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@@ -0,0 +1,493 @@
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+
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+import { Singleton } from "../Utils/Singleton";
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+import { ETaskID } from "../Const/EnumDefine";
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+import { App } from "../../Manager/App";
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+import { DateUtil } from "../Utils/DateUtil";
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+import NotificationManager from "../../../lightMVC/core/manager/NotificationManager";
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+import TimeControl from "../../TimeControl";
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+import hallModel from "../../model/hallModel";
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+/**
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+ * 数据管理器
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+ */
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+export class DataManager extends Singleton {
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+ // /** 免费视频总次数 */
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+ // public FREE_WATCH_TIMES: number = 10;
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+
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+ /**已有皮肤数组 */
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+ public GetSkins: any = ['niao1'];
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+
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+ /**当前穿戴皮肤 */
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+ public DressingSkin: string = 'niao1';
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+
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+ /**用户金币*/
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+ public UserCoin: number = 0;
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+
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+ public UserDiamond: number = 0;
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+
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+ /**通关进度 2表示通过了第一关,当前关卡为2, 3表示通过了第2关,当前关卡为3, */
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+ public PassProgress: any = { "1": 1 };
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+
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+ /**30关后随机关卡存储 保证只随机一次 */
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+ public InfiniteLevelDate: any = {};
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+
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+ /**玩家已经玩到的关卡*/
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+ public PlayLevel: number = 1;
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+
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+ /**点击关卡号进入的关卡*/
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+ public CurrentIntoLevel: number = 1;
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+
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+ /**关卡数据*/
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+ public Configs: any = [];
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+
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+ /**看视频得体力数*/
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+ public VideoAddTili: number = 10;
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+
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+ /**看视频得金币数*/
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+ public VideoAddCoin: number = 500;
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+
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+ /**总关卡数*/
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+ public LevelCount: number = 15;
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+
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+ /**重玩标志 */
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+ public resetFlag: boolean = false;
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+
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+ /**重玩关卡*/
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+ public resetLevel: number = 0;
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+ /**重玩关卡*/
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+ public resetLevelBgIndex: number = 0;
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+
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+ public guideStep = 0;
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+
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+ // 关卡钻石数量
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+ public diamondNum = [
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ [1, 1, 1],
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+ ];
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+
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+ // 钥匙的位置
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+ public keyPos = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3];
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+
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+ public foodLevel: any = [0, 0, 0, 0, 0, 0];
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+ public kinchenLevel: any = [0, 0, 0];
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+ public maxFoodLevel = 2;
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+ public maxKitchenLevel = 2;
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+
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+ //升级食物需要的金币
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+ public upgradeFoodCoin = [
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+ [500, 1000],
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+ [630, 1200],
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+ [550, 860],
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+ [520, 800],
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+ [500, 600],
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+ [870, 1000],
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+ ];
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+
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+ // 食物升级之后售价
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+ public foodSoldCoin = [
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+ [5, 8, 11],
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+ [6, 9, 12],
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+ [3, 5, 10],
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+ [4, 6, 10],
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+ [1, 2, 3],
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+ [3, 4, 5],
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+ ]
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+
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+ // 升级厨具需要的金币
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+ public upgradeKitchenCoin = [
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+ [500, 1000],
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+ [500, 1000],
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+ [1000, 1500],
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+ ];
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+
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+ // 餐具数量
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+ public kitchenNum = [
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+ [2, 3, 4],
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+ [2, 3, 4],
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+ [1, 2, 3],
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+ ]
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+
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+ public dirnkMachinTime = [4, 3, 2];
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+
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+
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+ // 食物搭配种类
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+ public levelFoodKind = [
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+ 3, 3, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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+ ];
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+
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+
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+ public personCount = [
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+ [6, 9, 12],
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+ [7, 10, 13],
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+ [8, 11, 14],
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+ [9, 12, 15],
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+ [10, 13, 16],
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+ [11, 14, 17],
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+ [12, 15, 18],
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+ [13, 16, 19],
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+ [14, 17, 20],
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+ [15, 18, 21],
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+ [16, 19, 22],
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+ [17, 20, 23],
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+ [18, 21, 24],
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+ [19, 22, 25],
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+ [20, 23, 26],
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+ ];
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+
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+
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+ public RandomLevelList = [
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+ {
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+ startLevel: 11,
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+ endLevel: 15
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+ },
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+ {
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+ startLevel: 16,
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+ endLevel: 20
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+ },
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+ {
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+ startLevel: 21,
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+ endLevel: 25
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+ },
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+ {
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+ startLevel: 26,
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+ endLevel: 30
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+ }
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+ ];
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+
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+ public particleColorList: any = {
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+ 'niao1': {
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+ startColor: new cc.Color(12, 166, 249, 255),
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+ endColor: new cc.Color(5, 223, 255, 255)
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+ },
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+ }
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+
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+ // 道具数量
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+ public PropNum: any = [0, 0, 0, 0, 0];
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+
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+ public propPrice: any = [1800, 1500, 1700, 1250, 2300];
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+
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+ /**变小道具持续时间*/
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+ public SmallTime: number = 5;
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+
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+ /**已加载预设组*/
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+ public PropPrefabs: any = [];
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+
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+ /**倒计时标志*/
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+ public TimeFlag: boolean = false;
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+
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+ /**获得新皮肤标志 */
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+ public GetNewSkinFlag: boolean = false;
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+
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+ public NewSkinName: string = "";
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+
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+ public MissionName = ["制作%d个牛排", "卖出饮料%d杯", "招待%d个顾客", "获得%d颗星星"];
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+ public MissionComplete: any = [0, 0, 0, 0]; // soldSteakNum,soldDrinkNum,solCustomerNum,getStarNum;
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+ public MissionReceive: any = [0, 0, 0, 0];
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+
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+
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+
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+ /**皮肤设置 */
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+ public SkinDataList: any = [
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+ {
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+ name: 'niao1',
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+ path: 'skin/niao1'
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+ },
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+ ];
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+
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+
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+ /**任务设置 */
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+ public MissionDataList: any = [
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+ {
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+ missonNum: [5,10,20,30,40,50,60],
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+ rewardCoin: [100,200,300,400,500,600,700],
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+ rewardDiamon: [10,20,30,40,50,60,70],
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+ },
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+ {
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+ missonNum: [5,10,15,20,30,40,50],
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+ rewardCoin: [100,200,300,400,500,600,700],
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+ rewardDiamon: [10,20,30,40,50,60,70],
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+ },
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+ {
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+ missonNum: [5,10,20,30,40,50,60,1000],
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+ rewardCoin: [100,200,300,400,500,600,700],
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+ rewardDiamon: [10,20,30,40,50,60,70],
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+ },
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+ {
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+ missonNum: [9,18,27,36,45,54,63,72,81],
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+ rewardCoin: [100,200,300,400,500,600,700],
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+ rewardDiamon: [10,20,30,40,50,60,70],
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+ },
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+ ];
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+
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+
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+ public constructor() {
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+ super();
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+ }
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+
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+ public init() {
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+ console.log("初始化用户数据");
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+ this.initSkinData();
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+ cc.game.on(cc.game.EVENT_SHOW, () => {
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+ this.OnShow();
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+ console.log('进入游戏&&&&&&&&&&&&&&');
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+ });
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+ cc.game.on(cc.game.EVENT_HIDE, () => {
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+ this.OnHide();
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+ console.log('退出游戏&&&&&&&&&&&&&&');
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+ });
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+
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+ this.iniLevelData();
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+ this.initUserCoin();
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+ this.initUserDiamond();
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+ }
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+
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+ private iniLevelData(): void {
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+ let playLevel = App.LocalStorageUtil.getNumber(App.LocalStorageUtil.lst_playLevel);
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+ if (!playLevel) App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_playLevel, this.PlayLevel);
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+ else this.PlayLevel = playLevel;
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+
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+ let passProgress = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.lst_passProgress);
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+ if (!passProgress) App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_passProgress, this.PassProgress);
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+ else this.PassProgress = passProgress;
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+ console.log('通关进度:', this.PassProgress);
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+
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+ // let infiniteLevelDate = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.lst_InfiniteLevelDate);
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+ // if (!infiniteLevelDate) App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_InfiniteLevelDate, this.InfiniteLevelDate);
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+ // else this.InfiniteLevelDate = infiniteLevelDate;
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+ // console.log('30关后随机关卡存储:', this.InfiniteLevelDate);
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+
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+ // 食物等级
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+ let fLevel = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.list_foodLevel);
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+ if (!fLevel) App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.list_foodLevel, this.foodLevel);
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+ else this.foodLevel = fLevel;
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+
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+ // 厨具等级
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+ let kChenLevel = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.list_kitchenLevel);
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+ if (!kChenLevel) App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.list_kitchenLevel, this.kinchenLevel);
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+ else this.kinchenLevel = kChenLevel;
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+
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+ // 任务完成进度
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+ let missionComplete = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.list_missionComplete);
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+ if (!missionComplete) App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.list_missionComplete, this.MissionComplete);
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+ else this.MissionComplete = missionComplete;
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+
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+ console.log('aaa--------missionComplete-----------', missionComplete);
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+
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+ // 任务奖励领取进度
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+ let missionReceive = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.list_missionReceive);
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+ if (!missionReceive) App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.list_missionReceive, this.MissionReceive);
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+ else this.MissionReceive = missionReceive;
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+
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+ console.log('aaa--------missionReceive-----------', missionReceive);
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+
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+ let guidei = App.LocalStorageUtil.getNumber(App.LocalStorageUtil.str_guideStep);
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+ if (!guidei) App.LocalStorageUtil.setNumber(App.LocalStorageUtil.str_guideStep, this.guideStep);
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+ else this.guideStep = Number(guidei);
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+ }
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+
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+ private initUserCoin(){
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+ let coin = App.LocalStorageUtil.getNumber(App.LocalStorageUtil.lst_Coin);
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+ if (!coin) App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_Coin, this.UserCoin);
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+ else this.UserCoin = Number(coin);
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+ }
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+
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+ private initUserDiamond(){
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+ let diamond = App.LocalStorageUtil.getNumber(App.LocalStorageUtil.lst_UserDiamond);
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+ if (!diamond) App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_UserDiamond, this.UserDiamond);
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+ else this.UserDiamond = Number(diamond);
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+ }
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+
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+ public SaveMessage(): void {
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+ App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_Tili, TimeControl.instance.currentTili);
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+ }
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+
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+ public UpdateTili(num: number = 1, cb: Function = null): void {
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+ let shengyuTili = TimeControl.instance.currentTili + num;
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+
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+ if (shengyuTili < 0) {
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+ if (cb) cb(false);
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+ return;
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+ }
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+ if (cb) cb(true);
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+ TimeControl.instance.currentTili = shengyuTili;
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+ // console.log('^^^^^^^^^^^', TimeControl.instance.currentTili, shengyuTili)
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+ App.DataManager.SaveMessage();
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+ this.TimeCountJudge();
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+ App.Facade.getModel(hallModel).updateTiliNumber();
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+ }
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+
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+ /**
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+ * 加载关卡预设
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+ * @param levelName 关卡预设名
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+ * @param cb 加载完关卡后回调
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+ */
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+ public LoadLevelPrefab(levelName: string, cb: Function): void {
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+ if (this.PropPrefabs.hasOwnProperty(levelName)) {
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+ cb && cb(this.PropPrefabs[levelName]);
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+ } else {
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+ cc.assetManager.loadBundle("gameScene", (err, bundle) => {
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+ bundle.load('prefabs/levelPrefab/' + levelName, cc.Prefab, (err, assets) => {
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+ this.PropPrefabs[levelName] = assets;
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+ cb && cb(assets);
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+ });
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+ });
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+
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+
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+ }
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+ }
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+
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+ public LoadAllPropPrefab(cb: Function): void {
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+ cc.assetManager.loadBundle("gameScene", (err, bundle) => {
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+ bundle.loadDir('prefabs/levelPrefab', cc.Prefab, (err, assets) => {
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+ for (var i = 0; i < assets.length; i++) {
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+ var sf = assets[i];
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+ this.PropPrefabs[sf.name] = sf;
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+ if (i == assets.length - 1) {
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+ cb && cb();
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+ }
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+ }
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+ });
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+ });
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+ }
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+
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+
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+
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+ public TimeCountJudge(): void {
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+ if (TimeControl.instance.currentTili < TimeControl.instance.tiliMax) {
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+ TimeControl.instance.CountTili();
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+ } else {
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+ if (App.DataManager.TimeFlag)
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+ TimeControl.instance.StopCount();
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+ }
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+ }
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+
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+ public TimeChange(time: number): string {
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+ // var h = Math.floor(time / 3600) < 10 ? '0' + Math.floor(time / 3600) : Math.floor(time / 3600);
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+ var min = Math.floor((time / 60 % 60)) < 10 ? '0' + Math.floor((time / 60 % 60)) : Math.floor((time / 60 % 60));
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+ var sec = Math.floor((time % 60)) < 10 ? '0' + Math.floor((time % 60)) : Math.floor((time % 60));
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+ //return result = h + ":" + m + ":" + s;
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+ var returnValue = min + ":" + sec;
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+ return returnValue;
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+ }
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+
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+ private initSkinData() {
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+ let getSkins = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.lst_getSkin);
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+ if (!getSkins) App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_getSkin, this.GetSkins);
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+ else this.GetSkins = getSkins;
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+ let dressOnSkin = App.LocalStorageUtil.getString(App.LocalStorageUtil.lst_dressOnSkin);
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+ if (!dressOnSkin) App.LocalStorageUtil.setString(App.LocalStorageUtil.lst_dressOnSkin, this.DressingSkin);
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+ else this.DressingSkin = dressOnSkin;
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+ if (this.DressingSkin == "niao0") {
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+ this.DressingSkin = 'niao1';
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|
|
+ if (this.GetSkins.indexOf('niao1') == -1) this.GetSkins.push('niao1');
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|
|
+ }
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|
|
+ }
|
|
|
+
|
|
|
+ private OnShow() {
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|
|
+ if (App.DataManager.TimeFlag) {
|
|
|
+ TimeControl.instance.OfflineTime();
|
|
|
+ }
|
|
|
+ }
|
|
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+
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|
|
+ private OnHide() {
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|
|
+ if (App.DataManager.TimeFlag) {
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|
|
+ var currentTime = Date.parse(new Date().toString());
|
|
|
+ App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_CountTime, currentTime);
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|
|
+ App.LocalStorageUtil.setNumber(App.LocalStorageUtil.lst_CountSecond, TimeControl.instance.currentTimeCount);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ // /** 获取免费视频次数 */
|
|
|
+ // public getFreeWatchTimes(): number {
|
|
|
+ // console.log("free watch times");
|
|
|
+ // let now = new Date().getDay();
|
|
|
+ // let json = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.lst_free_watch_times);
|
|
|
+ // if (json) {
|
|
|
+ // let preDay = json["day"];
|
|
|
+ // if (now == preDay) {
|
|
|
+ // return json["times"];
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+ // App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_free_watch_times,
|
|
|
+ // { "day": now, "times": this.FREE_WATCH_TIMES });
|
|
|
+ // return this.FREE_WATCH_TIMES;
|
|
|
+ // }
|
|
|
+
|
|
|
+ // /** 设置免费视频次数 */
|
|
|
+ // public subWatchTimes() {
|
|
|
+ // let now = new Date().getDay();
|
|
|
+ // let json = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.lst_free_watch_times);
|
|
|
+ // if (json) {
|
|
|
+ // let preDay = json["day"];
|
|
|
+ // let times = json["times"] - 1;
|
|
|
+ // if (now == preDay) {
|
|
|
+ // App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_free_watch_times,
|
|
|
+ // { "day": now, "times": times < 0 ? 0 : times });
|
|
|
+ // } else {
|
|
|
+ // App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_free_watch_times,
|
|
|
+ // { "day": now, "times": this.FREE_WATCH_TIMES });
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ // /** 获取已签到天数 */
|
|
|
+ // public getDailyDay(): any {
|
|
|
+ // console.log("getDailyDay");
|
|
|
+ // let json = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.lst_daily_signin);
|
|
|
+ // if (json) {
|
|
|
+ // if (this.isTodaySignIn()) {
|
|
|
+ // //今天已经签过到
|
|
|
+ // return json["day"];
|
|
|
+ // } else {
|
|
|
+ // //昨天签到的
|
|
|
+ // if (json["day"] >= 7) //已经过去一周, 刷新次数
|
|
|
+ // return 0;
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+ // else {
|
|
|
+ // return 0;
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+
|
|
|
+ // /** 今天是否签到 */
|
|
|
+ // public isTodaySignIn(): boolean {
|
|
|
+ // let signin = App.LocalStorageUtil.getJsonObj(App.LocalStorageUtil.lst_daily_signin);
|
|
|
+ // if (signin) {
|
|
|
+ // let now = DateUtil.getYearMonthDay();
|
|
|
+ // if (signin["date"] == now)
|
|
|
+ // return true;
|
|
|
+ // else
|
|
|
+ // return false;
|
|
|
+ // }
|
|
|
+ // return false;
|
|
|
+ // }
|
|
|
+
|
|
|
+ // /** 设置签到数据 */
|
|
|
+ // public setDailySignInData() {
|
|
|
+ // let now = DateUtil.getYearMonthDay();
|
|
|
+ // console.log(now);
|
|
|
+ // let day = this.getDailyDay() + 1;
|
|
|
+ // App.LocalStorageUtil.setJsonObj(App.LocalStorageUtil.lst_daily_signin,
|
|
|
+ // { "day": day, "date": now });
|
|
|
+ // let reward = App.ConfigMgr.getFuLiDayReward(day);
|
|
|
+ // let data = { "1": reward };
|
|
|
+ // }
|
|
|
+
|
|
|
+
|
|
|
+}
|