import { App } from "./App"; import { AnimData } from "./AnimData"; import TipsManager from "./TipsManager"; import { ERewardType, EConsume } from "../Framework/Const/EnumDefine"; import player from "../player"; const { ccclass, property } = cc._decorator; @ccclass export default class DragonAnim extends cc.Component { onLoad() { } public playerAnimaton(animationName: string, loop: boolean, callbanck: Function){ App.SpinManager.PlaySpinAnimation(this.node, animationName, loop, callbanck); } }