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- import { director, Game, ITweenOption, Node, Sprite } from "cc";
- import { DJ, DJ_TYPE, Key } from "./Enums";
- import { ColorDate } from "./ColorDate";
- import { LayerCatAction } from "./LayerCatAction";
- import { LayerRootAction } from "./LayerRootAction";
- import { LayerEmptyAction } from "./LayerEmptyAction";
- import { Main } from "./Main";
- import { ShowLevelAction } from "./ShowLevelAction";
- import { GameOverAction } from "./GameOverAction";
- import { CoinsAction } from "./CoinsAction";
- import { SuccessAction } from "./SuccessAction";
- import { LayerBtnAction } from "./LayerBtnAction";
- import { TipsAction } from "./TipsAction";
- import { BucketAction } from "./BucketAction";
- import { PropsAction } from "./PropsAction";
- import { PinAction } from "./PinAction";
- export class Global {
- static start = false;
- static LoadingRate = 0;
- //
- static layer_cat_action: LayerCatAction;
- static layer_root_action: LayerRootAction;
- static layer_empty_action: LayerEmptyAction;
- static main_action: Main;
- static Show_level_action: ShowLevelAction;
- static game_over_action: GameOverAction;
- static coins_action: CoinsAction;
- static success_action: SuccessAction;
- static layer_btn_action: LayerBtnAction;
- static tips_action: TipsAction;
- static bucket_action: BucketAction;
- static props_action: PropsAction;
- static Pause(isPause = true) {
- director.emit(Key.Pause, isPause);
- Global.start = !isPause;
- }
- static cur_lvl_pin_total = 0;
- static cur_lvl_pin_move_num = 0;
- public static init_pin_info(total: number) {
- Global.cur_lvl_pin_total = total;
- Global.cur_lvl_pin_move_num = 0;
- }
- public static pin_prgress_computed(num: number) {
- Global.cur_lvl_pin_move_num += num;
- }
- public static next_level(): number {
- Global.cur_lvl++;
- return Global.cur_lvl;
- }
- static sound_switch = true;
- //当前获取的的金币
- static cur_coins = 0;
- //使用道具需要多少金币
- private static need_coins = 30; //zh:diy def =30
- public static get_need_coins():number{
- return Global.need_coins*Global.cur_lvl;
- }
- public static use_coins(c: number) {
- Global.cur_coins = Global.cur_coins - c;
- if (Global.cur_coins < 0) {
- Global.cur_coins = 0;
- }
- }
- //当前等级
- static cur_lvl = 0;
- //从头开始游戏,进行默认设置
- public static restart_default(lvl = 0) {
- Global.cur_lvl = lvl;
- Global.cur_coins = 0;
- }
- //每关开始前调用
- public static every_level_default() {
- Global.cur_lvl_pin_total = 0;
- Global.cur_lvl_pin_move_num = 0;
- //clear bucket container
- Global.bucket_action.clear_container();
- }
- static our_easing: ITweenOption = { easing: 'quadInOut' };
- static ad_intersitial_id: string;
- static ad_video_id: string;
- }
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