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- import { Color, find, instantiate, Label, Node, Quat, v3, _decorator } from 'cc';
- import { BaseLayer } from '../../common/BaseLayer';
- import { utilTools } from '../../utils/utilTools';
- import { constants } from '../data/constants';
- import { designManager } from '../manager/designManager';
- import { iconManager } from '../manager/iconManager';
- import { sdkManager } from '../manager/sdkManager';
- import { playerModel } from '../model/playerModel';
- const { ccclass, property } = _decorator;
- @ccclass('TurnTableLayer')
- export class TurnTableLayer extends BaseLayer {
- turnTable: Node;
- idAwardObj: any = {};
- // 奖励物品存放在圆盘上的半径点
- radius: number;
- // 快速转动的角度
- angleSpeed: number = 0;
- // 此次抽奖转动的角度
- angle: number = 0;
- // 前半段每秒转动的角度
- speed: number = 360;
- // 转盘结果奖励
- awardRow: any;
- speedCount: number = 0;
- angleCount: number = 0;
- btnFree: Node;
- btnAd: Node;
- textColor2: Color = new Color();
- onLoad() {
- super.onLoad();
- this.btnFree = this.getNodeByPath("info/btnFree");
- this.btnAd = this.getNodeByPath("info/btnAd");
- // this.textColor1 = "644a34";
- Color.fromHEX(this.textColor2, "#644a34");
- this.turnTable = this.getNodeByPath("info/turnTable");
- let awardNode = find("award", this.turnTable);
- this.radius = awardNode.getPosition().y;
- for (let i = 1; i < 6; i++) {
- awardNode = instantiate(awardNode);
- awardNode.parent = this.turnTable;
- }
- this.loadTurnTableAward();
- this.initUI();
- }
- loadTurnTableAward() {
- let tb = designManager.instance.getTable(constants.tableName.turn_table);
- let coinArr = [];
- let skillArr = [];
- for (let i in tb) {
- let row = tb[i];
- if (row.type == constants.turnTableAwardTypes.coin) {
- coinArr.push(row);
- } else if (row.type == constants.turnTableAwardTypes.skill) {
- skillArr.push(row);
- }
- }
- coinArr = utilTools.getRowsByWeightAndNum(coinArr, 4);
- skillArr = utilTools.getRowsByWeightAndNum(skillArr, 2);
- let arr = utilTools.randomArr(coinArr.concat(skillArr));
- for (let i = 0; i < arr.length; i++) {
- let row = arr[i];
- row.angle1 = i * 60;
- row.angle2 = (i + 1) * 60;
- }
- let chs = this.turnTable.children;
- for (let i = 0, len = chs.length; i < len; i++) {
- let awardNode = chs[i];
- let row = arr[i];
- awardNode["row"] = row;
- this.idAwardObj[row.id] = awardNode;
- // 每个奖励物品获得的权重是一样的
- row.weight = 1;
- let label = find("text", awardNode).getComponent(Label);
- if (i % 2 == 0) {
- label.color = this.textColor2;
- } else {
- label.color = Color.WHITE;
- }
- }
- }
- initUI() {
- this.initTurnTable();
- this.initBtns();
- }
- initBtns() {
- if (utilTools.overDay(playerModel.instance.getTurnTableFreeTime())) {
- this.btnFree.active = true;
- this.btnAd.active = false;
- } else {
- this.btnFree.active = false;
- this.btnAd.active = true;
- }
- }
- initTurnTable() {
- for (let i in this.idAwardObj) {
- let awardNode = this.idAwardObj[i];
- this.refreshAwardNode(awardNode);
- }
- }
- refreshAwardNode(awardNode: Node) {
- let row = awardNode["row"];
- let textNode = find("text", awardNode);
- let iconNode = find("icon", awardNode);
- let getNode = find("get", iconNode);
- switch (row.type) {
- case constants.turnTableAwardTypes.coin:
- // 金币奖励
- textNode.active = true;
- this.setString(textNode, row.p1);
- break;
- case constants.turnTableAwardTypes.skill:
- // 技能奖励
- textNode.active = false;
- // let skillRow = designManager.instance.getRowById(constants.tableName.skill, row.p1);
- // this.setString(textNode, skillRow.name);
- break;
- default:
- break;
- }
- iconManager.instance.setSprite(iconNode, row.icon);
- if (this.hasGetAward(row)) {
- getNode.active = true;
- } else {
- getNode.active = false;
- }
- // 计算位置和旋转
- let angle1 = row.angle1;
- let angle2 = row.angle2;
- let angle = (angle1 + angle2) * 0.5;
- // 角度转换为弧度制
- let rad = angle / 180 * Math.PI;
- let x = this.radius * Math.sin(rad);
- let y = this.radius * Math.cos(rad);
- awardNode.setPosition(x, y);
- let quat = new Quat();
- Quat.fromEuler(quat, 0, 0, -angle);
- awardNode.setRotation(quat);
- }
- hasGetAward(row: any) {
- switch (row.type) {
- case constants.turnTableAwardTypes.coin:
- case constants.turnTableAwardTypes.skill:
- if (playerModel.instance.getTurnTableAwardIdArr().indexOf(row.id) != -1) {
- return true;
- }
- break;
- case constants.turnTableAwardTypes.skin:
- break;
- default:
- break;
- }
- return false;
- }
- getAwardRowArr() {
- let arr = [];
- for (let i in this.idAwardObj) {
- let awardNode = this.idAwardObj[i];
- let row = awardNode["row"];
- if (this.hasGetAward(row)) {
- continue;
- }
- arr.push(row);
- }
- return arr;
- }
- // 开始转动圆盘
- startTurnTable() {
- if (this.angleCount > 0) {
- return;
- }
- // 根据权重,计算获得的奖励
- let row = utilTools.getRowByWeight(this.getAwardRowArr());
- this.awardRow = row;
- // 额外再需要转的角度
- let targetAngle = (row.angle2 + row.angle1) * 0.5;
- this.angle = 360 * 2 + targetAngle;
- this.angleSpeed = this.angle - 360;
- // console.log(this.angleSpeed, this.angle);
- this.speedCount = this.speed;
- this.angleCount = 1;
- }
- // 发放转盘奖励
- getAward() {
- let awardRow = this.awardRow;
- playerModel.instance.addTurnTableAwardId(awardRow.id);
- let obj: any = {};
- switch (awardRow.type) {
- case constants.turnTableAwardTypes.coin:
- obj.coin = awardRow.p1;
- break;
- case constants.turnTableAwardTypes.skill:
- obj.skillId = awardRow.p1;
- break;
- default:
- break;
- }
- this.openLayer(constants.layers.AwardGetLayer, obj, () => {
- this.refreshAwardNode(this.idAwardObj[awardRow.id]);
- this.checkAwardAllGet();
- });
- }
- checkAwardAllGet() {
- for (let i in this.idAwardObj) {
- let awardNode = this.idAwardObj[i];
- let row = awardNode["row"];
- if (!this.hasGetAward(row)) {
- return;
- }
- }
- // 已全部领取,自动重置奖励
- this.onClickBtnRefresh();
- }
- onButtonClick(node: Node, name: string) {
- switch (name) {
- case "btnAd":
- this.onClickBtnAd(node);
- break;
- case "btnRefresh":
- this.onClickBtnRefresh(node);
- break;
- case "btnFree":
- this.onClickBtnFree(node);
- break;
- case "btnClose":
- this.onClickBtnClose(node);
- break;
- default:
- break;
- }
- }
- onClickBtnAd(node: Node) {
- sdkManager.instance.sendEvent("观看激励视频-幸运转盘再抽一次");
- sdkManager.instance.openAd((st: number) => {
- if (st != 1) {
- return;
- }
- this.startTurnTable();
- sdkManager.instance.sendEvent("观看完激励视频-幸运转盘再抽一次");
- });
- }
- onClickBtnRefresh(node?: Node) {
- playerModel.instance.resetTurnTableAward();
- this.loadTurnTableAward();
- this.initTurnTable();
- };
- onClickBtnFree(node: Node) {
- this.startTurnTable();
- playerModel.instance.setTurnTableFreeTime(new Date());
- this.initBtns();
- }
- onClickBtnClose(node: Node) {
- this.closeLayer();
- }
- update(dt: number) {
- if (this.angleCount <= 0) {
- return;
- }
- let speed = 0;
- if (this.angleCount < this.angleSpeed) {
- speed = this.speed;
- } else {
- this.speedCount -= 3;
- speed = this.speedCount;
- }
- if (speed < 30) {
- speed = 30;
- }
- this.angleCount += dt * speed;
- if (this.angleCount > this.angle) {
- this.angleCount = this.angle;
- }
- this.turnTable.setRotationFromEuler(v3(0, 0, this.angleCount));
- if (this.angleCount >= this.angle) {
- this.angleCount = 0;
- this.getAward();
- }
- }
- }
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