character.js 4.1 KB

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  1. cc.Class({
  2. extends: cc.Component,
  3. properties: {
  4. levelUp1: cc.Node,
  5. levelUp2: cc.Node,
  6. character: cc.Node,
  7. fail: cc.Node,
  8. },
  9. start() {
  10. let self = this;
  11. cc.assetManager.loadBundle('game', (err, bundle) => {
  12. self.bundle = bundle;
  13. });
  14. },
  15. onWalk(target) {
  16. target.playAnimation('walk', -1)
  17. },
  18. onLevelUp() {
  19. //this.levelUp2.getComponent(dragonBones.ArmatureDisplay).playAnimation('jump', -1)
  20. },
  21. onSuccessDialog(level) {
  22. this.showCharacter(level, this.levelUp2)
  23. },
  24. onLevelUpBtn(level) {
  25. this.showHeroCharacter(level)
  26. },
  27. onFail(level) {
  28. this.showCharacter(level, this.fail)
  29. },
  30. initStartPage() {
  31. },
  32. showHeroCharacter(level, target, color) {
  33. target = target || this.character
  34. let loadRes = 'heroPrefab/heroSpine' + level
  35. this.loadHeroPrefab(loadRes, target, color);
  36. },
  37. loadHeroPrefab(prefabPath, target, color) {
  38. let self = this;
  39. if (self.heroPrefab) {
  40. // cc.assetManager.releaseAsset(self.heroPrefab);
  41. // cc.de(prefab);
  42. self.heroPrefab.destroy();
  43. self.heroPrefab = null;
  44. // self.bundle.release(self.heroPrefabPath, cc.Prefab);
  45. }
  46. self.bundle.load(prefabPath, cc.Prefab, (err, prefab) => {
  47. if (err) {
  48. console.error('加载 Prefab 失败:', err);
  49. return;
  50. }
  51. self.heroPrefabPath = prefabPath
  52. // Prefab 加载成功后,使用 instantiate 方法创建实例
  53. self.heroPrefab = cc.instantiate(prefab);
  54. // 将实例添加到当前节点下
  55. this.node.addChild(self.heroPrefab);
  56. // 可以设置新节点的位置等属性
  57. self.heroPrefab.setParent(target);
  58. self.heroPrefab.setPosition(0, 0, 0);
  59. if (color) {
  60. self.heroPrefab.color = color
  61. }
  62. else {
  63. self.heroPrefab.color = cc.Color.WHITE
  64. }
  65. });
  66. },
  67. showCharacter(level, target, color) {
  68. target = target || this.character
  69. let loadRes = 'heroPrefab/heroSpine' + level
  70. this.loadAvatarPrefab(loadRes, target, color);
  71. },
  72. loadPrefab(prefabPath, target, color) {
  73. let self = this;
  74. self.bundle.load(prefabPath, cc.Prefab, (err, prefab) => {
  75. if (err) {
  76. console.error('加载 Prefab 失败:', err);
  77. return;
  78. }
  79. // if (self.heroAvatarPrefab) {
  80. // cc.assetManager.releaseAsset(self.heroAvatarPrefab);
  81. // }
  82. // Prefab 加载成功后,使用 instantiate 方法创建实例
  83. let instPrefab = cc.instantiate(prefab);
  84. // 将实例添加到当前节点下
  85. this.node.addChild(instPrefab);
  86. // 可以设置新节点的位置等属性
  87. instPrefab.setParent(target);
  88. instPrefab.setPosition(0, 0, 0);
  89. if (color) {
  90. instPrefab.color = color
  91. }
  92. else {
  93. instPrefab.color = cc.Color.WHITE
  94. }
  95. });
  96. },
  97. showAvatarCharacter(level, target, color) {
  98. target = target || this.character
  99. let loadRes = 'heroPrefab/heroSpine' + level
  100. this.loadAvatarPrefab(loadRes, target, color);
  101. },
  102. loadAvatarPrefab(prefabPath, target, color) {
  103. let self = this;
  104. if (self.heroAvatarPrefab) {
  105. // cc.assetManager.releaseAsset(self.heroAvatarPrefab);
  106. self.heroAvatarPrefab.destroy();
  107. self.heroAvatarPrefab = null;
  108. // self.bundle.release(self.heroAvatarPrefabPath, cc.Prefab);
  109. }
  110. if (self.heroAvatarPrefabPath != prefabPath) {
  111. self.bundle.load(prefabPath, cc.Prefab, (err, prefab) => {
  112. if (err) {
  113. console.error('加载 Prefab 失败:', err);
  114. return;
  115. }
  116. self.heroAvatarPrefabPath = prefabPath
  117. // Prefab 加载成功后,使用 instantiate 方法创建实例
  118. self.heroAvatarPrefab = cc.instantiate(prefab);
  119. // 将实例添加到当前节点下
  120. this.node.addChild(self.heroAvatarPrefab);
  121. // 可以设置新节点的位置等属性
  122. self.heroAvatarPrefab.setParent(target);
  123. self.heroAvatarPrefab.setPosition(0, 0, 0);
  124. if (color) {
  125. self.heroAvatarPrefab.color = color
  126. }
  127. else {
  128. self.heroAvatarPrefab.color = cc.Color.WHITE
  129. }
  130. });
  131. }
  132. },
  133. });