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- import { Component, UITransform, Vec3, view, _decorator } from 'cc';
- import { utilTools } from '../../../utils/utilTools';
- const { ccclass, property } = _decorator;
- @ccclass('FlutterEffect')
- export class FlutterEffect extends Component {
- // 指定速度,不指定将会随机
- speed: number = 0;
- speedArr: any = [40, 50, 60];
- tempPos: Vec3 = new Vec3();
- onLoad() {
- }
- start() {
- let visibleSize = view.getVisibleSize();
- let chs = this.node.children;
- for (let i in chs) {
- let node = chs[i];
- if (this.speed > 0) {
- // 指定速度
- node["speed"] = this.speed;
- } else {
- // 随机分配速度
- node["speed"] = utilTools.getRandomItemByArr(this.speedArr);
- }
- // 移动目标位置
- node["posX"] = visibleSize.width * 0.5 + node.getComponent(UITransform).width * 0.5;
- }
- }
- update(dt: number) {
- let chs = this.node.children;
- for (let i in chs) {
- let node = chs[i];
- node.getPosition(this.tempPos);
- if (this.tempPos.x > node["posX"]) {
- this.tempPos.x = -node["posX"];
- }
- this.tempPos.x += (dt * node["speed"]);
- node.setPosition(this.tempPos);
- }
- }
- }
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