import { director, Game, ITweenOption, Node, Sprite } from "cc"; import { DJ, DJ_TYPE, Key } from "./Enums"; import { ColorDate } from "./ColorDate"; import { LayerCatAction } from "./LayerCatAction"; import { LayerRootAction } from "./LayerRootAction"; import { LayerEmptyAction } from "./LayerEmptyAction"; import { Main } from "./Main"; import { ShowLevelAction } from "./ShowLevelAction"; import { GameOverAction } from "./GameOverAction"; import { CoinsAction } from "./CoinsAction"; import { SuccessAction } from "./SuccessAction"; import { LayerBtnAction } from "./LayerBtnAction"; import { TipsAction } from "./TipsAction"; import { BucketAction } from "./BucketAction"; import { PropsAction } from "./PropsAction"; import { PinAction } from "./PinAction"; export class Global { static start = false; static LoadingRate = 0; static layer_cat_action: LayerCatAction; static layer_root_action: LayerRootAction; static layer_empty_action: LayerEmptyAction; static main_action: Main; static Show_level_action: ShowLevelAction; static game_over_action: GameOverAction; static coins_action: CoinsAction; static success_action: SuccessAction; static layer_btn_action: LayerBtnAction; static tips_action: TipsAction; static bucket_action: BucketAction; static props_action: PropsAction; static Pause(isPause = true) { director.emit(Key.Pause, isPause); Global.start = !isPause; } static cur_lvl_pin_total = 0; static cur_lvl_pin_move_num = 0; public static init_pin_info(total: number) { Global.cur_lvl_pin_total = total; Global.cur_lvl_pin_move_num = 0; } public static pin_prgress_computed(num: number) { Global.cur_lvl_pin_move_num += num; } public static next_level(): number { Global.cur_lvl++; return Global.cur_lvl; } static sound_switch = true; /** * 当前获取的的金币 */ static cur_coins = 0; /** * 使用道具需要多少金币 */ private static need_coins = 30; //zh:diy def =30 //zh:diy public static get_need_coins():number{ return Global.need_coins*Global.cur_lvl; } public static use_coins(c: number) { Global.cur_coins = Global.cur_coins - c; if (Global.cur_coins < 0) { Global.cur_coins = 0; } } //当前等级 static cur_lvl = 0; //从头开始游戏,进行默认设置 public static restart_default(lvl = 0) { Global.cur_lvl = lvl; Global.cur_coins = 0; } /** * 每关开始前调用 */ public static every_level_default() { Global.cur_lvl_pin_total = 0; Global.cur_lvl_pin_move_num = 0; //clear bucket container Global.bucket_action.clear_container(); } static our_easing: ITweenOption = { easing: 'quadInOut' }; static ad_intersitial_id: string; static ad_video_id: string; /** * 是否是开发测试,zh:diy 注意!上线发布要改为false */ static devMark = true; }