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- import { _decorator, Color, Component, director, EventTouch, find, Input, Label, Node, Sprite, tween, UITransform, Vec2, Vec3 } from 'cc';
- import { HoleAction } from './HoleAction';
- import { PinAction } from './PinAction';
- import { ColorDate } from './ColorDate';
- import { AudioMgr } from './AudioMgr';
- import { Clips, events } from './Enums';
- import { Tools } from './Tools';
- import { Global } from './Global';
- import { CatColorRules } from './CatColorRules';
- const { ccclass, property } = _decorator;
- @ccclass('CatAction')
- export class CatAction extends Component {
- cat_color: ColorDate;
- default_position: Readonly<Vec3>;
- defalut_lock: boolean = false;//默认不锁
- @property({ type: Node })
- lock: Node;
- isLocked: boolean = false;
- onLoad(): void {
- //get default position
- this.default_position = this.node.getPosition().clone();
- //显示锁头
- this.defalut_lock = this.lock.active;
- }
- start() {
- this.node.on(Input.EventType.TOUCH_START, this.touch_start, this);
- }
- //电子邮件puhalskijsemen@gmail.com
- //源码网站 开vpn打开 http://web3incubators.com/
- //电报https://t.me/gamecode999
- init_cat() {
- // console.log("init>>>>>>> slot>>>>>>>>>defalut_lock>>",this.defalut_lock,this.isLocked);
- this.set_lock_unlock(this.defalut_lock);
- this.clear_pins();
- // console.log("init slot,",this.isLocked);
- this.node.setPosition(this.default_position.x, this.default_position.y);
- if (this.isLocked) {
- //默认有锁定的,让其出现在默认位置
- return;
- }
- //set slot color
- this.cat_color = CatColorRules.get_next_cat_color(CatColorRules.r_0());
- if (!this.cat_color) {
- //没有颜色,了。
- return;
- }
- //set color
- this.set_img(this.cat_color, 255);
- }
- get_cat_color(): ColorDate {
- return this.cat_color;
- }
- set_lock_unlock(l: boolean) {
- if (l) {
- //lock
- this.isLocked = true;
- //隐藏 hole
- this.node.children.forEach(element => {
- if (element.getComponent(HoleAction)) {
- element.active = false;
- }
- });
- //修改图颜色,黑色吧
- this.set_img(ColorDate.new_bean(0, 0, 0, 0), 150);
- this.lock.active = true;
- } else {
- this.isLocked = false;
- //隐藏 hole
- this.node.children.forEach(element => {
- if (element.getComponent(HoleAction)) {
- element.active = true;
- }
- });
- this.lock.active = false;
- }
- }
- touch_start(e: EventTouch) {
- if (!this.isLocked) {
- return;
- }
- AudioMgr.ins.playSound(Clips.btn_1);
- // AudioMgr.ins.playSound(Clips.btn_1);
- Global.props_action.show_box(this);
- }
- update(deltaTime: number) {
- }
- private get_hole_arr(): Node[] {
- let hole_arr = [];
- this.node.children.forEach(element => {
- if (element.getComponent(HoleAction)) {
- hole_arr.push(element);
- }
- });
- return hole_arr;
- }
- public get_pin_num(): number {
- let pin_num = 0;
- this.node.children.forEach(element => {
- if (element.getComponent(PinAction)) {
- pin_num++;
- }
- });
- return pin_num;
- }
- public check_able_put(pin: PinAction): boolean {
- if (!this.cat_color) {
- return false;
- }
- if (this.isLocked) {
- return false;
- }
- if (pin.pin_color.id != this.cat_color.id) {
- return false;
- }
- let temp = this.get_temp_hole_num()
- if (temp > 0) {
- return true;
- } else {
- return false;
- }
- }
- //get temp hole num
- public get_temp_hole_num(): number {
- let pin_num = this.get_pin_num();
- let hole_arr = this.get_hole_arr();
- return hole_arr.length - pin_num;
- }
- private get_temp_position(): Vec3 {
- //钉子数量
- let pin_num = this.get_pin_num();
- let hole_arr = this.get_hole_arr();
- if (this.get_temp_hole_num() <= 0) {
- //钉子满了
- return null;
- }
- let target_hole_index = pin_num;
- return hole_arr[target_hole_index].position;
- }
- public put_pin(pin: PinAction, path: String): boolean {
- let target_hole_pos = this.get_temp_position();
- if (!target_hole_pos) {
- // 没找到孔的点
- // console.log("没找到孔的点");
- return false;
- }
- //
- let world_pos = pin.node.getWorldPosition();
- let target = this.node.getComponent(UITransform).convertToNodeSpaceAR(world_pos);
- this.node.addChild(pin.node);
- pin.node.setPosition(target);
- // let target = find("Canvas").getComponent(UITransform).convertToNodeSpaceAR(hole_world_pos);
- pin.remove_collider();
- //这里限制一下,防止多个钉子一起放进来,都执行结束动作,只准许最后一个钉子完成后执行结束动作
- let run_completed = false;
- if (this.get_temp_hole_num() <= 0) {
- run_completed = true;
- }
- tween(pin.node)
- .to(0.35, { position: target_hole_pos }, Global.our_easing)
- .call(() => {
- //
- AudioMgr.ins.playSound(Clips.close_screw);
- if (run_completed) {
- //如果已经满了。
- this.full_complete(path + ">>put_pin");
- }
- })
- .start();
- return true;
- }
- private full_complete(path: String) {
- //获取奖励
- Global.coins_action.put_coins(this.get_pin_num(), this.node.getWorldPosition());
- let to_position = this.node.getPosition().clone();
- to_position.y = to_position.y + 300;
- tween(this.node)
- .to(0.25, { position: to_position }, Global.our_easing)
- .call(() => {
- AudioMgr.ins.playSound(Clips.complete_1);
- this.cat_color = null;
- Global.pin_prgress_computed(this.get_pin_num());
- this.clear_pins();
- director.emit(events.check_completed, this);
- }).start();
- }
- public clear_pins() {
- Tools.clearFromParent(this.node, PinAction);
- }
- private set_img(c: ColorDate, a: number) {
- let img = this.node.getChildByName("img").getComponent(Sprite);
- img.color = new Color(c.r, c.g, c.b, a);
- }
- public into_scence(pos: Vec2= new Vec2(-600, 0)) {
- if (this.isLocked) {
- //默认有锁定的,让其出现在默认位置
- this.node.setPosition(this.default_position.x, this.default_position.y);
- return;
- }
- //set slot color
- switch (Global.cur_lvl) {
- case 1:
- this.cat_color = CatColorRules.get_next_cat_color(CatColorRules.r_0());
- break;
- case 2:
- this.cat_color = CatColorRules.get_next_cat_color(CatColorRules.r_0());
- break;
- case 3:
- this.cat_color = CatColorRules.get_next_cat_color(CatColorRules.r_1());
- break;
- case 4:
- this.cat_color = CatColorRules.get_next_cat_color(CatColorRules.r_2());
- break;
- case 5:
- this.cat_color = CatColorRules.get_next_cat_color(CatColorRules.r_3());
- break;
- default:
- this.cat_color = CatColorRules.get_next_cat_color(CatColorRules.r_4());
- }
- if (!this.cat_color) {
- //没有颜色了。
- return;
- }
- console.log("into_scence ---->>>>>>>>> remain cat>>", CatColorRules.cat_color_arr.length);
- //set color
- this.set_img(this.cat_color, 255);
- this.node.setPosition(this.default_position.x + pos.x, this.default_position.y + pos.y);
- tween(this.node)
- .to(0.20, { position: this.default_position.clone() }, Global.our_easing)
- .call(() => {
- //飞到了自己的位置
- let pin_arr: PinAction[] = [];
- // bucket
- Global.bucket_action.get_pin_arr_by_color_id(this.cat_color.id, pin_arr);
- Global.layer_empty_action.get_pin_by_color(this.cat_color.id, pin_arr);
- pin_arr.forEach(element => {
- if (this.check_able_put(element)) {
- this.put_pin(element, "into_scence");
- }
- });
- })
- .start();
- }
- }
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