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- import { Vec3 } from "cc";
- import { msgac } from "../data/msgac";
- import { eventManager } from "../manager/eventManager";
- import { localStorageManager } from "../manager/localStorageManager";
- export class playerModel {
- private static _instance: playerModel;
- private constructor() { }
- public static get instance(): playerModel {
- if (!this._instance) {
- this._instance = new playerModel();
- }
- return this._instance;
- }
- data: any;
- // 金币飘动终点位置
- coinPosEnd: Vec3;
- init() {
- let data: any = localStorageManager.instance.getGameData();
- this.data = data;
- if (!data.level) {
- data.level = 1;
- }
- if (!data.levelAct) {
- // 实际关卡数据序号
- data.levelAct = 1;
- }
- if (!data.coin) {
- data.coin = 0;
- }
- if (!data.roleId) {
- data.roleId = 1;
- }
- if (!data.skillObj) {
- data.skillObj = {};
- }
- if (!data.levelEspIdArr) {
- data.levelEspIdArr = [];
- }
- if (!data.turnTableAwardIdArr) {
- data.turnTableAwardIdArr = [];
- }
- if (!data.equipWeaponId) {
- data.equipWeaponId = 1011;
- }
- if (!data.equipDressId) {
- data.equipDressId = 2011;
- }
- if (!data.equipIdArr) {
- // 默认有1级武器和1级装备
- data.equipIdArr = [data.equipWeaponId, data.equipDressId];
- }
- }
- getEquipDressId() {
- return this.data.equipDressId;
- }
- setEquipDressId(id: number) {
- this.data.equipDressId = id;
- this.saveData();
- }
- getEquipWeaponId() {
- return this.data.equipWeaponId;
- }
- setEquipWeaponId(id: number) {
- this.data.equipWeaponId = id;
- this.saveData();
- }
- getEquipIdArr() {
- return this.data.equipIdArr;
- }
- addEquipId(id: number) {
- if (this.data.equipIdArr.indexOf(id) != -1) {
- return;
- }
- this.data.equipIdArr.push(id);
- this.saveData();
- }
- // 是否已展示过引导小手 1:已显示过了
- getHandShow() {
- return this.data.handShow;
- }
- setHandShow(hand: number) {
- this.data.handShow = hand;
- this.saveData();
- }
- resetTurnTableAward() {
- this.data.turnTableAwardIdArr = [];
- this.saveData();
- }
- getTurnTableAwardIdArr() {
- return this.data.turnTableAwardIdArr;
- }
- addTurnTableAwardId(id: number) {
- if (this.data.turnTableAwardIdArr.indexOf(id) != -1) {
- return;
- }
- this.data.turnTableAwardIdArr.push(id);
- this.saveData();
- }
- getTurnTableFreeTime() {
- let turnTableFreeTime = this.data.turnTableFreeTime;
- if (typeof (turnTableFreeTime) == "string") {
- return new Date(turnTableFreeTime);
- }
- if (typeof (turnTableFreeTime) == "object") {
- return turnTableFreeTime;
- }
- return null;
- }
- setTurnTableFreeTime(date: object) {
- this.data.turnTableFreeTime = date;
- this.saveData();
- }
- isLevelEspUnlock(id: number) {
- if (this.data.levelEspIdArr.indexOf(id) != -1) {
- return true;
- }
- return false;
- }
- unlockLevelEsp(id: number) {
- if (this.data.levelEspIdArr.indexOf(id) == -1) {
- this.data.levelEspIdArr.push(id);
- this.saveData();
- }
- }
- getSkillById(id: number) {
- let skill = this.data.skillObj[id];
- if (!skill) {
- skill = {};
- skill.id = id;
- skill.num = 0;
- }
- return skill;
- }
- addSkillNumById(id: number, num?: number) {
- if (!num) {
- num = 1;
- }
- let skill = this.data.skillObj[id];
- if (!skill) {
- skill = {};
- skill.id = id;
- skill.num = 0;
- this.data.skillObj[id] = skill;
- }
- skill.num += num;
- this.saveData();
- }
- subSkillNumById(id: number) {
- let skill = this.data.skillObj[id];
- if (!skill) {
- return;
- }
- skill.num--;
- this.saveData();
- }
- getRoleId() {
- return this.data.roleId;
- }
- setRoleId(roleId: number) {
- this.data.roleId = roleId;
- this.saveData();
- }
- getLevel() {
- return this.data.level;
- }
- setLevel(level: number) {
- this.data.level = level;
- this.saveData();
- }
- getLevelAct() {
- return this.data.levelAct;
- }
- setLevelAct(levelAct: number) {
- this.data.levelAct = levelAct;
- this.saveData();
- }
- saveData() {
- localStorageManager.instance.setGameData(this.data);
- }
- getCoin() {
- return this.data.coin;
- }
- addCoin(num: number) {
- this.data.coin += num;
- this.saveData();
- // eventManager.instance.send(msgac.showNotice, localText.textObj.coin + "+" + num);
- eventManager.instance.send(msgac.coinChange);
- }
- subCoin(num: number) {
- this.data.coin -= num;
- this.saveData();
- // eventManager.instance.send(msgac.showNotice, localText.textObj.coin + "-" + num);
- eventManager.instance.send(msgac.coinChange);
- }
- }
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