zh 8 сар өмнө
parent
commit
0010ba9ce0

+ 2 - 2
assets/Scene/scene.fire

@@ -15192,7 +15192,7 @@
       "__type__": "TypedArray",
       "ctor": "Float64Array",
       "array": [
-        -72,
+        102,
         -427,
         0,
         0,
@@ -15550,7 +15550,7 @@
       "__type__": "TypedArray",
       "ctor": "Float64Array",
       "array": [
-        -222,
+        -109,
         -427,
         0,
         0,

+ 2 - 0
assets/Script/game.js

@@ -388,6 +388,8 @@ cc.Class({
     if (this.reviveTimer) {
       clearInterval(this.reviveTimer)
     }
+
+    //zh:下面是原始的代码
     // this.reviveTimer = setInterval(() => {
     //   console.log('zh:timer ...')
     //   if (+numLabel.string > 0) {

+ 1 - 1
settings/builder.json

@@ -21,7 +21,7 @@
     "zip": false
   },
   "startScene": "34a6e269-c4a1-4b06-b283-a25d10e81155",
-  "title": "hxz",
+  "title": "anglePuzzlePop",
   "webOrientation": "auto",
   "wechatgame": {
     "REMOTE_SERVER_ROOT": "",