import { assetManager, AudioSource, find, Node, _decorator } from 'cc'; import { BaseLayer } from '../common/BaseLayer'; import { cocosUtil } from '../utils/cocosUtil'; import { constants } from './data/constants'; import { localText } from './data/localText'; import { msgac } from './data/msgac'; import { audioManager } from './manager/audioManager'; import { designManager } from './manager/designManager'; import { iconManager } from './manager/iconManager'; import { layerManager } from './manager/layerManager'; import { levelManager } from './manager/levelManager'; import { resManager } from './manager/resManager'; import { skillManager } from './manager/skillManager'; import { playerModel } from './model/playerModel'; const { ccclass, property } = _decorator; @ccclass('GameLaunch') export class GameLaunch extends BaseLayer { onLoad() { cocosUtil.init(); super.onLoad(); let btnTest = this.getNodeByPath("btnTest"); if (cocosUtil.isDesktopBrowser()) { btnTest.active = true; } else { btnTest.active = false; } let layer1 = find("layer1", this.node); let layerHint = find("layerHint", this.node); let audioSource = this.node.getComponent(AudioSource); layerManager.instance.init(layer1, layerHint); audioManager.instance.init(audioSource); playerModel.instance.init(); // 多语言适配 localText.init(); let loadingName = constants.layers.LoadingLayer.name; this.getNodeByPath(loadingName).addComponent(loadingName); let noticeName = constants.layers.NoticeLayer.name; find(noticeName, layerHint).addComponent(noticeName); } onEnable() { this.addEventArr([ msgac.openLayer, msgac.showNotice, ]); } onDisable() { this.removeEventArr([ msgac.openLayer, msgac.showNotice, ]); } openLayerRet(data) { this.openLayer(constants.layers[data.name], data); } showNoticeRet(data) { this.createNotice(data); } process_event(event) { let ac = event.ac; let data = event.data; switch (ac) { case msgac.showNotice: this.showNoticeRet(data); break; case msgac.openLayer: this.openLayerRet(data); break; default: break; } } onButtonClick(node: Node, name: string) { switch (name) { case "btnTest": this.onClickBtnTest(node); break; default: break; } } onClickBtnTest(node: Node) { console.log(assetManager); console.log(resManager.instance); console.log(designManager.instance); console.log(levelManager.instance); console.log(audioManager.instance); console.log(iconManager.instance); console.log(skillManager.instance); } }