export const constants = { gameName: "slgs", level: "level", icons: { coin_icon: "coin_icon", }, // 玩家立绘初始缩放比 playerBodyScale: 0.5, // 战斗播放攻击动画次数 atkAniTotal: 1, // 角色每秒移动多少像素 playerWalkSpeed: 500, // 怪物每秒移动多少像素 monsterWalkSpeed: 600, // 战力增减时候,每隔多少秒变化一次战力 atkChangeTimeGap: 0.03, // 战力增减时候,最大变化显示时间,单位:秒 atkChangeTimeMax: 2, roleItemTypes: { player: -1, monster: 0, coinBox: 1, shop: 2, arrow: 3, atk: 4, equip: 5, skill: 6, dapao: 7, gunshi: 8, }, arrowTypes: { right: 0, left: 1, }, equipTypes: { weapon: 1, dress: 2, }, shopTypes: { equip: 0, skill: 1, secret: 10 }, animations: { attack: "attack", chuansong: "chuansong", die: "die", hit: "hit", standBy: "standBy", walk: "walk", win: "win", animation: "animation", standBy1: "standBy1", standBy2: "standBy2", open1: "open1", open2: "open2", }, // 倍增类型 atkChangeTypes: { // 加法 add: 0, // 乘法 multi: 1, }, turnTableAwardTypes: { coin: 1, skill: 2, skin: 3, }, audioNames: { bgm: "bgm", button: "button", baoxiang: "baoxiang", gold: "gold", hit_gong: "hit_gong", figure: "figure", win: "win", lose: "lose", equip: "equip", gunshi: "gunshi", pao: "pao", }, roleIds: { gong_jian_shou: 1, jian_shi: 2, }, monsterIds: { lang: 1, xie_zi: 2, xi_niu: 3, ye_zhu: 4, tu_jiu: 5, ju_ren: 6, }, tableName: { equip: "equip", role: "role", shop_equip: "shop_equip", shop_secret: "shop_secret", shop_skill: "shop_skill", skill: "skill", turn_table: "turn_table", monster: "monster", }, bundles: { common: { name: "common", dir: { audio: "audio", icon: "icon", layer: "prefab/layer", level: "prefab/level", }, roleBox: "prefab/role/role_box", spine: { roleDir: "spine/role", skillDir: "spine/skill", shouzhi: "spine/effect/shouzhi/shouzhi", } }, design: { name: "design", dir: { common: "common", } }, audio: { name: "audio", } }, layers: { LoadingLayer: { name: "LoadingLayer", }, NoticeLayer: { name: "NoticeLayer", }, StartLayer: { name: "StartLayer", bundle: "common", path: "prefab/layer/StartLayer" }, LevelLayer: { name: "LevelLayer", bundle: "common", path: "prefab/layer/LevelLayer" }, FightFailLayer: { name: "FightFailLayer", bundle: "common", path: "prefab/layer/FightFailLayer" }, LevelSuccessLayer: { name: "LevelSuccessLayer", bundle: "common", path: "prefab/layer/LevelSuccessLayer" }, LevelEspSelectLayer: { name: "LevelEspSelectLayer", bundle: "common", path: "prefab/layer/LevelEspSelectLayer" }, ShopLayer: { name: "ShopLayer", bundle: "common", path: "prefab/layer/ShopLayer" }, TurnTableLayer: { name: "TurnTableLayer", bundle: "common", path: "prefab/layer/TurnTableLayer" }, SkinLayer: { name: "SkinLayer", bundle: "common", path: "prefab/layer/SkinLayer" }, AwardGetLayer: { name: "AwardGetLayer", bundle: "common", path: "prefab/layer/AwardGetLayer" }, CoinGetEffectLayer: { name: "CoinGetEffectLayer", bundle: "common", path: "prefab/layer/CoinGetEffectLayer" }, AdCoinLayer: { name: "AdCoinLayer", bundle: "common", path: "prefab/layer/AdCoinLayer" }, GameContinueLayer: { name: "GameContinueLayer", bundle: "common", path: "prefab/layer/GameContinueLayer" }, }, }