import { _decorator, Component, director, Node, tween } from 'cc'; import { Global } from './Global'; import { Clips } from './Enums'; import { AudioMgr } from './AudioMgr'; import { BasePage } from './BasePage'; import { AdManger } from './ad/AdManger'; const { ccclass, property } = _decorator; @ccclass('MenuAction') export class MenuAction extends BasePage { @property({ type: Node }) xxx_node: Node start() { super.start(); } update(deltaTime: number) { } private set_xxx() { this.xxx_node.active = !Global.sound_switch; } on_off_sound() { AudioMgr.ins.playSound(Clips.btn_1); Global.sound_switch = !Global.sound_switch; this.set_xxx(); } //show menu plant open() { super.open(); //show interstial AdManger.show_interstial(); this.set_xxx(); } btn_go_home() { this.close(); director.loadScene("home"); } btn_continue_game() { this.close(); } btn_restart_game() { this.close(); Global.main_action.restart_game(); } }