType) {
- /**
- * 游戏开始
- */
- AldStageType["Start"] = "StartGame";
- /**
- * 游戏进行中
- */
- AldStageType["Running"] = "Running";
- /**
- * 游戏胜利
- */
- AldStageType["GameWin"] = "GameWin";
- /**
- * 游戏失败
- */
- AldStageType["GameFail"] = "GameFail";
- })(AldStageType = exports.AldStageType || (exports.AldStageType = {}));
- /**
- * 阿拉丁事件上报的类型
- */
- var AldEventType;
- (function (AldEventType) {
- /**
- * 点击皮肤试用
- */
- AldEventType["TrailSkinClick"] = "\u76AE\u80A4\u8BD5\u7528\u70B9\u51FB";
- /**
- * 皮肤试用成功
- */
- AldEventType["TrailSkinSuccess"] = "\u76AE\u80A4\u8BD5\u7528\u6210\u529F";
- /**
- * 皮肤试用失败
- */
- AldEventType["TrailSkinFail"] = "\u76AE\u80A4\u8BD5\u7528\u5931\u8D25";
- /**
- * 点击跳过关卡
- */
- AldEventType["SkipLevelClick"] = "\u70B9\u51FB\u8DF3\u8FC7\u5173\u5361";
- /**
- * 跳过关卡成功
- */
- AldEventType["SkipLevelSuccess"] = "\u8DF3\u8FC7\u5173\u5361\u6210\u529F";
- /**
- * 跳过关卡
- */
- AldEventType["SkipLevelFail"] = "\u8DF3\u8FC7\u5173\u5361\u5931\u8D25";
- /**
- * 点击游戏结束双倍获取金币
- */
- AldEventType["GameOverDoubleGoldClick"] = "\u70B9\u51FB\u6E38\u620F\u7ED3\u675F\u53CC\u500D\u83B7\u53D6\u91D1\u5E01";
- /**
- * 游戏结束双倍获取金币成功
- */
- AldEventType["GameOverDoubleGoldSuccess"] = "\u6E38\u620F\u7ED3\u675F\u53CC\u500D\u83B7\u53D6\u91D1\u5E01\u6210\u529F";
- /**
- * 游戏结束双倍获取金币失败
- */
- AldEventType["GameOverDoubleGoldFail"] = "\u6E38\u620F\u7ED3\u675F\u53CC\u500D\u83B7\u53D6\u91D1\u5E01\u5931\u8D25";
- /**
- * 点击签到获取双倍金币
- */
- AldEventType["SignDoubleGoldClick"] = "\u70B9\u51FB\u7B7E\u5230\u53CC\u500D\u9886\u53D6";
- /**
- * 签到获取双倍金币成功
- */
- AldEventType["SignDoubleGoldSuccess"] = "\u7B7E\u5230\u53CC\u500D\u9886\u53D6\u6210\u529F";
- /**
- * 签到获取双倍金币失败
- */
- AldEventType["SignDoubleGoldFail"] = "\u7B7E\u5230\u53CC\u500D\u9886\u53D6\u5931\u8D25";
- /**
- * 游戏结束晋级三星
- */
- AldEventType["GameOverDoubleStarClick"] = "\u70B9\u51FB\u6E38\u620F\u7ED3\u675F\u664B\u7EA7\u4E09\u661F";
- /**
- * 游戏结束晋级三星
- */
- AldEventType["GameOverDoubleStarSuccess"] = "\u6E38\u620F\u7ED3\u675F\u664B\u7EA7\u4E09\u661F\u6210\u529F";
- /**
- * 游戏结束晋级三星
- */
- AldEventType["GameOverDoubleStarFail"] = "\u6E38\u620F\u7ED3\u675F\u664B\u7EA7\u4E09\u661F\u5931\u8D25";
- /**
- * 游戏版本
- * 游戏加载成功后上报
- */
- AldEventType["GameVersion"] = "\u6E38\u620F\u7248\u672C";
- /**
- * 进入皮肤场景
- */
- AldEventType["LoadSkinScene"] = "\u8FDB\u5165\u76AE\u80A4\u573A\u666F";
- /**
- * 购买皮肤成功
- */
- AldEventType["PaySkin"] = "\u8D2D\u4E70\u76AE\u80A4\u6210\u529F";
- })(AldEventType = exports.AldEventType || (exports.AldEventType = {}));
- ;
- /**
- * 归因事件类型
- */
- var AttributedType;
- (function (AttributedType) {
- /**
- * 激活
- */
- AttributedType[AttributedType["Active"] = 0] = "Active";
- /**
- * 关键行为
- */
- AttributedType[AttributedType["GameAddiction"] = 25] = "GameAddiction";
- })(AttributedType = exports.AttributedType || (exports.AttributedType = {}));
- ;
- /**
- * 归因事件Key
- */
- var AttributedKey;
- (function (AttributedKey) {
- /**
- * 激活
- */
- AttributedKey["Active"] = "active";
- /**
- * 关键行为
- */
- AttributedKey["GameAddiction"] = "game_addiction";
- })(AttributedKey = exports.AttributedKey || (exports.AttributedKey = {}));
- ;
- /**
- * 归因事件Key
- *
- * user_click_insert_ad_active:"true" //用户点击插屏之后上报激活
- play_level_count_active:5 //验证当前闯关次数是否达到激活用户的条件
- pass_level_count_active:5 //验证当前通关次数是否达到激活用户的条件
- insert_ad_first_show_active: "true" //插屏首次展示成功是否上报激活事件
- */
- var AttributedValue;
- (function (AttributedValue) {
- /**
- * 激活
- */
- AttributedValue["Active"] = "active";
- /**
- * 关键行为-用户点击插屏之后上报激活
- */
- AttributedValue["UserClickInsertAdAction"] = "user_click_insert_ad_action";
- /**
- * 关键行为-当前闯关次数行为
- */
- AttributedValue["PlayLevelCountAction"] = "play_level_count_action";
- /**
- * 关键行为-当前通过关卡次数行为
- */
- AttributedValue["PassLevelCountAction"] = "pass_level_count_action";
- /**
- * 关键行为-插屏首次展示成功行为
- */
- AttributedValue["InsertAdFirstShowAction"] = "insert_ad_first_show_action";
- /**
- * 关键行为-游戏时长行为
- */
- AttributedValue["GameTimeAction"] = "game_time_action";
- })(AttributedValue = exports.AttributedValue || (exports.AttributedValue = {}));
- ;
- /**
- * BannerLocation 转换成对应的字符串
- * @param location
- */
- exports.BannerLocationToString = function (location) {
- var str = ["none", "home", "level", "skin", "game", "pause", "over"];
- return str[location];
- };
- /**
- * Location字符串转换成对应的BannerLocation
- * @param locationString
- */
- exports.BannerLocationToEnum = function (locationString) {
- var str = ["none", "home", "level", "skin", "game", "pause", "over"];
- for (var i = 0; i < str.length; i++) {
- if (str[i] == locationString) {
- return i;
- }
- }
- return BannerLocation.None;
- };
- var YZ_Constant = /** @class */ (function () {
- function YZ_Constant() {
- }
- // 接口版本号
- YZ_Constant.SERVER_VERSION = "v1";
- // 常量定义
- // 设备UID
- YZ_Constant.ST_UID = "UID";
- // 服务器UID
- YZ_Constant.ST_SERVICE_UID = "SERVICE_UID";
- // 用户来源
- YZ_Constant.ST_SOURCE = "SOURCE";
- // 红包当前进度
- YZ_Constant.ST_RED_BAG_PROGRESS = "YZ_RED_BAG_PROGRESS";
- // 红包总进度
- YZ_Constant.ST_RED_BAG_TOTAL_PROGRESS = "YZ_RED_BAG_TOTAL_PROGRESS";
- // 红包余额
- YZ_Constant.ST_RED_BAG_BALANCE = "YZ_RED_BAG_BALANCE";
- // 红包总金额
- YZ_Constant.ST_RED_BAG_TOTAL_MONEY = "YZ_RED_BAG_TOTAL_MONEY";
- // 免费红包领取时间
- YZ_Constant.ST_FREE_RED_BAG_TIME = "YZ_ST_FREE_RED_BAG_TIME";
- // 最后领取红包的关卡
- YZ_Constant.ST_LAST_OPEN_LEVEL = "YZ_ST_LAST_OPEN_LEVEL";
- // 宝箱获取奖励的次数
- YZ_Constant.ST_GET_BOX_REWARD_COUNT = "YZ_GET_BOX_REWARD_COUNT";
- // 红包进度
- // public static ST_RED_BAG_PROGRESS: string = "YZ_RED_BAG_PROGRESS";
- // 组件事件定义
- YZ_Constant.YZ_EventCommon = "YZ_EventCommon";
- YZ_Constant.YZ_PrivacyClose = "YZ_PrivacyClose";
- YZ_Constant.EC_ServerInit = "ServerInit";
- YZ_Constant.EC_RealNameAuthPanelClose = "RealNameAuthPanelClose";
- /**
- * 服务器数据拉取成功
- */
- YZ_Constant.EC_ServerDataLoadSuccess = "ServerDataLoadSuccess";
- YZ_Constant.YZ_NativeAdClick = "YZ_NativeAdClick";
- YZ_Constant.EC_OnHide = "EventOnHide";
- YZ_Constant.EC_OnShow = "EventOnShow";
- YZ_Constant.YZ_GAME_YSXY = "YZ_GAME_YSXY";
- // 是否上报激活
- YZ_Constant.ST_IS_REPORT_USER_ACTIVE = "ST_IS_REPORT_USER_ACTIVE";
- // 是否上报关键激活
- YZ_Constant.ST_IS_REPORT_GAME_ADDICTION = "ST_IS_REPORT_GAME_ADDICTION";
- // 启动类型
- YZ_Constant.ST_LUANCH_TYPE = "ST_LUANCH_TYPE";
- // 启动参数
- YZ_Constant.ST_LUANCH_DATA = "ST_LUANCH_DATA";
- // 登录成功
- YZ_Constant.ST_LOGIN_SUCCESS = "ST_LOGIN_SUCCESS";
- // 登录失败
- YZ_Constant.ST_LOGIN_FAIL = "ST_LOGIN_FAIL";
- // 设备ID
- YZ_Constant.ST_DEVICE_ID = "ST_DEVICE_ID";
- // 本地UUID
- YZ_Constant.ST_UUID = "ST_UUID";
- // 优玩UID
- YZ_Constant.ST_YOUWAN_UID = "ST_YOUWAN_UID";
- // 是否有获取过device_id
- YZ_Constant.ST_GET_DEVICE_ID = "ST_GET_DEVICE_ID";
- YZ_Constant = __decorate([
- ccclass
- ], YZ_Constant);
- return YZ_Constant;
- }());
- exports.default = YZ_Constant;
- cc._RF.pop();
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