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- export const constants = {
- gameName: "slgs",
- level: "level",
- icons: {
- coin_icon: "coin_icon",
- },
- // 玩家立绘初始缩放比
- playerBodyScale: 0.5,
- // 战斗播放攻击动画次数
- atkAniTotal: 1,
- // 角色每秒移动多少像素
- playerWalkSpeed: 500,
- // 怪物每秒移动多少像素
- monsterWalkSpeed: 600,
- // 战力增减时候,每隔多少秒变化一次战力
- atkChangeTimeGap: 0.03,
- // 战力增减时候,最大变化显示时间,单位:秒
- atkChangeTimeMax: 2,
- roleItemTypes: {
- player: -1,
- monster: 0,
- coinBox: 1,
- shop: 2,
- arrow: 3,
- atk: 4,
- equip: 5,
- skill: 6,
- dapao: 7,
- gunshi: 8,
- },
- arrowTypes: {
- right: 0,
- left: 1,
- },
- equipTypes: {
- weapon: 1,
- dress: 2,
- },
- shopTypes: {
- equip: 0,
- skill: 1,
- secret: 10
- },
- animations: {
- attack: "attack",
- chuansong: "chuansong",
- die: "die",
- hit: "hit",
- standBy: "standBy",
- walk: "walk",
- win: "win",
- animation: "animation",
- standBy1: "standBy1",
- standBy2: "standBy2",
- open1: "open1",
- open2: "open2",
- },
- // 倍增类型
- atkChangeTypes: {
- // 加法
- add: 0,
- // 乘法
- multi: 1,
- },
- turnTableAwardTypes: {
- coin: 1,
- skill: 2,
- skin: 3,
- },
- audioNames: {
- bgm: "bgm",
- button: "button",
- baoxiang: "baoxiang",
- gold: "gold",
- hit_gong: "hit_gong",
- figure: "figure",
- win: "win",
- lose: "lose",
- equip: "equip",
- gunshi: "gunshi",
- pao: "pao",
- },
- roleIds: {
- gong_jian_shou: 1,
- jian_shi: 2,
- },
- monsterIds: {
- lang: 1,
- xie_zi: 2,
- xi_niu: 3,
- ye_zhu: 4,
- tu_jiu: 5,
- ju_ren: 6,
- },
- tableName: {
- equip: "equip",
- role: "role",
- shop_equip: "shop_equip",
- shop_secret: "shop_secret",
- shop_skill: "shop_skill",
- skill: "skill",
- turn_table: "turn_table",
- monster: "monster",
- },
- bundles: {
- common: {
- name: "common",
- dir: {
- audio: "audio",
- icon: "icon",
- layer: "prefab/layer",
- level: "prefab/level",
- },
- roleBox: "prefab/role/role_box",
- spine: {
- roleDir: "spine/role",
- skillDir: "spine/skill",
- shouzhi: "spine/effect/shouzhi/shouzhi",
- }
- },
- design: {
- name: "design",
- dir: {
- common: "common",
- }
- },
- audio: {
- name: "audio",
- }
- },
- layers: {
- LoadingLayer: {
- name: "LoadingLayer",
- },
- NoticeLayer: {
- name: "NoticeLayer",
- },
- StartLayer: {
- name: "StartLayer",
- bundle: "common",
- path: "prefab/layer/StartLayer"
- },
- LevelLayer: {
- name: "LevelLayer",
- bundle: "common",
- path: "prefab/layer/LevelLayer"
- },
- FightFailLayer: {
- name: "FightFailLayer",
- bundle: "common",
- path: "prefab/layer/FightFailLayer"
- },
- LevelSuccessLayer: {
- name: "LevelSuccessLayer",
- bundle: "common",
- path: "prefab/layer/LevelSuccessLayer"
- },
- LevelEspSelectLayer: {
- name: "LevelEspSelectLayer",
- bundle: "common",
- path: "prefab/layer/LevelEspSelectLayer"
- },
- ShopLayer: {
- name: "ShopLayer",
- bundle: "common",
- path: "prefab/layer/ShopLayer"
- },
- TurnTableLayer: {
- name: "TurnTableLayer",
- bundle: "common",
- path: "prefab/layer/TurnTableLayer"
- },
- SkinLayer: {
- name: "SkinLayer",
- bundle: "common",
- path: "prefab/layer/SkinLayer"
- },
- AwardGetLayer: {
- name: "AwardGetLayer",
- bundle: "common",
- path: "prefab/layer/AwardGetLayer"
- },
- CoinGetEffectLayer: {
- name: "CoinGetEffectLayer",
- bundle: "common",
- path: "prefab/layer/CoinGetEffectLayer"
- },
- AdCoinLayer: {
- name: "AdCoinLayer",
- bundle: "common",
- path: "prefab/layer/AdCoinLayer"
- },
- GameContinueLayer: {
- name: "GameContinueLayer",
- bundle: "common",
- path: "prefab/layer/GameContinueLayer"
- },
- },
- }
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