"use strict"; cc._RF.push(module, '20726FYo+BOdI3CFgtVdgyg', 'LayerManager'); // Script/Manager/LayerManager.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); /** * 图层管理类 * @author xiongjian * @date 2016/6/27 * */ var SingleClass_1 = require("./SingleClass"); var FrameworkCfg_1 = require("../../lightMVC/core/FrameworkCfg"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var LayerManager = /** @class */ (function (_super) { __extends(LayerManager, _super); function LayerManager() { var _this = _super.call(this) || this; _this.rootLayer = new cc.Node("rootLayer"); //this.rootLayer.addComponent(cc.BlockInputEvents); cc.game.addPersistRootNode(_this.rootLayer); _this.rootLayer.width = FrameworkCfg_1.default.DESIGN_RESOLUTION.width; _this.rootLayer.height = FrameworkCfg_1.default.DESIGN_RESOLUTION.height; _this.rootLayer.x = 360; _this.rootLayer.y = 640; _this.lockLayer = new cc.Node("lockLayer"); _this.rootLayer.addChild(_this.lockLayer); _this.tipLayer = new cc.Node("tipLayer"); _this.rootLayer.addChild(_this.tipLayer); return _this; } LayerManager = __decorate([ ccclass ], LayerManager); return LayerManager; }(SingleClass_1.SingleClass)); exports.default = LayerManager; cc._RF.pop();